Postby Gkeckley » Wed Nov 07, 2012 11:06 pm
At the lower levels shield charge is a very attractive choice, espicially if it is a discipline talent, as there are only a few talents that increase damage and these are usually very conditional such as surprise stike and maneuver. It is probably slightly overpowered until about 5th or 7th circle. However the fact that when facing multiple opponents you lose the armor bonus against everyone but the opponent you attacked I think helps keep the talent in check. Once you get to the point where someone has a threaded sword (depending on the campaign anywhere between 4th and 7th circle) then the sword will likely do the same or more damage unless you sink alot of legend into the shield charge talent. A threaded broadsword does base step 11, trollsword step 13 and the two handed sword step 17. Also, this is damage that can be done without the strain shield charge causes. An advantage not to be overlooked. The strain characters take at 7+ circle starts getting ridiculous and you start looking for ways to save. Between crushing blow or downstrike, second attack, momentum attack, avoid blow or parry, agrressive attack, tiger spring and or air dance, etc you can very easily be spending 7-8 strain in around and quite often in the double digits.