GM's Guide -- Anything you would like to see?

Discussion on the Earthdawn game line, errata, and feedback not related to playing or GMing.
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etherial
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Re: GM's Guide -- Anything you would like to see?

Postby etherial » Mon Sep 15, 2014 8:51 pm


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Panda
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Re: GM's Guide -- Anything you would like to see?

Postby Panda » Mon Sep 15, 2014 9:03 pm

That's bad.

But you get your choice of toppings.
Earthdawn Developer and I have a gaming , though, let's face it, it is really an Earthdawn blog which also happens to have some reviews.

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Re: GM's Guide -- Anything you would like to see?

Postby Utsukushi » Tue Sep 16, 2014 11:45 am

Awesome! I'll have the chocolate sprinkles, the gummi bears, annnnd... the Weaponsmith with 10 Ranks in Abate Curse. Oh, and a few of those candied oranges.

Am glad to hear the spells were put back like that, though -- when I saw that post, I thought, "Oh, goodness, yes, I wish somebody had thought about that sooner!" So I'm glad somebody did. And somebody on the dev team, apparently! Best of all!

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Re: GM's Guide -- Anything you would like to see?

Postby etherial » Tue Sep 16, 2014 1:47 pm


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Re: GM's Guide -- Anything you would like to see?

Postby Panda » Tue Sep 16, 2014 4:06 pm

Earthdawn Developer and I have a gaming , though, let's face it, it is really an Earthdawn blog which also happens to have some reviews.

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Re: GM's Guide -- Anything you would like to see?

Postby earcaraxe » Fri Sep 19, 2014 9:59 am


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Re: GM's Guide -- Anything you would like to see?

Postby peterjk3 » Wed Oct 08, 2014 4:28 pm

In the later sourcebooks for 1st edition they had pre generated characters of select disciplines appropriate for the area with multiple circles. And it would show the talent ranks and steps as several different circles. Including increased death and unconscious ratings. It would be nice to have one of each of these for each discipline for some ready made npcs. Maybe leave a few blanks to fill in talent options but with recommended ranks. Anyone's who's gmmed has had a group start a fight you are not prepared for break out. For example my group decided to board a Airship instead of pounding it with fire cannons so I opened the Crystal Raiders book to pg 132 and had appropriate level enemies at my fingertips. Just a thought

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Re: GM's Guide -- Anything you would like to see?

Postby Panda » Wed Oct 08, 2014 4:43 pm

This is something which has actually been done to a certain extent. All of them are currently only Eighth Circle, instead of an example for each Circle, due to my issues with formatting and clarity. It is something I am trying to work on when I have time. The examples do not have thread items since each campaign handles their availability differently and I didn't want to impose default expectations through NPCs. There are at least two Namegivers represented for each discipline - I tried to go for the classic example and either a runner-up, or a dark horse candidate - each with a different style of talent selection. The only Namegivers not represented are humans because Versatility quickly becomes a vacuum on how to use it appropriately for an example character when it is also one of the most house-ruled aspects of the game.
Earthdawn Developer and I have a gaming , though, let's face it, it is really an Earthdawn blog which also happens to have some reviews.

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Re: GM's Guide -- Anything you would like to see?

Postby Mataxes » Wed Oct 08, 2014 8:15 pm

The NPC adepts are planned as the content included with the GM Screen.
Josh Harrison --
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Line Developer: Earthdawn

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Re: GM's Guide -- Anything you would like to see?

Postby peterjk3 » Fri Oct 10, 2014 12:17 am

Awesome Thanks


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