Spiderlings
Posted: Sun May 10, 2020 4:15 pm
Spiderling
Corrupted Name-giver
Spiderlings are Horror constructs made from windlings. They were first recorded in a windling kaer located near the Blood Wood. One Horror, an academic sort of wormskull, drew inspiration from the elves’ ritual and convinced the windlings that the only way to protect themselves was to bind an animal spirit to their patterns, and to their children’s patterns. The wormskull deliberately pushed them to choose spider beast spirits because the history regarding the invae made the process even more horrific. The tradition is so ingrained that the Horror now only needs to lurk and savor their suffering. All spiderlings are marked by the Horror.
Spiderlings look like uncorrupted windlings for the most part. Their skin appears to be shot through with grey lines, however, and they have patches of short, bristle-like hairs. When they open their mouths to speak, however, their skin stretches painfully as oversized arachnid mouthparts protrude from their lips, including fangs and pedipalps. They speak with a grating, chittering noise. Their language can be learned and understood, though not spoken by other Name-Givers. It is basically Windling, just forced through their corrupted physiology. They understand standard Glenwood Windling as well as Spiderling. They feed in the same way that a spider does, by injecting digestive juices and then sucking the resulting nutritious fluid from the body.
They also have a spider’s ability to spin webs. To spin webs, they open their mouths and spinnerets force their way out of their mouths. They use the bristles on their hands to manipulate the webs. Like a spider, they can create a variety of sticky and non-sticky threads. Their sensitive hairs can detect even the slightest vibration on any web they are touching. They use their webs to create traps, triplines, barriers, and even nests.
They can follow disciplines and do so at a somewhat higher rate than Windlings. There are Archers, Scouts, Warriors, and Weaponsmiths in their village, though they are mostly low circle because they have limited ability to train and adventure. The Village Elder, Named *unpronounceable*, has been raised using the Horror’s Unnatural Life. He is a 6th Circle Weaponsmith. He is working with the Horror to find ways to spread the ritual to other villages.
Spiderling Villager
Challenge:
DEX: 6 Initiative: 6 Unconsciousness: 20
STR: 4 Physical Defense: 10 Death Rating: 25
TOU: 5 Mystic Defense: 8 Wound Threshold: 7
PER: 6 Social Defense: 7 Knockdown: 5
WIL: 5 Physical Armor: 2 Recovery Tests: 2
CHA: 5 Mystic Armor: 2 Karma: x6
Movement: 6/16
Actions: 1; Windling Bow (Attack 9, Damage 7, Range 25/48); Bite (Unarmed Attack 9, Damage 7, on any damage, inject poison equivalent to Padendra, p 177 in the GMG);
Special Powers:
Astral Sight
As the Windling Ability
Awareness (Rank 3)
Flight
As the Windling Ability
Stealthy Stride (Rank 3)
Web
The Spiderling web looks like normal spiderwebs at a casual glance, though it can be much bigger. A Creature Lore or appropriate skill test TN (9) will reveal that they are not from a natural beast. Spiderlings can create 3 yards of a thread per round or a 3 yards square barrier per minute. The Spiderling’s threads cannot be thrown or launched.
Non-sticky Barrier. Death Rating 20, Physical armor 7. Against blunt weapons, Physical Armor 12.
Non-sticky Rope. Death Rating 10, Physical armor 7. Against blunt weapons, Physical Armor 12. Weight capacity is about 1000 lbs.
Sticky Rope. Detection TN: 12. Disarm: NA. Initiative: 8. Trigger: Touching. Effect: Entangling TN 10. If the web is attacked by any physical weapon, it becomes stuck unless the attack gets an extra success. Death Rating 10, Physical armor 7. Against blunt weapons, Physical Armor 12. Weight capacity is about 1000 lbs.
Sticky Web Barrier trap. Detection TN: 12. Disarm: NA. Initiative: 20. Trigger: Touching. Effect: Entangling TN 10. Every failed attempt to break free increases the TN by 2. If the web is attacked by any physical weapon, it becomes stuck unless the attack gets an extra success. Death Rating 20, Physical armor 7. Against blunt weapons, Physical Armor 12.
Sensory Strand. Sensory strands are difficult to spot (TN 12). They can connect any other type of web or be laid out on their own. Any Spiderling touching a Sensory Strand can make an Awareness test to know the location, number, and size of any creaturre touching any web connected to the sensory strand. They can also communicate to any other Spiderling touching any sensory strand connected to the network by vibrating the strand in a pattern, sort of like Morse code. Every web in their village is connected with sensory strands.
