ED4 Talents and Progression

Discussion on the Earthdawn game line, errata, and feedback not related to playing or GMing.
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etherial
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Re: ED4 Talents and Progression

Postby etherial » Thu Feb 06, 2014 2:35 pm


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Re: ED4 Talents and Progression

Postby Mataxes » Thu Feb 06, 2014 3:02 pm

Josh Harrison --
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Re: ED4 Talents and Progression

Postby Panda » Thu Feb 06, 2014 3:32 pm

To be fair, I wanted Danger Sense to be "Spidey Sense". Also to detect astral pathways (or highways if you will) that may or may not lead to a place in astral called the "Danger Zone". But I guess we cannot have everything that we want.

It is worth mentioning that Call Missile has been tweaked a little to make it significantly more useful. It isn't for every game, but there are some that keep strict track of ammunition during combat where its current form makes it an option worth considering.

Stopping Aim is currently a talent option because it isn't necessarily for everyone. It seemed like an equal number of characters got some use out of it versus never used it at all. Which puts it solidly as a talent option, which is the same position Flame Arrow was in previously. While access to Flame Arrow got pushed back, as others have noted it is available at the same time as other damage boosters. Archers were actually anomalous in how early they got access to a damage booster that could be used every round.

As Josh mentioned in the update, this isn't the finalized version. If there are significant problems, you can let us know.
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Re: ED4 Talents and Progression

Postby kosmit » Thu Feb 06, 2014 3:45 pm

Why don't you just give us the tweaks you mentioned instead of mentioning them? We will have something to talk about ;)
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Re: ED4 Talents and Progression

Postby kosmit » Thu Feb 06, 2014 3:47 pm

Duvvelsheyss

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Re: ED4 Talents and Progression

Postby etherial » Thu Feb 06, 2014 3:56 pm


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Re: ED4 Talents and Progression

Postby kosmit » Thu Feb 06, 2014 4:21 pm

What edition are you playing? Classic or 1st? Because allowing all options to be chosen in classic or 3rd seems like madness to me xD Adepts with 30 talents? Without including multidisciplines and versatility?
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Re: ED4 Talents and Progression

Postby Telarus_KSC » Thu Feb 06, 2014 4:32 pm


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Re: ED4 Talents and Progression

Postby etherial » Thu Feb 06, 2014 5:13 pm


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Re: ED4 Talents and Progression

Postby Etorian » Thu Feb 06, 2014 5:14 pm

Did Spot Armor Flaw stop being a damage buff in 2nd or 3rd ed? That would have made me sad, glad we didn't play those.


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