April 9, 2020
LFG:  Finding a Cure (2020-04-09 20:00 GMT)
From the journal of Xeviouz, Human Warrior
Word has reached Throal that the residents of the small farming hamlet of Juniper Hollow have been falling sick. Merimath, Questor of Garlan is looking for Adepts to investigate the source of this sickness while she is busy treating the sick. (Rumor)
Meryimeth the Questor of Gaarlen asks for a group of adepts to accompany him to Juniper Hollow, a small village at 42.10 to investigate the illness and care for the people. Zil the Windling Elementalist, William Carver, the Human Scout, Karl Tomsson,the Beast Master, and Volkir the Troll Sky Raider are all along on for the trip. IT is only a day and a half trip, possibly 2 days if the wagons are slow. There is a discussion with Merymeth about how do we keep from getting sick ourselves? He answers in riddles about food and being grounded.
We reach town and it looks deserted. Nobody around. Signs on the outside of town saying stay out, danger. Vlokir does something crazy with some alcohol and lights it on fire and dumps it on his own head. Then the fire seems to be drawn inside him. Must be a new talent or something. After a few minutes looking around a decrepit old woman comes out of a house and says we shouldn't have come. Zill says we are here to help. Karl begins speaks and telling the woman our intentions. The lady says her name is Vorum.
Vorum seems to have a rash on her face. She is weak, and feverish. She invites us into her home. There is a guy laying in bed with an obvious fever of some kind. Zil is providing purified water and heated food for all the villagers. There used to be about 100 settlers here. They are down to about 20 villagers.
Zil begins to gather information about the first person to fall sick, when, what they were doing before they got sick. The progression of the sickness. The carpenter Bevrin was the first, he got sick about 3 weeks ago. He had gone to Wolfridge, another settlement, to assist with a gate. He got a rash a couple days after being back. THen his wife got sick, then a couple others too. Then he got a fever. It was noticed a couple days after the sickness, all the cats in the village turned up dead. All except for one small kitten. There are questions about the cat deaths. There were cows, goats, pigs, chickens. Most have died or wandered off because the people that tended the animals have all become sick.
Karl is checking out the kitten, it seems like a regular cat.
Zil is checking the astral. Zil finds nothing on Astral, but says it is not safe. Something is wrong here.
We get directions to Wolfridge village to check out the status of that village. It is about half a day away.
William Carver is looking at tracks, trying to determine if something is out of the ordinary. There was somebody walking around barefooted, small footprint, like an Elf or an Ork.
We suddenly hear some yelling from the north, a small group of trolls is raiding the village. William Caver says they are Cave Trolls. It is a short brutal fight but we prevail. Two of the cave trolls were only unconscious, we tie them up to question them. They don't know anything about the sickness. We let them go on their way.
Merimeth says the sickness is not only physical. We discuss trying to find the person/creature that made the barefoot tracks, killed the cats. William tries tracking and finds fresh tracks. We do a short break for lunch, and Zil provides some heated food. We tell Merymeth we are tracking the creature and we head out.
We follow the tracks for hours. We come across a single farm with one house. A family of four inside, all dead. They have the red rash and blisters. The tracks in the area are at least a week old. We tend the animals in the barn, let them all out. After spending the night behind the barn, as we didnt want to stay inside due to the sickness, we continue to follow to tracks, leading us to Wolfridge. The place smells foul. No people about. A pile of trash and bodies by the wall. Lots of fire flies hovering around the body. There is a well by the pile of bodies. ZIl ties a string around his light quartz and lowers it down the well. It goes about 50 feet before it opens into a tunnel. It looks like they were digging the well and it opened up into the underground cavern.
THe fire files fly fancy patterns and then turn into creatures that attack us. Willow the Whisps. These creatures use magic attacks, mind dagger, a fire blast. THen Vlolkir yells out that he is stuck. A giant slug comes out from under the pile of bodies. William Carver says it is a Globberog. THis thing is NASTY ! Then 2 wolfs show up and join the fight against us!THe Globberrog moves up and is able to grab one of the wolves and starts to devour it. One wolf runs off. We are able to kill the Globberog by jumping on top of a house and using ranged weapons.
After the battle we are looking down the shaft of the well, and we see something moving at the bottom. We drop the dead wolf down the well and a large lizard head moves out of the darkness and grabs the wolf carcass. William thinks it is a plague lizard. We spend about an hour looking for survivors and looking for a cave entrance down to the plague lizard.
This town is dead, no survivors. William finds cave entrance, but very low to the ground. Vlolkir would not fit. We decide to block off the cave entrance and go down the well. We get to the bottom and find 3 large lizards. We engage the lizards in battle. There is a small alcove to the side of the main chamber, 2 small statues are inside. As we are battling the lizards, the statues come alive and attack us. As we downed all the lizards and are thrashing the stonemen a Horror Construct joins the battle. William calls it a Plague. Zil is smashed to the ground and doesnt move. THe Plague creature is getting beaten and runs around a corner to cast a spell. Vlolkir chases the creature and smashes it in the face with his spiked mace to kill it! The 2 stone men stop moving after the Plague is killed. We immediately see our fallen comrade Zil. We use a last chance salve and booster potion on him. He wakes up telling a tale about Garlen needing him to continue to heal. We look in the alcove and find a couple suits of armor. We cut the stonemen into small pieces. We make a kiln and fire the lizards and the plague.
Head back to Juniper Hollow to tell Merymith we believe we have ended the creature causing the sickness. The villagers, and my adventuring companions all begin to recover.
We return to THroal.