Corrupted Name-giver
Spiderlings are Horror constructs made from windlings. They were first recorded in a windling kaer located near the Blood Wood. One Horror, an academic sort of wormskull, drew inspiration from the elves’ ritual and convinced the windlings that the only way to protect themselves was to bind an animal spirit to their patterns, and to their children’s patterns. The wormskull deliberately pushed them to choose spider beast spirits because the history regarding the invae made the process even more horrific. The tradition is so ingrained that the Horror now only needs to lurk and savor their suffering. All spiderlings are marked by the Horror.
Spiderlings look like uncorrupted windlings for the most part. Their skin appears to be shot through with grey lines, however, and they have patches of short, bristle-like hairs. When they open their mouths to speak, however, their skin stretches painfully as oversized arachnid mouthparts protrude from their lips, including fangs and pedipalps. They speak with a grating, chittering noise. Their language can be learned and understood, though not spoken by other Name-Givers. It is basically Windling, just forced through their corrupted physiology. They understand standard Glenwood Windling as well as Spiderling. They feed in the same way that a spider does, by injecting digestive juices and then sucking the resulting nutritious fluid from the body.
They also have a spider’s ability to spin webs. To spin webs, they open their mouths and spinnerets force their way out of their mouths. They use the bristles on their hands to manipulate the webs. Like a spider, they can create a variety of sticky and non-sticky threads. Their sensitive hairs can detect even the slightest vibration on any web they are touching. They use their webs to create traps, triplines, barriers, and even nests.
They can follow disciplines and do so at a somewhat higher rate than Windlings. There are Archers, Scouts, Warriors, and Weaponsmiths in their village, though they are mostly low circle because they have limited ability to train and adventure. The Village Elder, Named *unpronounceable*, has been raised using the Horror’s Unnatural Life. He is a 6th Circle Weaponsmith. He is working with the Horror to find ways to spread the ritual to other villages.
Spiderling Villager
Challenge:
DEX: 6 Initiative: 6 Unconsciousness: 20
STR: 4 Physical Defense: 10 Death Rating: 25
TOU: 5 Mystic Defense: 8 Wound Threshold: 7
PER: 6 Social Defense: 7 Knockdown: 5
WIL: 5 Physical Armor: 2 Recovery Tests: 2
CHA: 5 Mystic Armor: 2 Karma: x6
Movement: 6/16
Actions: 1; Windling Bow (Attack 9, Damage 7, Range 25/48); Bite (Unarmed Attack 9, Damage 7, on any damage, inject poison equivalent to Padendra, p 177 in the GMG);
Special Powers:
Astral Sight
As the Windling Ability
Awareness (Rank 3)
Flight
As the Windling Ability
Stealthy Stride (Rank 3)
Web
The Spiderling web looks like normal spiderwebs at a casual glance, though it can be much bigger. A Creature Lore or appropriate skill test TN (9) will reveal that they are not from a natural beast. Spiderlings can create 3 yards of a thread per round or a 3 yards square barrier per minute. The Spiderling’s threads cannot be thrown or launched.
Non-sticky Barrier. Death Rating 20, Physical armor 7. Against blunt weapons, Physical Armor 12.
Non-sticky Rope. Death Rating 10, Physical armor 7. Against blunt weapons, Physical Armor 12. Weight capacity is about 1000 lbs.
Sticky Rope. Detection TN: 12. Disarm: NA. Initiative: 8. Trigger: Touching. Effect: Entangling TN 10. If the web is attacked by any physical weapon, it becomes stuck unless the attack gets an extra success. Death Rating 10, Physical armor 7. Against blunt weapons, Physical Armor 12. Weight capacity is about 1000 lbs.
Sticky Web Barrier trap. Detection TN: 12. Disarm: NA. Initiative: 20. Trigger: Touching. Effect: Entangling TN 10. Every failed attempt to break free increases the TN by 2. If the web is attacked by any physical weapon, it becomes stuck unless the attack gets an extra success. Death Rating 20, Physical armor 7. Against blunt weapons, Physical Armor 12.
Sensory Strand. Sensory strands are difficult to spot (TN 12). They can connect any other type of web or be laid out on their own. Any Spiderling touching a Sensory Strand can make an Awareness test to know the location, number, and size of any creaturre touching any web connected to the sensory strand. They can also communicate to any other Spiderling touching any sensory strand connected to the network by vibrating the strand in a pattern, sort of like Morse code. Every web in their village is connected with sensory strands.