Discord ID: Serespar#9400
Character Name: Strata ( he / him )
Nickname: Strats
Catchphrase: "Meh, Whatcha want?"
Race: Topristanock, or as folks say in that dwarf language, Obsidiman, tho it actually translates more as "Soul of the Earth" *shrug*
ECR: 9 ( 255,000 - 490,000 Legend Points )
Lifetime Legend Total: 306,475
Unspent Legend: 1,875
Thread Item Points: 7 remaining of 105 total
Silver: *checks pockets*, "I gots some of dem coins here, lemee count 'em. Der's 1,275 silver ones n 4 copper ones"
Strat's Signup Form
Spoiler:
Code: Select all
[img]https://bn1303files.storage.live.com/y4m48bICiSCKqCg6pJOoTqK294X4KqnecvSpURot1z0lfyuexqlm7XYF1W-skKwOLitPU_1Jfd-JzWhRPYPkogEaBjBVso3CH1cv1cHW1-nr5muZYH5T9Lb2uniamazURZZ-SPf7bLS1CiMxdvOpLneEdyvHIx4qqeHVucFdbDmXeE?width=250&height=250&cropmode=none[/img]
Name: [url=http://fasagames.com/forum/posting.php?mode=edit&f=56&p=15838]Strata[/url]
Date of Last Game Played [ Character ]: [color=#BF8000]"I punched a wizard usin basilisk things to turn folks into jade n sell 'em tother day..."[/color] [ April 9, 2021 ]
Circle: ECR 9
[list]Discipline: Obsidiman Gauntlet ( Journeyman, Circle 8 )[/list]
[list]Path: Brother of Stone ( Dedicat, Rank 8 )[/list]
Unique:[color=#BF8000] "I punches stuff"[/color]
Downtime: Talents and Skills that other characters can use over downtime;
[color=#BF8000]*Strata can speak with inanimate objects ( Item History, Rank 7, TN 17 )
[/color]
[color=#FF0000]Primary character[/color]
Spoiler:
Code: Select all
**Strata SOP**
Where possible, sleep outside on stone or rock, donating unused recovery tests through Earth Bond
Wake up, meditate n perform karma ritual, listen to nature
Temper Self for day
Notes:
Strats has the Brother of Stone ability to sense earth elemental spirits within 30 yards as an auto power (GM can roll at step 13 vs MD)
While Strat's does not use a shield, his body qualifies as a weapon for spell targeting.
Strat's has False Sight Rank 5 for sensing illusions.
Circle: 8 ( Journeyman Gauntlet )
Rank 8: ( Dedicat Brother )
Spoiler:
Discipline Abilities
Durability: 7
Karma Ritual: The adept kneels or sits with skin directly in contact with the earth or stone, and connects with their Brotherhood while doing so. They extend their senses, feeling the world around them; feeling the earth, fire, water, and wood all around. The adept narrows their focus over the next 30 minutes to a single point, a single moment. When the time is up, a shard of the ground leaps into the air and the Gauntlet rises, strikes, and destroys it with a single fluid motion, sending shards in an explosion of the elements toward the direction of their liferock. The adept vows to always protects the liferocks of the world as a deep and abiding serenity comes to center within their spirit.
Gauntlets use Half-Magic for knowledge of the elements, different unarmed fighting techniques, and which prominent unarmed combatants shaped someone’s fighting style. They also use it to resist fatigue, distractions, and similar expressions of willpower and endurance.
Brothers of Stone can use their Half-Magic to find other Brothers of Stone and know the history of Brothers of Stone. Additionally, the adept
can make a Perception-based Half-Magic test to detect the presence of earth elemental spirits within 30 yards. The Difficulty Number for sensing an earth elemental spirit is the spirit’s Mystic Defense. If the test succeeds, the adept can sense the presence of the earth elemental spirit and can use spells or talents to communicate and interact with it. The gamemaster may choose to make this Half-Magic test on behalf of a Brother of Stone at any time, as this innate sense is always active.
Second Circle Gauntlet: Physical Defense + 1
Second Rank Brother of Stone: Mystic Defense +1 ( Stacks with Gauntlet )
Third Circle Gauntlet: Can use karma on Recovery Tests
Fourth Circle Gauntlet: Mystic Defense + 1
Fourth Rank Brother of Stone: Physical Defense +1 ( Stacks with Gauntlet )
Fifth Circle Gauntlet: Elemental Stance; After actions are declared for the round, but before any are taken, the adept can spend 1 Strain to use Elemental Stance. They gain +2 to their Unarmed Attack test, Unarmed Damage test, Physical Armor, or Mystic Armor. The adept can only make one Attack test in a round where this ability is used.
Fifth Circle Gauntlet: Can use karma on any Unarmed Damage Test
Sixth Circle Gauntlet: Physical Defense an additional + 1 for a total of + 2
Seventh Circle Gauntlet: Recovery Tests, +1/day
Seventh Rank Brother of Stone: Mystic Defense +2 ( Stacks with Gauntlet, increase of +1 from BoS Rank 2)
Eighth Circle Gauntlet: Mystic Defense an additional +1 for a total of +2 ( Stacks with BoS Rank 7 )
Eighth Rank Brother of Stone: Recovery Tests,+1/day, ( Stacks with Gauntlet Rank 7 )
Durability: 7
Karma Ritual: The adept kneels or sits with skin directly in contact with the earth or stone, and connects with their Brotherhood while doing so. They extend their senses, feeling the world around them; feeling the earth, fire, water, and wood all around. The adept narrows their focus over the next 30 minutes to a single point, a single moment. When the time is up, a shard of the ground leaps into the air and the Gauntlet rises, strikes, and destroys it with a single fluid motion, sending shards in an explosion of the elements toward the direction of their liferock. The adept vows to always protects the liferocks of the world as a deep and abiding serenity comes to center within their spirit.
