Bitterroot [Magic Weapon]
Posted: Thu May 20, 2021 8:45 pm
Bitterroot
Bitterroot is a vicious-looking broadsword of black metal. Its blade splits into multiple barbed forks. It doesn’t look like it should have good balance, but it cuts through the air effortlessly. Furthermore, maintenance of the blade should be a nightmare, but it takes and keeps an edge exceedingly well. It does have a magical pattern, but it isn’t a thread item.
Mechanics
Mystic Defense
Bitterroot’s Mystic Defense is 12.
Staging
Bitterroot does +3 damage for each extra success on attacks, rather than +2.
Vicious Strike (Special Maneuver, Wielder, Melee Weapons)
The wielder can spend all of the extra successes on an attack to cause an automatic wound. This is in addition to the weapon's regular damage, and doesn't require that the attack actually causes damage, i.e. gets through the armor.
GM Secrets
Bitterroot is cursed by Raggok. The first time a new owner uses the weapon in combat, it summons a spirit of vengeance to inhabit the blade. The GM may make stats for the spirit if desired. The spirit can communicate telepathically with whoever is touching the sword, and will encourage the wielder to seek vengeance for slights both serious and inconsequential. It is not very concerned with situations where the wielder is attacked in combat. Only very grievous or humiliating wounds would arouse the spirit.
If the wielder acts on the spirit’s suggestion of vengeance, the Spirit casts a spell with the same mechanical effects as Mark of the Boar (Adepts Way p.319) on the wielder, cast at a Circle equal to the wielder's highest Discipline, or 2 if used by a non-adept.. If the wielder decides not to kill the offender for any reason, the spell ends prematurely. If the wielder attacks any other target, they must convince the spirit they are still trying to exact vengeance or the spell ends prematurely.
Questors of Raggok can sense that the wielder has a relationship to the Passion and will seek them out. They may try to recruit the wielder to help them with various missions, or they may confide in the wielder. If the wielder breaks the Questor’s confidence, the spirit abandons the wielder. Questors of Raggok can sense the betrayal and will be inclined to seek vengeance on behalf of their fellow Questor.
Detecting the Curse requires an appropriate test against Bitterroot’s Mystic Defense. Nethermancer or Weaponsmith half-magic, Astral Sight, or certain Knowledge Skills would work. Knowing the exact nature of the curse requires an extra success.
Bitterroot is a vicious-looking broadsword of black metal. Its blade splits into multiple barbed forks. It doesn’t look like it should have good balance, but it cuts through the air effortlessly. Furthermore, maintenance of the blade should be a nightmare, but it takes and keeps an edge exceedingly well. It does have a magical pattern, but it isn’t a thread item.
Mechanics
Mystic Defense
Bitterroot’s Mystic Defense is 12.
Staging
Bitterroot does +3 damage for each extra success on attacks, rather than +2.
Vicious Strike (Special Maneuver, Wielder, Melee Weapons)
The wielder can spend all of the extra successes on an attack to cause an automatic wound. This is in addition to the weapon's regular damage, and doesn't require that the attack actually causes damage, i.e. gets through the armor.
GM Secrets
Bitterroot is cursed by Raggok. The first time a new owner uses the weapon in combat, it summons a spirit of vengeance to inhabit the blade. The GM may make stats for the spirit if desired. The spirit can communicate telepathically with whoever is touching the sword, and will encourage the wielder to seek vengeance for slights both serious and inconsequential. It is not very concerned with situations where the wielder is attacked in combat. Only very grievous or humiliating wounds would arouse the spirit.
If the wielder acts on the spirit’s suggestion of vengeance, the Spirit casts a spell with the same mechanical effects as Mark of the Boar (Adepts Way p.319) on the wielder, cast at a Circle equal to the wielder's highest Discipline, or 2 if used by a non-adept.. If the wielder decides not to kill the offender for any reason, the spell ends prematurely. If the wielder attacks any other target, they must convince the spirit they are still trying to exact vengeance or the spell ends prematurely.
Questors of Raggok can sense that the wielder has a relationship to the Passion and will seek them out. They may try to recruit the wielder to help them with various missions, or they may confide in the wielder. If the wielder breaks the Questor’s confidence, the spirit abandons the wielder. Questors of Raggok can sense the betrayal and will be inclined to seek vengeance on behalf of their fellow Questor.
Detecting the Curse requires an appropriate test against Bitterroot’s Mystic Defense. Nethermancer or Weaponsmith half-magic, Astral Sight, or certain Knowledge Skills would work. Knowing the exact nature of the curse requires an extra success.