That's bad.
But you get your choice of toppings.
GM's Guide -- Anything you would like to see?
Re: GM's Guide -- Anything you would like to see?
Earthdawn Developer and I have a gaming , though, let's face it, it is really an Earthdawn blog which also happens to have some reviews.
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Re: GM's Guide -- Anything you would like to see?
Awesome! I'll have the chocolate sprinkles, the gummi bears, annnnd... the Weaponsmith with 10 Ranks in Abate Curse. Oh, and a few of those candied oranges.
Am glad to hear the spells were put back like that, though -- when I saw that post, I thought, "Oh, goodness, yes, I wish somebody had thought about that sooner!" So I'm glad somebody did. And somebody on the dev team, apparently! Best of all!
Am glad to hear the spells were put back like that, though -- when I saw that post, I thought, "Oh, goodness, yes, I wish somebody had thought about that sooner!" So I'm glad somebody did. And somebody on the dev team, apparently! Best of all!
Re: GM's Guide -- Anything you would like to see?
Earthdawn Developer and I have a gaming , though, let's face it, it is really an Earthdawn blog which also happens to have some reviews.
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Re: GM's Guide -- Anything you would like to see?
In the later sourcebooks for 1st edition they had pre generated characters of select disciplines appropriate for the area with multiple circles. And it would show the talent ranks and steps as several different circles. Including increased death and unconscious ratings. It would be nice to have one of each of these for each discipline for some ready made npcs. Maybe leave a few blanks to fill in talent options but with recommended ranks. Anyone's who's gmmed has had a group start a fight you are not prepared for break out. For example my group decided to board a Airship instead of pounding it with fire cannons so I opened the Crystal Raiders book to pg 132 and had appropriate level enemies at my fingertips. Just a thought
Re: GM's Guide -- Anything you would like to see?
This is something which has actually been done to a certain extent. All of them are currently only Eighth Circle, instead of an example for each Circle, due to my issues with formatting and clarity. It is something I am trying to work on when I have time. The examples do not have thread items since each campaign handles their availability differently and I didn't want to impose default expectations through NPCs. There are at least two Namegivers represented for each discipline - I tried to go for the classic example and either a runner-up, or a dark horse candidate - each with a different style of talent selection. The only Namegivers not represented are humans because Versatility quickly becomes a vacuum on how to use it appropriately for an example character when it is also one of the most house-ruled aspects of the game.
Earthdawn Developer and I have a gaming , though, let's face it, it is really an Earthdawn blog which also happens to have some reviews.
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Re: GM's Guide -- Anything you would like to see?
The NPC adepts are planned as the content included with the GM Screen.
Josh Harrison --
Troubadour and Magic Theorist
Line Developer: Earthdawn
Troubadour and Magic Theorist
Line Developer: Earthdawn
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Re: GM's Guide -- Anything you would like to see?
Awesome Thanks
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