Gauntlets use Half-Magic for knowledge of the elements, different unarmed fighting techniques, and which prominent unarmed combatants shaped someone’s fighting style. They also use it to resist fatigue, distractions, and similar expressions of willpower and endurance.
Brothers of Stone can use their Half-Magic to find other Brothers of Stone and know the history of Brothers of Stone. Additionally, the adept
can make a Perception-based Half-Magic test to detect the presence of earth elemental spirits within 30 yards. The Difficulty Number for sensing an earth elemental spirit is the spirit’s Mystic Defense. If the test succeeds, the adept can sense the presence of the earth elemental spirit and can use spells or talents to communicate and interact with it. The gamemaster may choose to make this Half-Magic test on behalf of a Brother of Stone at any time, as this innate sense is always active.
Second Circle Gauntlet: Physical Defense + 1
Second Rank Brother of Stone: Mystic Defense +1 ( Stacks with Gauntlet )
Third Circle Gauntlet: Can use karma on Recovery Tests
Fourth Circle Gauntlet: Mystic Defense + 1
Fourth Rank Brother of Stone: Physical Defense +1 ( Stacks with Gauntlet )
Fifth Circle Gauntlet: Elemental Stance; After actions are declared for the round, but before any are taken, the adept can spend 1 Strain to use Elemental Stance. They gain +2 to their Unarmed Attack test, Unarmed Damage test, Physical Armor, or Mystic Armor. The adept can only make one Attack test in a round where this ability is used.
Fifth Circle Gauntlet: Can use karma on any Unarmed Damage Test
Sixth Circle Gauntlet: Physical Defense an additional + 1 for a total of + 2
Seventh Circle Gauntlet: Recovery Tests, +1/day
Seventh Rank Brother of Stone: Mystic Defense +2 ( Stacks with Gauntlet, increase of +1 from BoS Rank 2)
Eighth Circle Gauntlet: Mystic Defense an additional +1 for a total of +2 ( Stacks with BoS Rank 7 )
Eighth Rank Brother of Stone: Recovery Tests,+1/day, ( Stacks with Gauntlet Rank 7 )
Spoiler:
Dex: 13 ( Step 6 )
Str: 19 ( Step 8 )
Tou: 19 ( Step 8 )
Per: 13 ( Step 6 )
Wil: 13 ( Step 6 )
Cha: 13 ( Step 6 )
Karma Mod: 3
Karma Step: 4
Karma Max: 21
Unconsciousness: 88 ( Toughness base of 19 x 2 is 38 + Durability of 7 x 8 is 56 + Temper Flesh of 7 less Blood Magic of 13 = 88 )
Death: 104 (Uncon above + Tough Step of 8 + Circle of 8 = 104 )
Wound Threshold: 22 ( Toughness base of 12 + obsidiman racial modifier of 3 + Temper Flesh of 7 )
Recovery tests per day: 6 ( Toughness base of 4 + 1 for Seventh Circle Gauntlet + 1 for Eighth Circle Brother of Stone )
Init: 1 ( Dexterity base of 6 - Cornerstone of 5 )
PD: 11 ( Dexterity base of 8 + Second Circle Gauntlet + 1 + Sixth Circle Gauntlet an additional + 1 + Rank Four Brother of Stone + 1 )
PA: 20 ( Natural Armor of 3 + Cornerstone of 17 )
MD: 12 ( Perception base of 8 + Eighth Circle Gauntlet + 2 + Rank 7 Brother of Stone + 2 )
MA: 10 ( Willpower base of 2 + Cornerstone of 8 )
SD: 8 ( Charisma base of 8 )
Movement: 14 ( obsidiman base of 10 + 4 for Rank 4 thread woven to Sedimentary Sandals)
Carrying Capacity: 235.0 pounds ( remaining capacity of 64.0 pounds after equipment and coins carried )
Str: 19 ( Step 8 )
Tou: 19 ( Step 8 )
Per: 13 ( Step 6 )
Wil: 13 ( Step 6 )
Cha: 13 ( Step 6 )
Karma Mod: 3
Karma Step: 4
Karma Max: 21
Unconsciousness: 88 ( Toughness base of 19 x 2 is 38 + Durability of 7 x 8 is 56 + Temper Flesh of 7 less Blood Magic of 13 = 88 )
Death: 104 (Uncon above + Tough Step of 8 + Circle of 8 = 104 )
Wound Threshold: 22 ( Toughness base of 12 + obsidiman racial modifier of 3 + Temper Flesh of 7 )
Recovery tests per day: 6 ( Toughness base of 4 + 1 for Seventh Circle Gauntlet + 1 for Eighth Circle Brother of Stone )
Init: 1 ( Dexterity base of 6 - Cornerstone of 5 )
PD: 11 ( Dexterity base of 8 + Second Circle Gauntlet + 1 + Sixth Circle Gauntlet an additional + 1 + Rank Four Brother of Stone + 1 )
PA: 20 ( Natural Armor of 3 + Cornerstone of 17 )
MD: 12 ( Perception base of 8 + Eighth Circle Gauntlet + 2 + Rank 7 Brother of Stone + 2 )
MA: 10 ( Willpower base of 2 + Cornerstone of 8 )
SD: 8 ( Charisma base of 8 )
Movement: 14 ( obsidiman base of 10 + 4 for Rank 4 thread woven to Sedimentary Sandals)
- Also, 4 Ranks in Sprint ( for a total of 18 Movement for 1 Strain when needed )
Carrying Capacity: 235.0 pounds ( remaining capacity of 64.0 pounds after equipment and coins carried )
Like a boulder that broke off a mountain; 8' 4" tall, close to 1,000 pounds of rocky muscle with striking earth tone striations and amber eyes, wearing living black marble armor with gold veins, and a black and gold horkla.
