Gronk Longtusk, Ork Archer
Moderator:etherial
A Glorious Dawn
viewtopic.php?f=49&t=887
viewtopic.php?f=49&t=893
Rewards:
20,000 Legend
1450 Silver
2 TIPs
Items Used:
None
Are you going to write a Journal?
None
Downtime Week 1:
Charisma Training
Downtime Week 2:
Forge Weapon (Father's Touch)
Downtime Week 3:
Surprise Strike Training
Legend Spent:
Raised Charisma to 15 (2100)
Raised Flame Arrow to 7 (3400)
Raised Flame Arrow to 8 (5500)
Raised Lion Heart to 2 (500)
Raised Lion Heart to 3 (800)
Raised Spot Armor Flaw to 8 (5500)
Purchases in the Grand Bazaar:
Charisma Training (490, Haggle Discount: 49)
Forge Weapon (500, Haggle Discount: 50)
Surprise Strike Training (40, Haggle Discount: 4)
viewtopic.php?f=49&t=887
viewtopic.php?f=49&t=893
Rewards:
20,000 Legend
1450 Silver
2 TIPs
Items Used:
None
Are you going to write a Journal?
None
Downtime Week 1:
Charisma Training
Downtime Week 2:
Forge Weapon (Father's Touch)
Downtime Week 3:
Surprise Strike Training
Legend Spent:
Raised Charisma to 15 (2100)
Raised Flame Arrow to 7 (3400)
Raised Flame Arrow to 8 (5500)
Raised Lion Heart to 2 (500)
Raised Lion Heart to 3 (800)
Raised Spot Armor Flaw to 8 (5500)
Purchases in the Grand Bazaar:
Charisma Training (490, Haggle Discount: 49)
Forge Weapon (500, Haggle Discount: 50)
Surprise Strike Training (40, Haggle Discount: 4)
Re: Gronk Longtusk, Ork Archer
Rituals of Cleansing
viewtopic.php?f=49&t=916
viewtopic.php?f=49&t=927
Rewards:
20,000 Legend
1450 Silver
2 TIPs
Items Used:
None
Are you going to write a Journal?
None
Downtime Week 1:
Surprise Strike Training
Downtime Week 2:
Surprise Strike Training
Downtime Week 3:
Surprise Strike Training
Legend Spent:
Raised Anticipate Blow to 8 (3400)
Raised Arrow Weaving to 8 (3400)
Raised Avoid Blow to 8 (3400)
Raised Mystic Aim to 8 (3400)
Raised Mystic Pursuit to 8 (3400)
Raised Surprise Strike to 4 (800)
Raised True Shot to 8 (3400)
Purchases in the Grand Bazaar:
Surprise Strike Training (120, Haggle Discount: 12)
viewtopic.php?f=49&t=916
viewtopic.php?f=49&t=927
Rewards:
20,000 Legend
1450 Silver
2 TIPs
Items Used:
None
Are you going to write a Journal?
None
Downtime Week 1:
Surprise Strike Training
Downtime Week 2:
Surprise Strike Training
Downtime Week 3:
Surprise Strike Training
Legend Spent:
Raised Anticipate Blow to 8 (3400)
Raised Arrow Weaving to 8 (3400)
Raised Avoid Blow to 8 (3400)
Raised Mystic Aim to 8 (3400)
Raised Mystic Pursuit to 8 (3400)
Raised Surprise Strike to 4 (800)
Raised True Shot to 8 (3400)
Purchases in the Grand Bazaar:
Surprise Strike Training (120, Haggle Discount: 12)
Re: Gronk Longtusk, Ork Archer
Searchin’ for the heart of the stone
viewtopic.php?f=49&t=915
viewtopic.php?f=49&t=940
Rewards:
19000 Legend
2100 Silver
3 TIPs
Items Used: None
Are you going to write a Journal?
