As there has been some discussion here about the additional Discipline I thought I would share what the GM and I have put together as a possible set of talents going forward
Windscout
Free
Navigation
1st
Scent Weaving
Tracking
Wilderness Survival
Awareness
Avoid Blow
2nd
Evidence Analysis
3rd
Scent Identifier
4th
Danger Sense
5th
Bird Song
6th Air speak
Novice
Missile Weapons
Surprise Strike
Speak Language
Creature Analysis
Throwing Weapons
Air Dance
Eagle Eye
Read Write Language
7th Safe Path
That is as far as we have so far.
The reason for Throwing rather than Melee is really just for my particular character, she is an alchemist and her favourite thing in the world was to use poisoned arrows and nets (Kessra - Such fun) disabling her opponents leaving them for the front line guys to clean up later. This was an agreement with my GM when the character was set up.
Happy to be overwritten and would love to hear others opinions, will continue to look at it myself.
Swingwombat
-yes I'm from Australia