Talents and Knacks
Gauntlet
Spoiler:
- First Circle
- Discipline Talent: Avoid Blow ( 8 )
- Roll With the Punches knack
- Discipline Talent: Body Control ( 8 )
- Discipline Talent: Gauntlet Weaving ( 7 )
- Brother of Stone Path knack
- Earth Sense knack
- Falling Rocks knack
- Discipline Talent: Unarmed Combat ( 8 )
- Eye Gouge knack
- Discipline Talent: Wound Balance ( 8 )
- Earth Rise knack
- Talent Option: Wood Skin ( 8 )
- Discipline Talent: Avoid Blow ( 8 )
- Second Circle
- Discipline Talent: Deliberate Assault ( 8 )
- Talent Option: Battle Shout ( 7 )
- Defiant Shout knack
- Destructive Shout knack
- Third Circle
- Discipline Talent: Steel Thought ( 8 )
- Absorb Spell knack
- Talent Option: Awareness ( 8 )
- Discipline Talent: Steel Thought ( 8 )
- Fourth Circle
- Discipline Talent: Studied Counter ( 8 )
- Talent Option: Danger Sense ( 7 )
- Detect Weapon knack
- Fifth Circle
- Discipline Talent: Earth Skin ( 7 )
- Talent Option: Resist Taunt ( 8 )
- Make Concessions knack
- Sixth Circle
- Discipline Talent: Temper Flesh ( 7 )
- Sixth Circle Talent Option: Lion Heart ( 7 )
- Seventh Circle
- Discipline Talent: Crushing Blow ( 8 )
- Seventh Circle Talent Option: Evidence Analysis ( 7 )
- Astral Survey knack
- Cold Case knack
- Eighth Circle
- Discipline Talent: Focused Strike ( 6 )
- Eighth Circle Talent Option: Mystic Pursuit ( 6 )
Spoiler:
- Path Talent: Brother of Stone ( 7 )
- Earth Brother knack
- Earth Cloak knack
- Stability of Stone knack
- Rank One Path Talent Option: Astral Sight ( 7 )
- Rank Two Path Talent Option: Navigation ( 5 )
- Map Making knack
- Navigate Through the Earth knack
- Rank Three Path Talent Option: Item History ( 7 )
- Psychometry knack
- Rank Four Path Talent Option: Earth Bond ( 6 )
- Earth Mending knack
- Earth Slumber knack
- Rank Five Path Talent Option: Earth Walk ( 6 )
- Earth Dash knack
- Rank Six Path Talent Option: Iron Constitution ( 6 )
- Rank Seven Path Talent Option: Earth Speak ( 5 )
- Rank Eight Talent Option: True Sight ( 5 )
None
Spells
None
Skills
Spoiler:
Knowledge Skill: Obsidiman Lore ( 5 )
Knowledge Skill: Horror Lore ( 1 )
Read/Write Language: ( 2 )
General Skill: Climbing ( 1 )
General Skill: Craftsman, Handyman ( 1 )
General Skill: Disarm Trap ( 1 )
General Skill: Great Leap ( 1 )
General Skill: Physician ( 1 )
General Skill: Stealthy Stride ( 1 )
General Skill: Tracking ( 1 )
General Skill: Wilderness Survival ( 1 )
Combat Skill: Resist Pain ( 1 )
Combat Skill: Sprint ( 4 )
Combat Skill: Weapon Breaker ( 1 )
Default Skills: Animal Handling, Bribery, Conversation, Distract, Etiquette, Flirting, Haggle, Melee Weapons, Missile Weapons, Research, Seduction, Slough Blame, Throwing Weapons
Knowledge Skill: Horror Lore ( 1 )
Read/Write Language: ( 2 )
- Marellyawenkhurtectl ( Obsidiman )
- Throalic
- Marellyawenkhurtectl ( Obsidiman, Gannagroth Liferock accent )
- Throalic ( Wedshal, working class accent )
- Theran (Classic Imperial accent )
General Skill: Climbing ( 1 )
General Skill: Craftsman, Handyman ( 1 )
General Skill: Disarm Trap ( 1 )
General Skill: Great Leap ( 1 )
General Skill: Physician ( 1 )
General Skill: Stealthy Stride ( 1 )
General Skill: Tracking ( 1 )
General Skill: Wilderness Survival ( 1 )
Combat Skill: Resist Pain ( 1 )
Combat Skill: Sprint ( 4 )
Combat Skill: Weapon Breaker ( 1 )
Default Skills: Animal Handling, Bribery, Conversation, Distract, Etiquette, Flirting, Haggle, Melee Weapons, Missile Weapons, Research, Seduction, Slough Blame, Throwing Weapons
Spoiler:
Traveler’s Garb [ 3.8 pounds ], includes
Obsidiman 'pocket knife' [ size 2 troll dagger, damage step 3, 2.0 pounds ]
Garlen Stone [ internal, 1.0 pound ]
