Talent options (1-4): Air Speaking, Awareness, Conceal Object, Disguise Self, Melee Weapons, Speak Language, Stealthy Stride, Streetwise, Surprise Strike, Unarmed Combat
First Circle:
• Avoid Blow
• First Impression
• Freedom Weaving
• Resist Taunt
• Shackle Shrug
Abilities: Durability (8/6) [see below for comments on abilities]
Second Circle:
• Shield of the Weak
Ability: +1 Social Defense
Third Circle:
• Empathic Sense (Freedom Search)
Ability: Karma on Interaction Tests
Fourth Circle:
• Free Mind
Ability: +1 Physical Defense
Talent options (5-8): Battle Bellow, Dead Fall, Diplomacy, Disarm, False Shackles, Hoard Blows, Inspire Others, Mimic Voice, Temper Flesh, Tiger Spring
Fifth Circle:
• Take the Beating
Ability: Heart of Freedom
Karma: Once per turn on any Action test while imprisoned.
Sixth Circle:
• Lion Heart
Ability: Social Defense +1
Seventh Circle:
• Power Mask
Ability: +1 Initiative
Eight Circle:
• Mind Blade
Ability: +1 Social Defense
A few interesting talents we might try to fit into the options if we somehow get the space for it:
Fireblood
Impress
Leadership
Second Attack
As you can see, a lot of the changes suggested by Panda have been adapted by us. The abilities for instance are mostly copy/paste. As you can see in the First Circle’s ability section, we’ve noted down the 3rd edition durability value for the time being as we have no access to the 4th edition rules yet and would like to withhold further judgement until then. We feel that the extraordinary high value of the Liberator’s durability is well earned, as he frequently gets into very tough situation with very little more than his conviction and natural resilience to guard him. Likewise, we tried to include a few more combat centred options into the mix. After all, a fifth circle 3rd edition Liberator had access to two evasive abilities (Acrobatic Strike/Avoid Blow), two direct combat abilities (Unarmed Combat/Melee Weapon, the latter being a discipline talent), a combat healing ability (Fireblood), two combat stat modifiers (Surprise Strike, Tiger Spring), a ranged combat ability (Throwing Weapons), two usability talents (Dead Fall/Disarm) and at the 5th circle the two powerful talent options of Second Attack and Temper Self. We felt that this plethora of combat abilities in combination with the high durability valuable offered the Liberator the option to be quite value in combat and didn’t want to weaken that aspect all too much. In general, instead of burning down everything and starting from scraps (as suggested with very good arguments by Panda), we instead tried to stick a bit closer to the original liberator, in general preferring to broaden existing talents instead of eliminating them all in all and subsisting them by more useful, but less theme-related talents.
Questions (especially directed at Panda, but if anyone else has an idea, please feel free to patch in):
You decided to grant Streetwise as an ability to the liberator. We were wondering: Is it customary in 4th edition for every discipline to have some kind of ‘freebie’ skill, or did you feel the Streetwise skill was so mandatory to the discipline, yet felt too much like a LP dump for players, that you added it? (I remember the posting explaining why for instance a Weapon smith would in future get a crafting skill for free. I fully agree with the logic there, we just weren’t sure whether that was a general design thing that applied to all disciplines, or only to specific ones). Same question applies to the karma ability of the first circle.
Since Awareness is suggested by you as a first circle talent, we were wondering whether the way Awareness works has been changed going from 3rd to 4th edition. We absolutely agree that Awareness is a very, very handy talent and I tried to make a point about an infiltrator always having to be on edge and very aware of his surroundings, but beyond that is there anything that makes the Awareness talent especially suited to the Liberator?
Talentwise, we were still debating whether Resist Taunt or Surprise Strike should be a first circle talent. While resist taunt is no doubt very useful when infiltrating, surprise strike would further push the combat aspect, without giving the character a combat ability he can always use as a discipline talent (we like the idea of having avoid blow instead melee weapon for all, serving a greater variety of player concepts). I feel, making Surprise Strike a discipline talent would resonate well with the whole 'striking surprisingly out of a position of weakness’ thing.
