Sourcebooks expand your Earthdawn game, exploring lands inside and outside of Barsaive, or looking in more depth at some aspect of the province’s people and culture. They provide locations, gamemaster characters, story hooks, treasures, creatures, supplemental rules, and more!
TRAVAR: THE MERCHANT CITY
The white walls of Travar weathered the Scourge better than most. The city has been a center of trade since before the Scourge and stayed out of the conflicts between Throal and Thera. But Throal is no longer the beacon of hope and freedom it once was. While the dwarfs still trade, Travar’s merchant houses see more opportunities to line their pockets, and that brings greater influence in Barsaive.
Greater influence brings greater attention. Trade is critical to post-war rebuilding efforts, and those who control trade control Barsaive. Foreign powers — Throal, Iopos, Thera, and more — look for ways to use Travar’s mercantile strength to their advantage.
Meanwhile, the Badlands continue to grow.
Travar: The Merchant City™
The Elven Court long stood as the seat and heart of elven culture. But there are nations of elves in distant lands, and their relationship with the Court shaped the past of Barsaive and led to the rise of the Theran Empire.
In the wake of the Scourge, the Court is corrupted and insular. How will the lands of Shosara and Sereatha face the future? Will they help redeem the Blood Wood, or raise their own light to guide the destiny of the elven people?
Devoted followers of the Passions, Questors are the connection between the people of Barsaive and these mysterious, powerful beings.
This sourcebook for Earthdawn explores the role of Questors in Barsaive, giving you insight on their way of thinking. It also provides rules for creating and playing devotees of the Passions in your game.