Common Bone Charm [ right upper thigh, 1.0 pound ]
Death Cheat Charm [ left upper thigh, 1.0 pound ]
Horror Fend Charm [ left upper thigh, 1.0 pound ]
Backpack
Waterproof pouch with flint, steel n some dry tinder [ see Note E ]
Fire Starter [ 2.0 pounds ]
Torch [ see Note E ]
Large Sack [ see Note E ]
Book of Stories [ prop for Artisan Skill, Strats knows 'em but likes ta 'read' to kids n child-like listeners, character creation, 1.0 pound ]
Navigation Charts [ 2.0 pounds ]
Healing Kit Refills ( 3 ) [ negligible weight ]
Physician Kit Refills ( 4 ) [ 1.0 pound ]
Kelia's Antidote [ 2.0 pounds ]
Last Chance Salve [ 1.0 pounds ]
Healing Potion [ 2.0 pounds ]
Kelix's Poultice [ 1.0 pound ]
Climbing Kit with 20' of Heavy Chain [ 31.0 pounds, see Note H ]
Fishing line with large brightly colored buoyant bobber, to attach to chain if needed [ negligible weight ]
Bamboo pole in 2 5' sections with rough join for forming into 10' length [ 2.0 pounds ]
Cold Weather Clothing / Rain Gear [ 5 pounds ]
Firefly Chalk [ Negligible weight ]
Writing Kit [ 2.0 pounds, see Note I ]
Small (handheld) Cleaning Broom [ 2 pounds ]
Pure Water Pot ( 2 pounds )
Traveler's Mug ( 1 pound )
Waterskin ( full, see Note E )
Trail Rations ( 1 week, 10 pounds )
Bedroll ( see Note E )
Blood Magic Damage ( 10 ):
Remaining carrying capacity: 64.0 lbs.
In Storage:
Stone Disk Armor [ sized for obsidiman, PA 6, MA 0, IP 3, 68.8 SP, 75.0 pounds, see Note G ]
- protective gloves
- and a cloth face mask
Obsidiman 'pocket knife' [ size 2 troll dagger, damage step 3, 2.0 pounds ]
Garlen Stone [ internal, 1.0 pound ]
Common Bone Charm [ right upper thigh, 1.0 pound ]
Death Cheat Charm [ left upper thigh, 1.0 pound ]
Horror Fend Charm [ left upper thigh, 1.0 pound ]
Backpack
Waterproof pouch with flint, steel n some dry tinder [ see Note E ]
Fire Starter [ 2.0 pounds ]
Torch [ see Note E ]
Large Sack [ see Note E ]
Book of Stories [ prop for Artisan Skill, Strats knows 'em but likes ta 'read' to kids n child-like listeners, character creation, 1.0 pound ]
Navigation Charts [ 2.0 pounds ]
Healing Kit Refills ( 3 ) [ negligible weight ]
Physician Kit Refills ( 4 ) [ 1.0 pound ]
Kelia's Antidote [ 2.0 pounds ]
Last Chance Salve [ 1.0 pounds ]
Healing Potion [ 2.0 pounds ]
Kelix's Poultice [ 1.0 pound ]
Climbing Kit with 20' of Heavy Chain [ 31.0 pounds, see Note H ]
Fishing line with large brightly colored buoyant bobber, to attach to chain if needed [ negligible weight ]
Bamboo pole in 2 5' sections with rough join for forming into 10' length [ 2.0 pounds ]
Cold Weather Clothing / Rain Gear [ 5 pounds ]
Firefly Chalk [ Negligible weight ]
Writing Kit [ 2.0 pounds, see Note I ]
Small (handheld) Cleaning Broom [ 2 pounds ]
Pure Water Pot ( 2 pounds )
Traveler's Mug ( 1 pound )
Waterskin ( full, see Note E )
Trail Rations ( 1 week, 10 pounds )
Bedroll ( see Note E )
Blood Magic Damage ( 10 ):
- Brother of Stone Oath of Peace, 2 points
- Garlen Stone, 4 points
- Common Bone Charm, 1 point
- Death Cheat Charm, 3 points
- Horror Fend, 3 points
Remaining carrying capacity: 64.0 lbs.
In Storage:
Stone Disk Armor [ sized for obsidiman, PA 6, MA 0, IP 3, 68.8 SP, 75.0 pounds, see Note G ]
Spoiler:
Note A: Brotherhood of Stone, need Circle 5, Gauntlet Weaving rank 5, Obsidiman Lore rank 5, Speak, Read and Write Obsidiman, Hard Adventure [ Complete ]
Note B: 2 starting skill points used to help prepare for Brotherhood of Stone Path ( Obsidiman Lore at Rank 3 and Read & Write Obsidiman )
Note C: Skill selection intended to support role playing Brother of Stone, searching for and setting to rest the liferocks lost during the Scourge.
