Talents
First Circle Discipline Talent: Animal Bond (3)
First Circle Discipline Talent: Charge (3)
First Circle Discipline Talent: Melee Weapons (4)
First Circle Discipline Talent: Thread Weaving (2)
First Circle Discipline Talent: Trick Riding (3)
First Circle Talent Option: Sure Mount (3)
Second Circle Discipline Talent: Animal Training (4)
Second Circle Talent Option: Blood Share (1)
Third Circle Discipline Talent: Enhance Animal Companion (3)
Third Circle Talent Option: Creature Analysis (3)
Artisan Skill: Braiding (1)
General Skill: Awareness (1)
General Skill: Danger Sense (1)
General Skill: Haggle (2)
General Skill: Physician (3)
General Skill: Wilderness Survival (1)
Maximum Threads: 2
Mystic Defense: 12
Legend Point Cost: Journeyman (10 TIP, traded from Lazulin)
This eleven-foot long wooden lance incorporates each of the five True Elements. The haft is woven with True Wood and infused with pockets of True Air. The lance’s metal tip is strengthened with True Earth and hardened in flames fueled by True Fire. The lance was then soaked in liquid rich in True Water. With no threads attached, it has the same characteristics as a normal lance.
Thread Rank One - Item Historied and Researched
Key Knowledge: The owner must learn the item’s Name.
Effect: The lance is Damage Step 7. It becomes immune to damage from fire and from the effects of spells or abilities that damage it. This latter property also keeps the lance from splintering when leveled against an opponent when making Charging Attacks.
Thread Rank Two
Effect: The owner gains a +1 bonus to Initiative tests.
Thread Rank Three
Key Knowledge: The owner must learn the Name of the lance’s creator.
Effect: The owner gains +1 rank to Sure Mount. The lance becomes extremely resilient; tremendous force can bend, but not break, it. Even the strength of a dragon twisting the lance in its talons cannot harm the lance.
Thread Rank Four
Effect: The lance is Damage Step 8.
Thread Rank Five
Key Knowledge: The owner must learn what type of wood the lance haft is constructed from and where it was grown.
Effect: The tip of the lance can become glowing, red-hot. For 1 Strain, the owner rolls a bonus Step 3/D4 Flame die on the next Damage test.
Thread Rank Six
Effect: The owner can use the following special maneuver:
On the Hook (Owner, Melee Attack): The owner can spend an additional success on an Attack test against an opponent who is not significantly larger than themselves to cause a Knockdown test against the target with a Difficulty Number equal to the Damage dealt.
[Discipline] Talents
First Circle Discipline Talent: Animal Bond (1)
First Circle Discipline Talent: Charge (0)
First Circle Discipline Talent: Melee Weapons (3)
First Circle Discipline Talent: Thread Weaving (0)
First Circle Discipline Talent: Trick Riding (3)
First Circle Talent Option: Sure Mount (1)
Artisan Skill: Braiding (1)
General Skill: Awareness (1)
General Skill: Danger Sense (1)
General Skill: Haggle (2)
General Skill: Physician (3)
General Skill: Wilderness Survival (1)