viewtopic.php?f=49&t=940
950 Legend, 525 Silver
Downtime Week 1:
Item History (Romari)
Archer Training
Downtime Week 2:
Item History (Romari)
Research (Romari)
Legend Spent:
Raised Call Missile to 8 (Free)
Raised Bank Shot to 8 (5500)
Raised Long Shot to 8 (3400)
Raised Second Shot to 1 (200)
Raised Second Shot to 2 (300)
Raised Second Shot to 3 (500)
Raised Second Shot to 4 (800)
Raised Second Shot to 5 (1300)
Raised Second Shot to 6 (2100)
Raised Second Shot to 7 (3400)
Raised Speak Language to 2 (300)
Raised Tiger Spring to 1 (200)
Raised Tiger Spring to 2 (300)
Raised Tiger Spring to 3 (500)
Raised Tiger Spring to 4 (800)
Raised Tiger Spring to 5 (1300)
Purchases in the Grand Bazaar:
Thread Elven Warbow (16 TIPs)
Archer Training (2000, Haggle Discount: 200)
Item History (50)
Item History (150)
Item History (250)
Item History (350)
Research (10)
Research (10)
Research (10)
Research (10)
viewtopic.php?f=49&t=915
viewtopic.php?f=49&t=940
Rewards:
19000 Legend
2100 Silver
3 TIPs
Items Used: None
Are you going to write a Journal?
viewtopic.php?f=49&t=940
950 Legend, 525 Silver
Downtime Week 1:
Item History (Romari)
Archer Training
Downtime Week 2:
Item History (Romari)
Research (Romari)
Legend Spent:
Raised Call Missile to 8 (Free)
Raised Bank Shot to 8 (5500)
Raised Long Shot to 8 (3400)
Raised Second Shot to 1 (200)
Raised Second Shot to 2 (300)
Raised Second Shot to 3 (500)
Raised Second Shot to 4 (800)
Raised Second Shot to 5 (1300)
Raised Second Shot to 6 (2100)
Raised Second Shot to 7 (3400)
Raised Speak Language to 2 (300)
Raised Tiger Spring to 1 (200)
Raised Tiger Spring to 2 (300)
Raised Tiger Spring to 3 (500)
Raised Tiger Spring to 4 (800)
Raised Tiger Spring to 5 (1300)
Purchases in the Grand Bazaar:
Thread Elven Warbow (16 TIPs)
Archer Training (2000, Haggle Discount: 200)
Item History (50)
Item History (150)
Item History (250)
Item History (350)
Research (10)
Research (10)
Research (10)
Research (10)
-
- Posts:105
- Joined:Wed Jan 03, 2018 5:45 am
Re: Gronk Longtusk, Ork Archer
The GMs reserve the right to scale back Thread Rank 5 if it proves to be too gamebreaking.Description: This warbow is similar to those the elves make, but is made of carefully sanded-down bones. The bones are quite large.
Base item: Elven Warbow
Mystic Defense: 14
Max Threads: 2
Thread Cost: Warden
Research 1 / Name: Skeleton Key
Thread Rank 1: Damage Step 6
Thread Rank 2: +1 to Attacks with the Bow
Item History 3: Must learn the Name of the Troll whose bones were used to make Skeleton Key.
Research 3: Rashu, Troll Thief. Even for a Thief, Rashu was a master at getting into places he shouldn't be.
Thread Rank 3: +1 Rank to Lock Picking
Thread Rank 4: The range of the bow is 2-60 (short range) and 61-120 (long range).
Item History 5: Must learn how the Troll died.
Research 5: Rashu could break in anywhere, but was less skilled at being unnoticed. His Troll strength often let him defeat any guards that tried to catch him. His Troll size meant that when he was killed by a crushing trap while trying to open a door, the resulting cube of compressed Namegiver meat was quite large.
Thread Rank 5: If using the bow to attack a lock, the owner may spend 2 strain. If they do so, and hit, they may make a Lock Picking test in lieu of a Damage test. An additional Karma may be spent on this test.
Thread Rank 6: Damage Step 7
Item History 7: The owner must learn who the first wielder of Skeleton Key was.
Research 7: Skeleton Key was first used by Beluar, Elf Archer. Beluar was a longtime companion of Rashu, who greatly missed both the Thief, and the Thief's skill.
Thread Rank 7: 1 strain for +3 to Lock Picking, Damage Step 8
Thread Rank 8: +2 Ranks to Lock Picking, +2 to Attacks with the bow
Re: Gronk Longtusk, Ork Archer
The Broken Kaer II
viewtopic.php?f=49&t=954
viewtopic.php?f=49&t=961
Rewards:
20,000 Legend
1450 Silver
2 TIPs
Items Used:
None
Are you going to write a Journal?