Note D: Target learning Resist Pain skill by Journeyman (currently at Rank 1, the max for the skill version per new errata) [ Complete ]
Note E: Total weight of adventuring kit components 17.5 pounds after racial weight modifier
Note F: Coins are split between 2 pockets and a boot stash
Note G: Stone disk armor is similar to steel ring mail, but has stone disks in place of metal rings. The disks are much heavier and break more easily than metal rings, but replacement is relatively simple and can be done with stone carving and sewing tools. Obsidimen treat stone disk armor as living armor. (AJ p362). Strat's armor was made for him by one of his rock brothers in Gannagroth. It's a beautiful celebration of all the colors of the local stone near the liferock. This armor is in storage now that Strats is wearing Cornerstone
Note H: Climbing Kit includes 20' of rope, 20' of heavy chain [ STR 14 test to break ], 2 pitons and a grappling hook. It provides a +4 bonus to climbing tests [ GMG p 167 ].
Note I: Writing Kit includes a Quill Pen, Writing Ink, 10 sheets Parchment or Paper, 2 Candles, 10 Pieces of Chalk [ PG p439 ]
Note B: 2 starting skill points used to help prepare for Brotherhood of Stone Path ( Obsidiman Lore at Rank 3 and Read & Write Obsidiman )
Note C: Skill selection intended to support role playing Brother of Stone, searching for and setting to rest the liferocks lost during the Scourge.
Note D: Target learning Resist Pain skill by Journeyman (currently at Rank 1, the max for the skill version per new errata) [ Complete ]
Note E: Total weight of adventuring kit components 17.5 pounds after racial weight modifier
Note F: Coins are split between 2 pockets and a boot stash
Note G: Stone disk armor is similar to steel ring mail, but has stone disks in place of metal rings. The disks are much heavier and break more easily than metal rings, but replacement is relatively simple and can be done with stone carving and sewing tools. Obsidimen treat stone disk armor as living armor. (AJ p362). Strat's armor was made for him by one of his rock brothers in Gannagroth. It's a beautiful celebration of all the colors of the local stone near the liferock. This armor is in storage now that Strats is wearing Cornerstone
Note H: Climbing Kit includes 20' of rope, 20' of heavy chain [ STR 14 test to break ], 2 pitons and a grappling hook. It provides a +4 bonus to climbing tests [ GMG p 167 ].
Note I: Writing Kit includes a Quill Pen, Writing Ink, 10 sheets Parchment or Paper, 2 Candles, 10 Pieces of Chalk [ PG p439 ]
Cornerstone and Mosaic
Spoiler:
Cornerstone
Current Item History Complete: Third Key Knowledge
Current Research Complete: Third Key Knowledge
Current Thread Rank: Rank 6
Current Forging: +8 PA [ Timer: Expires April 26, 2022 ]
Maximum Threads: 2
Mystic Defense: 12
Legend Point Cost: Journeyman
A large set of plate armor seemingly taken from a marble statue. The armor is a heavy slab of black marble, with flecks of gold and crystal running through the veins. It is highly polished and fairly rigid against all movement. Without a thread tied, the armor is unwearable.
Once a thread is tied to the armor, the crystal and gold flecks within the veins begin to glow faintly and seem to move around the marble like blood in a circulatory system. Small designs can be made out along the edges of the breastplate and the shoulder plates. They appear to be an ancient script of obsidiman descent, but are undecipherable.
The thread functions as Crystal Plate with a thread woven. [ PA 7 / MA 7 / IP 5, 90 lbs ]
Thread Rank One
Key Knowledge: The owner must learn the item’s Name.
Effect: The armor is now Physical Armor 8
Thread Rank Two
Effect: The armor is now Mystic Armor 8
Thread Rank Three
Key Knowledge: Must learn where the last wearer of Mosaic perished (Badlands)
Effect: The armor is now Physical Armor 9
Thread Rank Four
Effect: +1 rank to Deliberate Assault
Thread Rank Five
Deed: The owner must tie a thread to Mosaic - upon doing so, the Horkla extends, the picture reaching down into the armor, and the veins re-align to form a geological representation of the area around and beneath the liferock.
Effect: The owner gains the Foundational Stability ability. As a free action, for 1 strain the character gains +3 on the next Knockdown Test
Thread Rank Six
Effect: As a free action, the wearer can spend 1 strain to gain a +1 bonus to Wound Threshold against the next attack before the end of the round. The wearer may spend up to an amount of strain equal to the Thread Rank woven to Mosaic.
Mosaic
Current Item History Complete: Third Key Knowledge
Current Research Complete: Third Key Knowledge
Current Thread Rank: Rank 6
Maximum Threads: 2
Mystic Defense: 12
Legend Point Cost: Journeyman
A thin netting covered by intricate ceramic shards. The netting appears to be a fine gossamer with gold thread attaching the shards to the netting at intersection points. The ceramic shards are far more durable than expected. Each shard composing a small piece of a greater picture, that of a Liferock sitting in a barren field at night.
The underlying design and size obviously indicate this is an Obsidiman horkla, but far more delicate than most others.
Upon tying a thread to the item, the mosaic picture begins to show a rising sun in the background, and trees begin to sprout at the sides of the mosaic. As more threads are woven, the sun rises more and the trees grow taller, the ground beneath the liferock shows more detail of what is beneath.
Thread Rank One
Key Knowledge: The owner must learn the item’s Name.
Effect: The wearer gains +1 rank to Steel Thought
Thread Rank Two
Effect: The wearer gains +1 rank to Earth Bond
Thread Rank Three
Deed: Must join the Brotherhood of Stone
Effect: The user gains a +3 bonus to any tests related to Obsidiman lore.
