Bonhumm wrote: ↑Tue Nov 05, 2019 2:48 pm
Could you tell me where (page) this is described in the first edition book? Although I agree the wording of 4th edition ('a' matrix' instead of 'his' matrix) could be interpreted like that, this would imply that any caster could re-attune any other casters matrices at will; this would be a rather big issue in combat.
Of course.
Magic: A Manual of Mystic Secrets, pp 42-43, section "The spellcasting skill".
It's a 15y old softcover I have, I've no idea what "printing" it is. Where do I see that ?
My 1st ed. core rulebook is in french, whereas the 4th ed. player's guide is in english, so I cannot compare the wordings "attune a/the/his matrix" between editions. It would be interesting to do.
I suppose reattuning on the fly a spell matrix belonging to an opponent who happens to have the same discipline is possible.
However, you always have to touch the spell matrix object to use it, so in a combat situation that would mean getting dangerousely close, which is a thing anathema to many magicians. And you can't touch a spell matrix talent without astrally projecting (Astral Sight talent doesn't make you "dual" AFAIK). In anycase, that would just be losing your action to make the opponent lose theirs (to reattune their matrix with the spell you just dumped).
Why go through this hassle while you can just dispel magic and call it a day ? Or, at higher levels, use astral/matrix strike to more permanently disable the matrix (at least until the end of the fight) ?
Bonhumm wrote: ↑Tue Nov 05, 2019 2:48 pm
I always assumed the 'thread weaving of the correct discipline' requirement applied on the spell itself but I have to admit I cannot find any written rule clearly stating that so it could be argued that the the 'spell matrix attuned by someone else' would indeed allow a caster to cast a spells from any discipline. This would also mean the same would apply to casting from grimoire (as long as its a spell with no thread).
I doubt very much, however, that this was the intent of the developers. Casters would just pile on matrix objects and I don't think the whole 'casters of different discipline don't share with others' would hold against 'I'll scratch your back if you starch mine'.
Well, you have for example to use Thread Weaving(nethermancy) to attune and weave threads to nethermancer spells. I, too, assume that you are only able to weave threads to your own spells -although IIRC there is be a knack to share spell thread weaving between magicians. Multi-discipline spells (is it still a thing in ED4?) are a different matter entirely, and, to be frank, I don't remember well how they worked. But it's in
Magic: ..., so I can take a look if necessary.
However, spellcasting is just that : uttering a few words, making gestures, maybe using some material components and voilà ! spell is cast. But spellcasting needs a completely weaved spell pattern. And (although this might be an personnal interpretation), the spell pattern must be hold in a spell matrix you own (ie. a spell matrix talent, or a spell matrix item you've weaved a thread to using your specific discipline Thread Weaving talent).
Altanius wrote: ↑Tue Nov 05, 2019 7:14 pm
Mundane spellcasting is not possible in SR (at least currently.) Dunkelzahn/Mountainshadow actually set out a pretty fat bounty in his will for anyone who can pull it off.
Yes, and it never was. Spell
crafting is, summoning is, but spell
casting isn't.
Excepted the filtering metamagic technique (not sure of the name), SR doesn't differenciate between thread weaving and spellcasting however. So it's kinda hard to directly compare the two systems. Especially if one considers the paradigms, as long as what magic can and cannot do in each setting, are vastly different.
Slimcreeper wrote: ↑Tue Nov 05, 2019 4:26 pm
What would be interesting _to me_ is a class of equipment that was activated using spell casting. Like a self-packing backpack or bookshelves enchanted to organize and shelve books. spell casting working almost like engine programming in 1879 for items with complex enchantments.
Yes, there are some "magical" actions that don't need the "magician gene". Alchemy is an example.
For spellcasting activated items, you've got stuff like the frost pouch. It is sad that now only magicians and humans can use it.
If you're talking about spellcasting activated, non-thread items, well ... I'm not sure many Barsaivians would learn the spellcasting skill, even if it still existed. You know, like people generally don't want to use in their everyday life tools that are too complicated to use and require a specific formation. Mundane Barsaivians have enchanted items that "just work", and the ones that "know magic" are generally adepts who can weave threads.
However, for the rare people that craves magic but doesn't have "THE gene", I suppose there's enough incentive to create specific/complicated stuff like that (
if spellcasting skill was available). I just doubt he'd be able to sell it to anyone at a large scale ...