[How's this working for you?] Clarifying the LP Award System

Discussion on game mastering Earthdawn. May contain spoilers; caution is recommended!
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Drucifer
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Re:Slight Deviation

Postby Drucifer » Mon Feb 06, 2012 2:53 pm

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kosmit
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Re: [How's this working for you?] Clarifying the LP Award Sy

Postby kosmit » Mon Feb 06, 2012 4:04 pm

Hmmm... The only time when my players use Karma is True Shot, mostly they forget about it with other talents. I will think about changing it but I am trying to keep game challenging by giving more difficult opponents. And Karma just helps to have nice epic moments during session.

Maybe I havent seen the problem because characters were at low circles with not many Karma Points.

I'm sure I will think about what you are saying :)
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Sethariel
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Re: Re:Slight Deviation

Postby Sethariel » Mon Feb 06, 2012 4:39 pm


Telarus_KSC
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Re: [How's this working for you?] Clarifying the LP Award Sy

Postby Telarus_KSC » Mon Feb 06, 2012 8:35 pm

I've stopped having Karma points cost LP as well, and it's only improved my game, for much of the above reasons. Plus, I like to give them out for in-character moments that are aligned with the character Discipline (and have been considering a "roll your Karma Ritual step to recover" rules for karma rituals while fatigued or in dangerous situations).

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Re: [How's this working for you?] Clarifying the LP Award Sy

Postby slayride » Mon Feb 06, 2012 10:53 pm

I switched to free Karma Points too, it eliminates unnecessary bookkeeping. Still under the old rules with the high karma maxes, people would still be paying LP for Karma in my games. But when a troll or obsidiman has 3 maximum karma points at Rank 1 Karma Ritual, the maximum becomes its own limitation, the other one being time. It takes three days to get those 3 karma back. With these often lower karma maxes, karma has become a precious commodity that my player characters have to be careful about. Previously characters could buy insane amounts of karma and store it, such as the windlings 60, so much that the character wouldn't run out in even many encounters strung together. Now even one encounter and they are often winded in terms of karma and damage. So the LP cost was necessary to balance the high max. Now it is not necessary. I'm pretty sure if I asked my player characters whether they like free karma + low maximum cap or pay for karma with a big maximum cap(25-60), they would choose the former. Its just simpler that way. I could even make a compromise. For example, free karma is equal to your Karma Ritual x Karma Mod. You can store more, but it costs 10 LP each, up to double the normal amount. So an obsidiman with Rank 1 Karma Ritual could regen his normal 3 for free, then overstore up to 6 at a cost of LP (30 LP over three days), and I doubt many of my Player Characters would even be willing to pay that.

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Re: [How's this working for you?] Clarifying the LP Award Sy

Postby Meat Puzzle » Tue Feb 07, 2012 7:56 pm

I have yet to get any of my characters up into the 5th circle range(my group has A.D.D. when it comes to games) so my view point is a little skewed but i have to say the cost of karma in low levels really helps keep me in check. The lower max and in ability to purchase as many as I want also plays a role as well but especially 1st to second i want every single legend point to get to 2nd circle and Durability as fast as I can.


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