Primal Urges: For 2 Strain, the adept may induce a strong animalian urge in a target animal or Namegiver, by making a Charisma Test against the target’s Spell Defense.
If successful he may induce an urge of his choice into the target, for example fear, fury, hunger, thirst, sexual desire, or drowsiness.
The urge is strong, but does not force a target into acting against his will, though it may influence his actions at the gamemaster’s discretion.
Primal Urges uses a Standard Action.
1) the urge induced can somehow inder the target ? fear for example, how can it affect the target in relation to the BM and his eventual friends ?
2) drowsiness can be considered a "light harried status" ? (- 1 to all defenses, - 1 to all actions)
3) the duration of the power ? rounds ? minutes ? immediate ?
sorry to pester, but my wife's PC has just reached the 5th and she is pestering ME about the effects in combat.
ah, ED, what do you do to the women ?