Right, which is precisely why i said that it's up to the GM whether the Illusionist shouting a warning counts as actively working with those affected by the spell to demonstrate its nature. This is not something the rules specify explicitly, because the rules couldn't possibly cover every single possibly way in which someone could attempt to demonstrate that something is an illusion. To you perhaps it makes sense that it doesn't count, but to me it makes sense that it does count.The Undying wrote: ↑Sat Feb 18, 2017 4:31 amAnd yet, somehow, we get by without rules for putting on our pants, chewing, and breathing.The rules should not be considered all-encompassing. At the end of the day, there will ALWAYS be questions that have to be determined with a "does this make sense?" So, does it make sense to you that what is likely an incredibly common idea for pretty much any Illusionist ever to have existed isn't just kind of taken account in the system? Does it make sense that your Illusionist would be affected by his own illusions?
It seems blindly obvious to me that if your Illusionist friend tells you something is an illusion, then you believe her. Illusions are her thing so she knows what she's talking about, and that goes double she's telling you she's the one who cast it. So you get +5 to your Sensing Tests as per the rules. The point of a code word is so you can get that warning without also alerting your opponents. You might disagree, and say that merely shouting a warning isn't a enough, that the Illusionist has to actively interact with the illusion to demonstrate its falseness even if she's the one who cast it. That's valid too, but the rules allow for either interpretation.
Basically what i'm saying is that sometimes things make sense both ways, and what makes more sense is going to vary from person to person. So leaving it up to "what makes more sense" isn't going to get you a single answer. Same deal with whether Illusionists are affected by their own illusions, because honestly in some ways in makes more sense to me that they are, and in other ways it makes more sense that they aren't. Personally i'd rather play in games where they are not affected, so i'm inclined to rule accordingly, but it's not wrong to say that they are affected. Once again, it's up to the GM, because the rules don't clearly say one way or the other.