General Population of Barsaive
Posted: Sun Jan 15, 2017 3:39 am
[Minor edit: This information is for the Prelude to War era, not modern ED4. Significant time and events have transpired between these eras, and numbers/demographics have changed. If you'd like to chime in with ED4-relevant numbers, feel free, but please preface that so we can keep the thoughts separable. Thanks.]
I'm doing some research for a campaign I'm putting together, and general population information is core to it. As a result, I've been doing some research into some of my old source books on the topic. I figured others might find this useful, as the only other place I see this information is in an old (circia 2003 IIRC) post on the rpg sub of stackexchange, and I think there was a brief exchange on the old forum.
As always, this is just the information provided from the books and my secondary logic: make your Earthdawn your own.
Bottom line up front: I place the population of Barsaive a bit above one million Name-givers, excluding Crystal Raiders and Ork Skirmishers.
That said, first and foremost, almost all the basic information you really need is in the epically old Barsaive Box Set. The book provides some serious hard numbers for the major cities for that time period, some of which may surprise you if you've never looked into it. I won't get into racial breakdown, as that is exceptionally well summarized in tables, but here is the summary of the specific per-city numbers.
- Bartertown: ~50,000 people
- Haven: ~1,000
- Iopos: > 100,000
- Jerris: ~80,000
- Kratas: ~50,000 (though city could hold twice that)
- Travar: ~95,000
- Urupa: Undefined, but 7 small kaer banded together, with 2,000 troop militia
- Vivane: 95,000 (of which 20,000 are slaves)
- Throal: Five complete Inner Cities at ~25,000 each
When you add these numbers together, you get to the oft-quoted ~595,000 population of Barsaive. Here are the shortcomings, though:
- These are only the major cities. Minor cities, as well as all the villages and towns are, are not included.
- The population of the Blood Wood is left out (though the area is discussed).
- The population of Urupa is left out (though the area is discussed, and a militia head count is provided).
- There's more to Throal than the Inner Cities: primarily, the Halls of Throal and land-grant communities in the Throal Mountains and its foothills.
- Crystal Raider and Ork Skirmisher populations are left out of the head count (though this is probably for the best), although some general numbers are provided.
EDC in the "Nations of Barsaive, Vol 1" later reinforces this ~600,000 "total" population by giving Throal and its' holdings (Halls and land-grant communities) a total population of ~195,000 and "public conjecture" that the population of Throal is roughly equal to the total population of Barsaive. Here, though, we get more information on Throal:
- ~30,000 in nine Halls of Throal
- ~20,000 in the ~40 land-grant communities
By my reckoning, in the major cities to exclude the Blood Wood, we're at closer to 650,000.
After the major cities, about the only guidance we have is that there are "hundreds" of villages and towns (called "communities") "dotting" the landscape. Further, as a rule of thumb, a village has 10s-100s, and a town has high 100s to the thousands. Many of these would be along roads and established trade routes, but definitely not all - there are plenty of communities that prefer seclusion for safety's sake. If we do something like a 4 villages to 1 town ratio, and we assume there are maybe 300 communities, we end up somewhere in the neighborhood of ~20,000 in villages and ~45,000 in towns.
At this point, again excluding the Blood Wood and any minor cities, we're at ~720,000.
After this, it's really just hand-waving, although some source material might provide more information.
- Given that the Blood Wood is pretty much the only place to find Blood Elves, and this would've been a fairly sizable community before the Scourge, I'd find it hard to believe that we're talking less than 50,000.
- The standard Barsaive map shows nine cities with no population information. Seems only fair that each of these cities be counted AT LEAST 25,000 each, in line with the Inner Cities of Throal.
- No meaningful information is provided for the T'Skrang, either in their villages along the Serpent River or in the number of riverboats and average crew size. However, we know they have problems reproducing, and we know they are less than 10% of overall racial distribution. Given the other bumps we've ended up providing to the other races, I'd say that we really ought to bump this by ~50,000.
- Obsidimen and Windlings will never make a major impact on the numbers, they're just too few, no sense futzing over them.
With these cities, we're over ~1,000,000, and that seems like a good enough stopping point. We'll have skewed up the racial distribution since including the Blood Wood brings in a lot of Elves while K'tenshin and other cities on the Serpent River likely brings in a decent number of T'skrang.
