Pre-art draft feedback

Discussion on the Earthdawn game line, errata, and feedback not related to playing or GMing.
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Panda
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Re: Pre-art draft feedback

Postby Panda » Sat Aug 16, 2014 4:28 pm

Earthdawn Developer and I have a gaming , though, let's face it, it is really an Earthdawn blog which also happens to have some reviews.

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Re: Pre-art draft feedback

Postby Telarus_KSC » Sat Aug 16, 2014 5:40 pm

Is the Troubadour's First Circle Karma ability supposed to stack with spending Karma on the Entertainer skill & Talents that count as Interaction Tests?

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Re: Pre-art draft feedback

Postby Panda » Sat Aug 16, 2014 5:51 pm

None of those are actually Interaction tests. Interaction tests are defined in the Gamemaster's Guide and the same as in 3E (and prior editions).
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Re: Pre-art draft feedback

Postby Telarus_KSC » Sat Aug 16, 2014 6:03 pm

Oh, cool, that makes sense. I suppose I have the same question about the wording of the Weaponsmith's Craftsman ability & 1st Circle Karma ability. [Re-eading the Discipline chapter today :) ]

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Re: Pre-art draft feedback

Postby Panda » Sat Aug 16, 2014 6:40 pm

Those (for the Weaponsmith) can stack. I believe this question was asked previously (Post ~#45, iirc).
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Re: Pre-art draft feedback

Postby Sundahk » Sat Aug 16, 2014 10:36 pm

Thanks for answering my previous questions. You've inspired me to ask some more! :P

Swordmaster ability – Size Up: Does it work like Creature Analysis? “one of that opponent’s traits” is a bit vague. It could use an example like “e.g. The opponent’s Mystic Defense or Physical Armor Rating”.

Weaponsmith ability - Traveling Smith: I love this ability, but how does it factor in with Forge Weapon/Armor tests? If a Weaponsmith spends three days on the road using Traveling Smithy, but uses a proper forge when he gets back to town for four days, does he still have -3 steps to his Forge Weapon/Armor roll? Needs clarification. If you can’t use this ability with Forge Weapon/Armor then you could add something in those Talent descriptions that precludes the use of Traveling Smithy.

Weaponsmith Karma use - I know you've clarified that Weaponsmiths can use two points of karma to craft/repair weapons, but this seems to be a bit redundant given how often it will be used (especially since the optional rules on Damaging Weapons and Armor have been removed). Couldn't you allow karma use on the Craftsman ability, but change the First Circle karma use to something more useful? Maybe spend 1 karma on any tests made within the Weaponsmith's own smithy? Or, spend 1 karma on any test to improve a weapon or armor the Weaponsmith has crafted (so they could spend the extra karma point when doing Forge Weapon on a broadsword they made, for example)?

Thanks in advance for your reply!

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Re: Pre-art draft feedback

Postby etherial » Sat Aug 16, 2014 10:55 pm

I'm concerned about the "Increase Range (+10 yards), Additional Targets (+Rank)" thread options on Combat Fury. This spell is usually used to disable enemy Magicians and the ability to target multiple enemies at Range could easily turn this into a TPK Spell at Third Circle.

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Re: Pre-art draft feedback

Postby Panda » Sun Aug 17, 2014 2:01 am

Earthdawn Developer and I have a gaming , though, let's face it, it is really an Earthdawn blog which also happens to have some reviews.

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Re: Pre-art draft feedback

Postby Panda » Sun Aug 17, 2014 2:02 am

Earthdawn Developer and I have a gaming , though, let's face it, it is really an Earthdawn blog which also happens to have some reviews.

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Sundahk
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Re: Pre-art draft feedback

Postby Sundahk » Sun Aug 17, 2014 3:19 am



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