Couldn't agree more with Darth Quiris.
Now the only thing you can do is to take down Mooks when they get a Wound or something. Also the monster powers are hard to follow:
a)no description in monster description - even short one.
b)most powers have different steps. I would go with the idea that most powers of one monster should have average step. Same for attack. There could be only one attack step for both claws and bites, same with damage but maybe they should unlock different options on Success Levels (bite and hold etc.).
ED4 Preview #3
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Re: ED4 Preview #3
Duvvelsheyss
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Re: ED4 Preview #3
Not sure about this one, in play we invariably raised both durability & karma ritual to at least our circle, and usually higher, so I'm hoping there will be some way of increasing unconsiousness/death rating and karma pool above what you get for your circle.
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Re: ED4 Preview #3
Threadweaving has already been mentioned for that. We'll have to see what the actual mechanics say...
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