Today after having a trigger happy Gannok, with 4 SMG's, a sniper rifle and at least three more guns, I was getting mad after those bullets were fired.
(Sometimes I wondered he was like this guy in Mad Max 3 - )
And boy it was hard to track all those guns, and empty clips, two shots, aiming, Roll & Shoot.
So I came up with the Ammo Tracker! No more tricking the GM and doing the Ultraviolet infinity bullets.

In the Ammo tracker, you place the name of the gun, what kind of ammo (normal, slunder slugs, slappers, etc), the damage, any special observation and how it is loaded (clip, round, shot).
The drawings are not the nicest, but are easy to use. The first two columns represent what would be a clip of an automatic weapon or single bullets or arrows, quivers, etc. The ones on the right which looks like a revolver barrel are exactly to represent a barrel of a revovler.

And if the character has more bullets than firebirds (in the case of my Gannok, which he could make bullets - boy I gave him a hard time when all his weapons broke of rust after entering that strange water), the squares represent 10 bullets each. There are 90 squares, so the player can start his own Emperor Wars.
Well, enough talking and enjoy the Ammo tracker.
As always, please leave your feedback and notes!
*NEW VERSION OF THE AMMO TRACKER UPLOADED*