1879: Professions High Tiers: The Pioneer

At Warden, the Pioneer has learned to live in the wilderness, at the edge of the frontier, and now gains advantages from their environment. They can hit enemies that they can’t see but know are there with Blind Fire. They can turn the wildlife against their foes with Incite Stampede. The Pioneer can find the Safe Path through areas they’ve never been to before. Don’t assume that they’re under-socialized just because they live out in the woods. They’re quite capable of Diplomacy with their neighbors and you, and can shrug off your insults with Resist Taunt. In their native environment, or any region similar to it, they can effectively vanish, becoming a Ghost Among the Trees.

At Master, the Pioneer (who has learned better than to go poaching deer) becomes the legendary old mountain man or woman, Tough as an Old Boot, self-reliant and able to forge their own guns, able to take a Snap Shot and probably hit without taking time to aim. Act up in their presence and they’ll pin you to the spot with their Steely Stare. Act right, and they can spin a heck of a yarn, and keep people’s attention with their Engaging Banter. Don’t bother trying to sell them whatever you’ve brought. They’ve moved beyond the need for it. They’ve got everything they want right there, where they live, in the wilderness.

  • Warden
    • Core Skills
      • Blind Fire, Diplomacy, Incite Stampede, Safe Path, Trick Shot
    • Optional Skills
      • Critical Hit, Fluid Movement, Leadership, Lion Spirit, Resist Taunt
    • Abilities
      • The character gains +1 to their Social Defense.
      • The character gains +1 to their Mystic Defense.
      • The character gains +1 Recovery Test per day.
      • Ghost Among The Trees: When in a forest or other natural environment that affords at least partial cover, the Pioneer may spend 2 Strain to gain +2 Steps to their Stealthy Stride or Fluid Movement Skills. They may do so once per scene, with the effect lasting their Skill Rank in combat rounds.
  • Master
    • Core Skills
      • Forge Firearm, Multi-Shot, Relentless Recovery, Snap Shot, Steely Stare
    • Optional Skills
      • Engaging Banter, Perfect Focus, Resist Pain, Second Chance, Unflinching Fortitude
    • Abilities
      • The character gains +2 to their Physical Defense.
      • The character’s Max Karma increases by 15.
      • Tough as an Old Boot:For 3 Strain, the Pioneer may spend one extra Karma on any TOU-based Core Skill Test. For 4 Strain, the Pioneer may add their Karma Step to their Unflinching Fortitude for their Karma Step in hours.