question: spell duration
Posted: Thu Aug 09, 2018 7:14 pm
Not used much to the spellcasting magic of Earthdawn, don't think I've ever played a caster so sorry if questions is neeb-like but:
I'm unsure how the spell duration works for an attack spell like the Wizard's Flame Flash that says its duration is 2 rounds.
1- I'm I right to assume that it means that the effect/damage happens IN FULL (WIL+5)l every round for 2 rounds.
AND
2- Does that mean that the caster must maintain concentration for 2 rounds or is it just a (literally) fire-and-forget spell (i.e. the target is on fire for 2 rounds and the caster can do whatever he wants during the second round)?
Also: The wizard spell Iron Hand confuses me with the term 'close combat'. It says it add damages to 'close combat' which, I would translate into 'melee combat', but the description of the 'hands turning into iron' makes me think this should only apply to unarmed combat.
So: does that +3 step of damage applies only on Unarmed combat or also on melee weapons?
Thank you
I'm unsure how the spell duration works for an attack spell like the Wizard's Flame Flash that says its duration is 2 rounds.
1- I'm I right to assume that it means that the effect/damage happens IN FULL (WIL+5)l every round for 2 rounds.
AND
2- Does that mean that the caster must maintain concentration for 2 rounds or is it just a (literally) fire-and-forget spell (i.e. the target is on fire for 2 rounds and the caster can do whatever he wants during the second round)?
Also: The wizard spell Iron Hand confuses me with the term 'close combat'. It says it add damages to 'close combat' which, I would translate into 'melee combat', but the description of the 'hands turning into iron' makes me think this should only apply to unarmed combat.
So: does that +3 step of damage applies only on Unarmed combat or also on melee weapons?
Thank you