Thread Rank Four
Effect: The wearer gains +1 rank to Earth Walk
Thread Rank Five
Key Knowledge: The owner must learn the name of the Liferock in the mosaic (Thrymmatazo)
Effect: The wearer gains the Retribution of Eons ability. As a free action for 1 strain, the adept may add +3 to a close combat damage test against an opponent whose initiative is higher than the wearer’s ranks in Deliberate Assault.
Thread Rank Six
Effect: The wearer gains +1 rank to Earth Speak
Spoiler:
Sedimentary Sandals
Current Item History Complete: Third Key Knowledge
Current Research Complete: Second Key Knowledge
Current Thread Rank: 4
Current Forging: N/A
Maximum Threads: 2
Mystic Defense: 12
Legend Point Cost: Journeyman
This large set of sandals appear to be hewn from sandstone. They are virtually unwearable without a thread tied to them. Once a thread is woven the sandals become extremely comfortable and cool, the coursing feel of true water can be felt within them.
Thread Rank One
Key Knowledge: The owner must learn the item’s Name.
Effect: The True Water and True Earth combine along the sole of the sandals to help the wearer slide forward as he walks. The wearer gains +2 Walking movement.
Thread Rank Two
Effect: For a cost of 1 strain, as a simple action the sandals can launch the wearer with movement equivalent to the Great Leap talent at Rank 1
Thread Rank Three
Key Knowledge: The wearer must learn the name of the creator. (Urash Amah)
Effect: The wearer gains +4 Walking movement
Thread Rank Four
Effect: The launch ability increases to be equivalent of the Great Leap talent at Rank 2
Thread Rank Five
Deed: Must defend the home of a group of Earth Q’wril
Effect: Overland Journeys are 25% faster for the wearer and +thread rank allies.
Thread Rank Six
Effect: As a simple action, the wearer can spend 1 strain to grant all allies within Thread Rank x 5 yards +2 movement until the end of the next round.
None
Timers:
Spoiler:
In Process: Light Crystal Renewal, May 14, 2022
In Process: Forge Armor (Cornerstone), April 26, 2022
In Process: Rank 1 Disarm Trap Cooldown, April 13, 2022
Complete: Rank 1 Handyman Cooldown, Dec 22, 2021
Complete: Rank 4 Sprint Cooldown, Dec 13, 2021
Complete: Rank 1 Physician Cooldown, Dec 12, 2021
Complete: Rank 1 Tracking Cooldown, Dec 1, 2021
Complete: Rank 3 Sprint Cooldown, Nov 14, 2021
Complete: Rank 1 Weapon Breaker Training, Sept 6, 2021
Complete: Increase Attribute (Willpower), May 31, 2021
Complete: Increase Attribute (Willpower), May 7, 2021
Complete: Rank 2 Sprint, May 3, 2021
Complete: Increase Attribute (Perception), March 5, 2021
Complete: Increase Attribute (Perception), Feb 7, 2021
Complete: Rank 1 Sprint Training, Feb 1, 2021
Complete: Rank 2 Resist Pain, January 8, 2021 [Refunded after errata change]
Complete: Rank 5 Obsidiman Lore, December 23, 2020
Complete: Rank 1 Resist Pain, December 1, 2020
Complete: Rank 4 Obsidiman Lore, October 31, 2020
In Process: Forge Armor (Cornerstone), April 26, 2022
In Process: Rank 1 Disarm Trap Cooldown, April 13, 2022
Complete: Rank 1 Handyman Cooldown, Dec 22, 2021
Complete: Rank 4 Sprint Cooldown, Dec 13, 2021
Complete: Rank 1 Physician Cooldown, Dec 12, 2021
Complete: Rank 1 Tracking Cooldown, Dec 1, 2021
Complete: Rank 3 Sprint Cooldown, Nov 14, 2021
Complete: Rank 1 Weapon Breaker Training, Sept 6, 2021
Complete: Increase Attribute (Willpower), May 31, 2021
Complete: Increase Attribute (Willpower), May 7, 2021
Complete: Rank 2 Sprint, May 3, 2021
Complete: Increase Attribute (Perception), March 5, 2021
Complete: Increase Attribute (Perception), Feb 7, 2021
Complete: Rank 1 Sprint Training, Feb 1, 2021
Complete: Rank 2 Resist Pain, January 8, 2021 [Refunded after errata change]
Complete: Rank 5 Obsidiman Lore, December 23, 2020
Complete: Rank 1 Resist Pain, December 1, 2020
Complete: Rank 4 Obsidiman Lore, October 31, 2020
Spoiler:
"Yeah, Gannagroth, she said dat she dug real deep for da stone ta make me. Said it took a while to find the footprints of that old dragon fossilized in the riverbank, where she took the stone from to hold my essence. Said it had just the right magic to make me, me.
Works a little differently with my people, but Gannagroth tole me that if she's kinda my mom, he's kinda my da, while Earth's our grandma. Said that even tho he's long gone, Stone remembers n honors 'im."
...
Strats emerged from the Gannagroth liferock up in the mountains northeast of Throal (hex 44.07). He remembers the spirit of the liferock creating him to be a shield and a weapon to keep her and other liferocks safe during the dangerous time of re-emergence after the Scourge. As he emerged, she commanded him to look after and protect his brothers.
After orienting himself a bit to being outside and getting familiar with the the lake and the valley, one of his brothers returned to greet his new sibling. Killian and Strats really hit it off.