None
Downtime Week 1:
Forge Weapon (Skeleton Key)
Downtime Week 2:
Willpower Training
Legend Spent:
Raised Missile Weapons to 9 (5500)
Raised Mystic Aim to 9 (5500)
Raised Resist Taunt to 2 (300)
Raised Resist Taunt to 3 (500)
Raised Resist Taunt to 4 (800)
Raised Resist Taunt to 5 (1300)
Raised Willpower to 11 (800)
Tied Rank 1 to Skeleton Key (300)
Tied Rank 2 to Skeleton Key (500)
Tied Rank 3 to Skeleton Key (800)
Tied Rank 4 to Skeleton Key (1300)
Tied Rank 5 to Skeleton Key (2100)
Purchases in the Grand Bazaar:
Willpower Training (250, Haggle Discount: 25)
viewtopic.php?f=49&t=954
viewtopic.php?f=49&t=961
Rewards:
20,000 Legend
1450 Silver
2 TIPs
Items Used:
None
Are you going to write a Journal?
None
Downtime Week 1:
Forge Weapon (Skeleton Key)
Downtime Week 2:
Willpower Training
Legend Spent:
Raised Missile Weapons to 9 (5500)
Raised Mystic Aim to 9 (5500)
Raised Resist Taunt to 2 (300)
Raised Resist Taunt to 3 (500)
Raised Resist Taunt to 4 (800)
Raised Resist Taunt to 5 (1300)
Raised Willpower to 11 (800)
Tied Rank 1 to Skeleton Key (300)
Tied Rank 2 to Skeleton Key (500)
Tied Rank 3 to Skeleton Key (800)
Tied Rank 4 to Skeleton Key (1300)
Tied Rank 5 to Skeleton Key (2100)
Purchases in the Grand Bazaar:
Willpower Training (250, Haggle Discount: 25)
Re: Gronk Longtusk, Ork Archer
The Battle of Bog Gopolis
viewtopic.php?f=49&t=947
viewtopic.php?f=49&t=969
Rewards:
20,000 Legend
1450 Silver
2 TIPs
Items Used:
None
Are you going to write a Journal?
None
Downtime Week 1:
Forge Weapon (Skeleton Key)
Downtime Week 2:
Forge Weapon (Skeleton Key)
Legend Spent:
Raised Anticipate Blow to 9 (5500)
Raised Avoid Blow to 9 (5500)
Raised Inspire Others to 1 (300)
Raised Inspire Others to 2 (500)
Raised Inspire Others to 3 (800)
Raised Inspire Others to 4 (1300)
Raised Second Shot to 8 (5500)
Raised Speak Language to 3 (500)
Purchases in the Grand Bazaar:
Forge Weapon (100, Haggle Discount: 10)
Forge Weapon (150, Haggle Discount: 15)
viewtopic.php?f=49&t=947
viewtopic.php?f=49&t=969
Rewards:
20,000 Legend
1450 Silver
2 TIPs
Items Used:
None
Are you going to write a Journal?
None
Downtime Week 1:
Forge Weapon (Skeleton Key)
Downtime Week 2:
Forge Weapon (Skeleton Key)
Legend Spent:
Raised Anticipate Blow to 9 (5500)
Raised Avoid Blow to 9 (5500)
Raised Inspire Others to 1 (300)
Raised Inspire Others to 2 (500)
Raised Inspire Others to 3 (800)
Raised Inspire Others to 4 (1300)
Raised Second Shot to 8 (5500)
Raised Speak Language to 3 (500)
Purchases in the Grand Bazaar:
Forge Weapon (100, Haggle Discount: 10)
Forge Weapon (150, Haggle Discount: 15)
Re: Gronk Longtusk, Ork Archer
Blood In, Blood Out
viewtopic.php?f=49&t=975
viewtopic.php?f=49&t=977
Rewards:
19,000 Legend
2100 Silver
3 TIPs
Items Used:
None
Are you going to write a Journal?
viewtopic.php?f=49&t=977
950 Legend, 525 Silver
Downtime Week 1:
Forge Weapon (Skeleton Key)
Downtime Week 2:
Alchemy (Pethrytholilanista, Cure Disease)
Legend Spent:
Raised Flame Arrow to 9 (8900)
Raised Second Shot to 9 (8900)
Purchases in the Grand Bazaar:
Forge Weapon (200, Haggle Discount: 20)
viewtopic.php?f=49&t=975
viewtopic.php?f=49&t=977
Rewards:
19,000 Legend
2100 Silver
3 TIPs
Items Used:
None
Are you going to write a Journal?