As for the liberator talents, we decided to overhaul a lot of the existing talents instead of eliminating them all in all. Our design philosophy behind that was that we wanted the liberator to become more useful, but without damaging what made him unique (we’ve not yet worked out the exact details as we, again, do not have access to the 4th edition rules just yet):
Shackle Shrug: As ripping apart restraints is even part of the liberator’s karma ritual, we felt it shouldn’t go lost entirely. Likewise, we felt that while lock picking is much more useful than shackle shrug, we never really imagined the Liberator as someone doing thief’s work regularly (e.g. breaking into houses of wealthy merchants, lock picking their chests to acquire valuables). Clearly, giving liberators lock picking and shackle shrug was meant to enable him to break him and others out of slavery. In that spirit, we got rid of Lock Picking and instead reintroduced Shackle Shrug. To increase the talent’s usefulness, we’d like to suggest the following: instead of only applying to the liberator’s shackles, the talent now can be used to both break the shackles of other namegivers’, as well as destroying other installations aimed at keeping namegivers’ enslaved/oppressed. For instance, you could try to use the talent to break open cell doors. That way, the talent both differentiates itself from that of a Thief, as well as gets broadened in its usefulness (plus, it is cooler, albeit maybe less subtle, to smack prison doors open than picking their locks

Empathic Sense (Freedom Search): The idea is to have a liberator-specific form of Empathic Sense, linked to the former concept of Freedom Search. It might be used in the broad sense of the general talent, or we might apply some restrictions, making it a mix of a slavery/oppression specific empathic sense, mixed with some item history components (I love to contemplate the meaning of old, dusty, ripped apart shackles)
Free Mind: We had two conflicting ideas concerning revamping that talent: I suggested to broaden its audience by making it a kind of ‘Propagate Freedom’ talent, strengthening the diplomatic aspect of the Liberator. Instead of just rekindling the love for freedom in slaves/oppressed the talent could then be used to, for instance, try and convince local elites of the value of freedom, similar to the ‘change thought’ talent of the Lochost Questor. My GM suggested to, instead of applying Free Mind solely to slaves/oppressed who have given up, realign the talent along the concept of “Free Mind of enslaving thought structures (not necessarily slavery/freedom specific)”. For instance, the talent could potentially then also be used to convince local elites of the harmful effects of established tradition that isn’t being questioned, inspiring a spark of non-conformism in them. The more successes you would get, the more influence you would have on the direction this ‘wind of change’ would take. (Gandalf banishing Saruman out of Theoden comes to mind

Take the Beating: The idea behind this talent is to offer the Liberator a way of boosting his toughness in situations he doesn’t want to/can’t fight back (e.g. while he is posing as a slave/if he is being tortured). It nicely fits the concept of the Liberator becoming one with the oppressed masses, restraining himself until it is time to strike and serving as a shield for the weak in the meanwhile. We were thinking of having ‘take the beating’ offer additional recovery tests against damage received in situations in which the Liberator wasn’t fighting back. That way, the chances of the Liberator being back on his legs again when the actual fight starts are increased, without giving him a decisive bonus in the combat itself.
I am not quite happy yet regarding False Shackles, Shield of the Weak (the talents themselves just aren’t good enough IMHO – my GM is very fond of SotW though and I respect his authority on this matter) and Shout of Justice. We, too, decided to substitute SoJ through Battle Bellow (we felt Battle Shout + Battle Bellow was a bit too much), making Battle Bellow a talent option (5-8). Since the Shout of Justice is a central text to the liberators and has been a talent as early as circle 3 (and before that is already used as a part of the karma ritual) I feel it might be a better idea to reintroduce the Shout of Justice, broadening its target group (e.g. by including free namegivers who fight slavers alongside the Liberator). Of course one can always roleplay battle shout / battle bellow as a Shout of Justice, I just feel having a more narrow audience but maybe a bit of a higher effect might be more fitting to the theme.
OK, that has been a lot of text – what do you think?