Strats could see how slowly he would polish his skills here in the sheltered valley, and how much more he would learn if he ventured off to Throal as Killian had. In his meditations, Strats got the feeling that it was important for him to focus and hone the skills he will need to defend Gannagroth and his brothers.
So deep breath. Road trip with his brother. Welcome to Throal (hex 43.09)
...
Brother of Stone Quotes (Adept's Journey)
"The Core teaches we obsidimen are all connected to each other through the Earth itself. Our purpose in life is to experience the world around us through the eyes of a Namegiver. Those of us who feel drawn by a deeper calling, however, choose to become a Brother of Stone. This noble brotherhood has crusaded against our enemies for hundreds of years and will continue until the world has run its course. We protect that which sent us into the world, the Liferocks, and the elemental spirits who share our lands. A Brother cannot abide any who would do either of these harm. We scour the lands in search of any such atrocities, never resting until whatever is responsible is brought to justice. That is our purpose. That is our Path."
"The Brothers of Stone have focused our efforts on the somber mission we are compelled to complete. By attending to the fallen Liferocks scattered and forgotten around Barsaive, we are also tending to the fallen elemental spirit within and carrying on the legacy of our brothers. Never again will another obsidiman Awaken from these Liferocks and there is no greater tragedy for a Brother than this. These fallen brethren must be laid to rest and given the dignity they deserve."
"The sense of duty we experience upon learning of a dormant Liferock is the most purposeful feeling a Brother can have. It can rarely be described in terms other races seem to understand. For me, it is like having a limb pulled from my body and thrown off the peak of a mountain. Though the body lives on, I am compelled to seek out the limb to feel whole once more. When we Brothers receive word a lost Liferock was found, we are similarly driven to seek out the brotherhood. It does not matter their fate, whether the brothers remain safe in the Dreaming, were twisted by the Scourge, or will never see the light of the land again. We must return them to the Earth, in whatever way we can. This is our higher purpose. This is why we march long and far from our Liferocks to serve."
"Conversing with the earth is difficult without the proper talent. This is not because it takes too long, but because there is far too much information contained within the near-eternal rocks and soil. The inhabiting spirit witnessed so many things, both impressive and mundane, that sorting through that well of memories requires the guidance of a focused mind."
"The primary lesson taught to us by the Core: it is our responsibility to guide others to understand and respect the world."
...
The Wolf and the Six Pack
We wentz ta help this farm guy Named Clem, n found out dat some guy came thru an sold him cursed straw that made his scarecrows come ta life n kill 'im. We should find dat guy *smacks fist into other palm, feral grin*.
Big Man in Small Business
We wentz ta help this cook move ta Sossanopa. Der was ratz n spiders n stuff. I punched 'em.
Chains of Time GM Award
Whatever Happened to Lord Pel
I punched some Wolves, Lions n Ghouls n stuff. I got a Monstrous Mantle form too!
Little Shop of Horrors
I punched a mutated war espagra thing, n we broke inta a horror cult lab where dey was makin monsters.
Bridging the Gap
Met some more polite Chakta birds and didn't punch 'em. Did punch a bunch of Genhis trying to eat a troll moot tho.
The Road Back
Met a couple a Molgrim n punched 'em. Der were some cultists dat attacked; punched dem too.
Ghost Barge GM Award
Gateway to the Mountain Kingdom
Met a corrupted Jehuthra-dwarf n punched 'em.
Krampus Nacht GM Award
False Prophet
Ran into some blood ravens. I punched 'em.
Monkey Orchid GM Award
A Plea for Help
I ran into a horror-virus infected sack of fat. It swallowed me, so I punched it.
River City Ransom GM Award
Coil Cleanup
Ran into some flying Ice Monkeys. I punched 'em. A giant crocodile tried to bite my leg, so I punched it.
Meet Maratha
Ran into some more giant crocodiles. I punched 'em.
Save Kh'ong
Chased after a vain and greedy hunter going after a nature spirit in the Servos. Punched him til he ran, then he lost me in the jungle, grrrrr.
A Clue Hidden in the Stars GM Award
Glenwood Deep
Went with Truck to Glenwood Deep ta help some windlings; Punched a bunch a dem Wing Flayer horror glass shard things dat had the windlings in some weird pocket astral thing. Der was berries.
Rise From Dust
Went with Orlam to check out a lost kaer in the Caucavic Valley. Der were dees horror corrupted scholar-adepts there. Punched 'em.
Lady in Need May Pay Indeed GM Award
Copper Red as Blood Reschedule GM Award
Copper Red as Blood GM Award
All the World's A Stage GM Award
Infestation at Tassadae Farm GM Award
Rebirth of a Brotherhood of Stone
Der was a horror chewin on a liferock. Punched 'em GOOD.
Clear as Mud GM Award
Roots of the Present GM Award
Visions of Destruction
Der was a horror chewin away on a shrine a Chorrolis. Punched 'em GOOD.
Monster Most Fowl GM Award
Missing People
Der was a mage turnin folks into jade statues with some basilisk things, punched 'em.
Visit to the Cliff City of Syrtis GM Award
Works a little differently with my people, but Gannagroth tole me that if she's kinda my mom, he's kinda my da, while Earth's our grandma. Said that even tho he's long gone, Stone remembers n honors 'im."
...