viewtopic.php?f=49&t=977
950 Legend, 525 Silver
Downtime Week 1:
Forge Weapon (Skeleton Key)
Downtime Week 2:
Alchemy (Pethrytholilanista, Cure Disease)
Legend Spent:
Raised Flame Arrow to 9 (8900)
Raised Second Shot to 9 (8900)
Purchases in the Grand Bazaar:
Forge Weapon (200, Haggle Discount: 20)
Re: Gronk Longtusk, Ork Archer
A Pocket Full of Mumbles
viewtopic.php?f=49&t=984
viewtopic.php?f=49&t=990
Rewards:
19,000 Legend
2100 Silver
3 TIPs
Items Used:
Father's Touch sold to Grand Bazaar (1475)
Are you going to write a Journal?
viewtopic.php?f=49&t=990
950 Legend, 525 Silver
Downtime Week 1:
Forge Weapon (Skeleton Key)
Downtime Week 2:
Forge Weapon (Skeleton Key)
Legend Spent:
Tied Rank 6 to Skeleton Key (3400)
Tied Rank 7 to Skeleton Key (5500)
Tied Rank 7 to Olmthu's Tyranny (5500)
Raised Danger Sense to 4 (800)
Raised Inspire Others to 5 (2100)
Raised Inspire Others to 6 (3400)
Raised Navigation to 4 (500)
Raised Tracking to 4 (500)
Raised Picking Pockets to 2 (300)
Raised Wilderness Survival to 4 (500)
Purchases in the Grand Bazaar:
Forge Weapon (250, Haggle Discount: 25)
Forge Weapon (300, Haggle Discount: 30)
viewtopic.php?f=49&t=984
viewtopic.php?f=49&t=990
Rewards:
19,000 Legend
2100 Silver
3 TIPs
Items Used:
Father's Touch sold to Grand Bazaar (1475)
Are you going to write a Journal?
viewtopic.php?f=49&t=990
950 Legend, 525 Silver
Downtime Week 1:
Forge Weapon (Skeleton Key)
Downtime Week 2:
Forge Weapon (Skeleton Key)
Legend Spent:
Tied Rank 6 to Skeleton Key (3400)
Tied Rank 7 to Skeleton Key (5500)
Tied Rank 7 to Olmthu's Tyranny (5500)
Raised Danger Sense to 4 (800)
Raised Inspire Others to 5 (2100)
Raised Inspire Others to 6 (3400)
Raised Navigation to 4 (500)
Raised Tracking to 4 (500)
Raised Picking Pockets to 2 (300)
Raised Wilderness Survival to 4 (500)
Purchases in the Grand Bazaar:
Forge Weapon (250, Haggle Discount: 25)
Forge Weapon (300, Haggle Discount: 30)
Re: Gronk Longtusk, Ork Archer
9/1 Respec:
Archer Novice Talent Changes:
Remove:
Discipline Talent First Circle: Avoid Blow (9)
Discipline Talent First Circle: Mystic Aim (9)
Discipline Talent First Circle: True Shot (8)
Discipline Talent Second Circle: Mystic Pursuit (8)
Discipline Talent Third Circle: Anticipate Blow (9)
Discipline Talent Fourth Circle: Long Shot (8)
Optional Talent Third Circle: Creature Analysis (4)
Optional Talent Fourth Circle: Wilderness Survival (4)
Add:
Discipline Talent First Circle: Avoid Blow (8)
Discipline Talent First Circle: Mystic Aim (8)
Discipline Talent First Circle: True Shot (7)
Discipline Talent Second Circle: Mystic Pursuit (6)
Discipline Talent Third Circle: Anticipate Blow (8)
Discipline Talent Fourth Circle: Long Shot (4)
Optional Talent Third Circle: Wilderness Survival (4)
Optional Talent Fourth Circle: Creature Analysis (8)
Net Legend Cost:
-25400 Spent
Notes
My Journeyman TOs are awesome.
Archer Journeyman Talent Changes:
Remove
Discipline Talent Sixth Circle: Bank Shot (8)
Optional Talent Fifth Circle: Danger Sense (4)
Optional Talent Sixth Circle: Steel Thought (4)
Optional Talent Seventh Circle: Resist Taunt (5+2)
Add:
Discipline Talent Sixth Circle: Bank Shot (4)
Optional Talent Fifth Circle: Resist Taunt (8+2)
Optional Talent Sixth Circle: Steel Thought (8)
Optional Talent Seventh Circle: Danger Sense (8)
Net Legend Cost:
+23300 Spent
Notes
My Journeyman TOs are awesome.