Personally, I'm okay with excluding the Crystal Raiders and Ork Skirmishers from the population count. These guys really are "enemies," so unless you're playing a campaign where the players are likely to try to have civil interaction, you'll likely use them as you see fit, regardless of numbers. Again, though, keep this in mind as it likely screws up the racial distribution information.
I'm doing some research for a campaign I'm putting together, and general population information is core to it. As a result, I've been doing some research into some of my old source books on the topic. I figured others might find this useful, as the only other place I see this information is in an old (circia 2003 IIRC) post on the rpg sub of stackexchange, and I think there was a brief exchange on the old forum.
As always, this is just the information provided from the books and my secondary logic: make your Earthdawn your own.
Bottom line up front: I place the population of Barsaive a bit above one million Name-givers, excluding Crystal Raiders and Ork Skirmishers.
That said, first and foremost, almost all the basic information you really need is in the epically old Barsaive Box Set. The book provides some serious hard numbers for the major cities for that time period, some of which may surprise you if you've never looked into it. I won't get into racial breakdown, as that is exceptionally well summarized in tables, but here is the summary of the specific per-city numbers.
- Bartertown: ~50,000 people
- Haven: ~1,000
- Iopos: > 100,000
- Jerris: ~80,000
- Kratas: ~50,000 (though city could hold twice that)
- Travar: ~95,000
- Urupa: Undefined, but 7 small kaer banded together, with 2,000 troop militia
- Vivane: 95,000 (of which 20,000 are slaves)
- Throal: Five complete Inner Cities at ~25,000 each
When you add these numbers together, you get to the oft-quoted ~595,000 population of Barsaive. Here are the shortcomings, though:
- These are only the major cities. Minor cities, as well as all the villages and towns are, are not included.
- The population of the Blood Wood is left out (though the area is discussed).
- The population of Urupa is left out (though the area is discussed, and a militia head count is provided).
- There's more to Throal than the Inner Cities: primarily, the Halls of Throal and land-grant communities in the Throal Mountains and its foothills.
- Crystal Raider and Ork Skirmisher populations are left out of the head count (though this is probably for the best), although some general numbers are provided.
EDC in the "Nations of Barsaive, Vol 1" later reinforces this ~600,000 "total" population by giving Throal and its' holdings (Halls and land-grant communities) a total population of ~195,000 and "public conjecture" that the population of Throal is roughly equal to the total population of Barsaive. Here, though, we get more information on Throal:
- ~30,000 in nine Halls of Throal
- ~20,000 in the ~40 land-grant communities
By my reckoning, in the major cities to exclude the Blood Wood, we're at closer to 650,000.
After the major cities, about the only guidance we have is that there are "hundreds" of villages and towns (called "communities") "dotting" the landscape. Further, as a rule of thumb, a village has 10s-100s, and a town has high 100s to the thousands. Many of these would be along roads and established trade routes, but definitely not all - there are plenty of communities that prefer seclusion for safety's sake. If we do something like a 4 villages to 1 town ratio, and we assume there are maybe 300 communities, we end up somewhere in the neighborhood of ~20,000 in villages and ~45,000 in towns.
At this point, again excluding the Blood Wood and any minor cities, we're at ~720,000.
After this, it's really just hand-waving, although some source material might provide more information.
- Given that the Blood Wood is pretty much the only place to find Blood Elves, and this would've been a fairly sizable community before the Scourge, I'd find it hard to believe that we're talking less than 50,000.
- The standard Barsaive map shows nine cities with no population information. Seems only fair that each of these cities be counted AT LEAST 25,000 each, in line with the Inner Cities of Throal.
- No meaningful information is provided for the T'Skrang, either in their villages along the Serpent River or in the number of riverboats and average crew size. However, we know they have problems reproducing, and we know they are less than 10% of overall racial distribution. Given the other bumps we've ended up providing to the other races, I'd say that we really ought to bump this by ~50,000.
- Obsidimen and Windlings will never make a major impact on the numbers, they're just too few, no sense futzing over them.
With these cities, we're over ~1,000,000, and that seems like a good enough stopping point. We'll have skewed up the racial distribution since including the Blood Wood brings in a lot of Elves while K'tenshin and other cities on the Serpent River likely brings in a decent number of T'skrang.
Personally, I'm okay with excluding the Crystal Raiders and Ork Skirmishers from the population count. These guys really are "enemies," so unless you're playing a campaign where the players are likely to try to have civil interaction, you'll likely use them as you see fit, regardless of numbers. Again, though, keep this in mind as it likely screws up the racial distribution information.