Strats emerged from the Gannagroth liferock up in the mountains northeast of Throal (hex 44.07). He remembers the spirit of the liferock creating him to be a shield and a weapon to keep her and other liferocks safe during the dangerous time of re-emergence after the Scourge. As he emerged, she commanded him to look after and protect his brothers.
After orienting himself a bit to being outside and getting familiar with the the lake and the valley, one of his brothers returned to greet his new sibling. Killian and Strats really hit it off.
Strats could see how slowly he would polish his skills here in the sheltered valley, and how much more he would learn if he ventured off to Throal as Killian had. In his meditations, Strats got the feeling that it was important for him to focus and hone the skills he will need to defend Gannagroth and his brothers.
So deep breath. Road trip with his brother. Welcome to Throal (hex 43.09)
...
Brother of Stone Quotes (Adept's Journey)
"The Core teaches we obsidimen are all connected to each other through the Earth itself. Our purpose in life is to experience the world around us through the eyes of a Namegiver. Those of us who feel drawn by a deeper calling, however, choose to become a Brother of Stone. This noble brotherhood has crusaded against our enemies for hundreds of years and will continue until the world has run its course. We protect that which sent us into the world, the Liferocks, and the elemental spirits who share our lands. A Brother cannot abide any who would do either of these harm. We scour the lands in search of any such atrocities, never resting until whatever is responsible is brought to justice. That is our purpose. That is our Path."
"The Brothers of Stone have focused our efforts on the somber mission we are compelled to complete. By attending to the fallen Liferocks scattered and forgotten around Barsaive, we are also tending to the fallen elemental spirit within and carrying on the legacy of our brothers. Never again will another obsidiman Awaken from these Liferocks and there is no greater tragedy for a Brother than this. These fallen brethren must be laid to rest and given the dignity they deserve."
"The sense of duty we experience upon learning of a dormant Liferock is the most purposeful feeling a Brother can have. It can rarely be described in terms other races seem to understand. For me, it is like having a limb pulled from my body and thrown off the peak of a mountain. Though the body lives on, I am compelled to seek out the limb to feel whole once more. When we Brothers receive word a lost Liferock was found, we are similarly driven to seek out the brotherhood. It does not matter their fate, whether the brothers remain safe in the Dreaming, were twisted by the Scourge, or will never see the light of the land again. We must return them to the Earth, in whatever way we can. This is our higher purpose. This is why we march long and far from our Liferocks to serve."
"Conversing with the earth is difficult without the proper talent. This is not because it takes too long, but because there is far too much information contained within the near-eternal rocks and soil. The inhabiting spirit witnessed so many things, both impressive and mundane, that sorting through that well of memories requires the guidance of a focused mind."
"The primary lesson taught to us by the Core: it is our responsibility to guide others to understand and respect the world."
...
The Wolf and the Six Pack
We wentz ta help this farm guy Named Clem, n found out dat some guy came thru an sold him cursed straw that made his scarecrows come ta life n kill 'im. We should find dat guy *smacks fist into other palm, feral grin*.
Big Man in Small Business
We wentz ta help this cook move ta Sossanopa. Der was ratz n spiders n stuff. I punched 'em.
Chains of Time GM Award
Whatever Happened to Lord Pel
I punched some Wolves, Lions n Ghouls n stuff. I got a Monstrous Mantle form too!
Little Shop of Horrors
I punched a mutated war espagra thing, n we broke inta a horror cult lab where dey was makin monsters.
Bridging the Gap
Met some more polite Chakta birds and didn't punch 'em. Did punch a bunch of Genhis trying to eat a troll moot tho.
The Road Back
Met a couple a Molgrim n punched 'em. Der were some cultists dat attacked; punched dem too.
Ghost Barge GM Award
Gateway to the Mountain Kingdom
Met a corrupted Jehuthra-dwarf n punched 'em.
Krampus Nacht GM Award
False Prophet
Ran into some blood ravens. I punched 'em.
Monkey Orchid GM Award
A Plea for Help
I ran into a horror-virus infected sack of fat. It swallowed me, so I punched it.
River City Ransom GM Award
Coil Cleanup
Ran into some flying Ice Monkeys. I punched 'em. A giant crocodile tried to bite my leg, so I punched it.
Meet Maratha
Ran into some more giant crocodiles. I punched 'em.
Save Kh'ong
Chased after a vain and greedy hunter going after a nature spirit in the Servos. Punched him til he ran, then he lost me in the jungle, grrrrr.
A Clue Hidden in the Stars GM Award
Glenwood Deep
Went with Truck to Glenwood Deep ta help some windlings; Punched a bunch a dem Wing Flayer horror glass shard things dat had the windlings in some weird pocket astral thing. Der was berries.
Rise From Dust
Went with Orlam to check out a lost kaer in the Caucavic Valley. Der were dees horror corrupted scholar-adepts there. Punched 'em.
Lady in Need May Pay Indeed GM Award
Copper Red as Blood Reschedule GM Award
Copper Red as Blood GM Award
All the World's A Stage GM Award
Infestation at Tassadae Farm GM Award
Rebirth of a Brotherhood of Stone
Der was a horror chewin on a liferock. Punched 'em GOOD.
Clear as Mud GM Award
Roots of the Present GM Award
Visions of Destruction
Der was a horror chewin away on a shrine a Chorrolis. Punched 'em GOOD.
Monster Most Fowl GM Award
Missing People
Der was a mage turnin folks into jade statues with some basilisk things, punched 'em.
Visit to the Cliff City of Syrtis GM Award