New Archer Progression:
To Second Circle: Arrow Weaving, Avoid Blow, Missile Weapons, Mystic Aim, True Shot
To Third Circle: Add Mystic Pursuit
To Fourth Circle: Add Anticipate Blow
To Fifth Circle: Add Creature Analysis
To Sixth Circle: Add Resist Taunt, Add Spot Armor Flaw, Remove Mystic Pursuit
To Seventh Circle: Add Steel Thought
To Eighth Circle: Add Flame Arrow, Add Danger Sense, Remove True Shot
Liberator Novice Talent Changes:
Remove
Discipline Talent First Circle: First Impression (6+2)
Discipline Talent First Circle: Freedom Weaving (6)
Discipline Talent First Circle: Lock Picking (6+1)
Optional Talent First Circle: Fireblood (4)
Optional Talent Second Circle: Air Speaking (3)
Optional Talent Third Circle: Picking Pockets (2)
Add:
Discipline Talent First Circle: First Impression (3+2)
Discipline Talent First Circle: Freedom Weaving (2)
Discipline Talent First Circle: Lock Picking (4+1)
Optional Talent First Circle: Fireblood (6)
Optional Talent Second Circle: Air Speaking (6)
Optional Talent Third Circle: Picking Pockets (6)
Net Legend Cost:
+0 Spent
Notes
Liberator Journeyman Talent Changes:
Remove
Discipline Talent Fifth Circle: Evidence Analysis (6)
Add:
Discipline Talent Fifth Circle: Evidence Analysis (3)
Optional Talent Fifth Circle: Temper Flesh (6)
Net Legend Cost:
+1600 Spent
Notes
New Liberator Progression:
To Second Circle: Avoid Blow, Awareness, Fireblood, First Impression, Lock Picking
To Third Circle: Add Air Speaking, Add Stealthy Stride, Remove First Impression
To Fourth Circle: Add Battle Shout, Add Picking Pockets, Remove Lock Picking
To Fifth Circle: Add Emotion Song
To Sixth Circle: Add Temper Flesh
Overall Legend Change
-500 Spent
Archer Novice Talent Changes:
Remove:
Discipline Talent First Circle: Avoid Blow (9)
Discipline Talent First Circle: Mystic Aim (9)
Discipline Talent First Circle: True Shot (8)
Discipline Talent Second Circle: Mystic Pursuit (8)
Discipline Talent Third Circle: Anticipate Blow (9)
Discipline Talent Fourth Circle: Long Shot (8)
Optional Talent Third Circle: Creature Analysis (4)
Optional Talent Fourth Circle: Wilderness Survival (4)
Add:
Discipline Talent First Circle: Avoid Blow (8)
Discipline Talent First Circle: Mystic Aim (8)
Discipline Talent First Circle: True Shot (7)
Discipline Talent Second Circle: Mystic Pursuit (6)
Discipline Talent Third Circle: Anticipate Blow (8)
Discipline Talent Fourth Circle: Long Shot (4)
Optional Talent Third Circle: Wilderness Survival (4)
Optional Talent Fourth Circle: Creature Analysis (8)
Net Legend Cost:
-25400 Spent
Notes
My Journeyman TOs are awesome.
Archer Journeyman Talent Changes:
Remove
Discipline Talent Sixth Circle: Bank Shot (8)
Optional Talent Fifth Circle: Danger Sense (4)
Optional Talent Sixth Circle: Steel Thought (4)
Optional Talent Seventh Circle: Resist Taunt (5+2)
Add:
Discipline Talent Sixth Circle: Bank Shot (4)
Optional Talent Fifth Circle: Resist Taunt (8+2)
Optional Talent Sixth Circle: Steel Thought (8)
Optional Talent Seventh Circle: Danger Sense (8)
Net Legend Cost:
+23300 Spent
Notes
My Journeyman TOs are awesome.
