There's nothing published that goes in the detailed "workings of t'skrang fire engines", sorry. How you want to integrate this into your games, comes down to campaign happenstance and the ever-ubquitous GM fiat.

Bear in mind that the secrets of the fire engine were given by the Passion Upandal to the t'skrang... so knowledge of how fire engines work is something that falls more into the domain of t'skrang Questors of Upandal (and isn't something that has been covered in ED to date, to my recollection). As Flowswithdrek said, passing that knowledge on to non-t'skrang would be racial treason of the worst kind -- even opposing aropagoinya wouldn't condone this kind of thing.
Should the Boatman know how to work a fire engine? Well, that depends on Circle and supporting Talent/Skill Ranks. An Initiate/Novice/Journeyman Boatman would spend more time performing menial duties aboard a ship; once trust is earned, perhaps you get the "honor" of True Fire duty -- helping the engineer stoke the fire engine. Would he know how to restore a fire engine to working duty? I don't know ... that's up to you as GM to decide, really. Personally, unless she or he was a Questor, I doubt it. Keeping a currently-working engine running is VERY different to fixing one (even starting one up would be hard).
Bottom line: the Boatman in your gaming group knows how to work the fire engine if YOU (as GM) thinks he should (I'd use some sustained Half-magic Tests, as a minimum; again, depends on game style). As long as you're all having fun, there's no right/wrong way to handle this.

Hope this helps!
Take kaer, James