New Archer Progression:
To Second Circle: Arrow Weaving, Avoid Blow, Missile Weapons, Mystic Aim, True Shot
To Third Circle: Add Mystic Pursuit
To Fourth Circle: Add Anticipate Blow
To Fifth Circle: Add Creature Analysis
To Sixth Circle: Add Resist Taunt, Add Spot Armor Flaw, Remove Mystic Pursuit
To Seventh Circle: Add Steel Thought
To Eighth Circle: Add Flame Arrow, Add Danger Sense, Remove True Shot
Liberator Novice Talent Changes:
Remove
Discipline Talent First Circle: First Impression (6+2)
Discipline Talent First Circle: Freedom Weaving (6)
Discipline Talent First Circle: Lock Picking (6+1)
Optional Talent First Circle: Fireblood (4)
Optional Talent Second Circle: Air Speaking (3)
Optional Talent Third Circle: Picking Pockets (2)
Add:
Discipline Talent First Circle: First Impression (3+2)
Discipline Talent First Circle: Freedom Weaving (2)
Discipline Talent First Circle: Lock Picking (4+1)
Optional Talent First Circle: Fireblood (6)
Optional Talent Second Circle: Air Speaking (6)
Optional Talent Third Circle: Picking Pockets (6)
Net Legend Cost:
+0 Spent
Notes
Liberator Journeyman Talent Changes:
Remove
Discipline Talent Fifth Circle: Evidence Analysis (6)
Add:
Discipline Talent Fifth Circle: Evidence Analysis (3)
Optional Talent Fifth Circle: Temper Flesh (6)
Net Legend Cost:
+1600 Spent
Notes
New Liberator Progression:
To Second Circle: Avoid Blow, Awareness, Fireblood, First Impression, Lock Picking
To Third Circle: Add Air Speaking, Add Stealthy Stride, Remove First Impression
To Fourth Circle: Add Battle Shout, Add Picking Pockets, Remove Lock Picking
To Fifth Circle: Add Emotion Song
To Sixth Circle: Add Temper Flesh
Overall Legend Change
-500 Spent
Re: Gronk Longtusk, Ork Archer
Such are Promises
viewtopic.php?f=49&t=1003
viewtopic.php?f=49&t=1019
Rewards:
39000 Legend
2900 Silver
3 TIPs
Items Used: None
Are you going to write a Journal?
viewtopic.php?f=49&t=1019
1950 Legend, 725 Silver
Downtime:
Drinking and Carousing (1 Day)
Forge Weapon (Skeleton Key) (7 Days)
Learned Anticipate Spell (5 Days)
Learned Lip Reading (3 Days)
Raised Willpower (5 Days)
Legend Spent:
Raised Anticipate Blow to 9 (5500)
Raised Avoid Blow to 9 (5500)
Raised Creature Analysis to 9 (5500)
Raised Mystic Aim to 9 (5500)
Raised Tiger Spring to 6 (2100)
Raised Spot Armor Flaw to 9 (8900)
Learned Anticipate Spell (800)
Learned Lip Reading (300)
Raised Willpower to 12 (1300)
Tied Rank 7 to Choashi's Arsenal (5500)
Purchases in the Grand Bazaar:
Forge Weapon (350, Haggle Discount: 35)
Talent Knack Training (250, Haggle Discount: 25)
Talent Knack Training (150, Haggle Discount: 15)
Willpower Training (250, Haggle Discount: 25)
viewtopic.php?f=49&t=1003
viewtopic.php?f=49&t=1019
Rewards:
39000 Legend
2900 Silver
3 TIPs
Items Used: None
Are you going to write a Journal?
viewtopic.php?f=49&t=1019
1950 Legend, 725 Silver
Downtime:
Drinking and Carousing (1 Day)
Forge Weapon (Skeleton Key) (7 Days)
Learned Anticipate Spell (5 Days)
Learned Lip Reading (3 Days)
Raised Willpower (5 Days)
Legend Spent:
Raised Anticipate Blow to 9 (5500)
Raised Avoid Blow to 9 (5500)
Raised Creature Analysis to 9 (5500)
Raised Mystic Aim to 9 (5500)
Raised Tiger Spring to 6 (2100)
Raised Spot Armor Flaw to 9 (8900)
Learned Anticipate Spell (800)
Learned Lip Reading (300)
Raised Willpower to 12 (1300)
Tied Rank 7 to Choashi's Arsenal (5500)
Purchases in the Grand Bazaar:
Forge Weapon (350, Haggle Discount: 35)
Talent Knack Training (250, Haggle Discount: 25)
Talent Knack Training (150, Haggle Discount: 15)
Willpower Training (250, Haggle Discount: 25)