[Horror Construct] Maggot Mask
Posted: Sat Feb 18, 2017 5:17 pm
I'm very slowly writing an adventure which features this guy, but I don't know when I'll get it done enough to showcase the Maggot Mask. That said, I like the idea and wanted to put it out there for general review and consumption.
So, any players reading, please stop here, as your GM may use this or an adaptation of it to throw against you.
I expect it to be a challenge for 4 Circle 1 (maybe 2) Adepts, but I could use help with balancing. You'll note some things don't have mechanics yet (like implanting the Toxic Blight).
Maggot Mask
The Maggot Mask is a writhing mass of maggots and rotten flesh about the size of a loaf of bread. The underside of a Maggot Mask looks like a grinning face, with rotting eyes and sharp teeth. This Horror Construct is created through poisoned food and water supplies that have been ingested by Namegivers. It develops in their stomachs anywhere from 1 day to 1 month before emerging, vomited out of the infected person's mouth. Victims often have mild illness symptoms, such as coughing, lack of appetite, nausea, and weakness.
The poison that causes Maggot Masks to develop induces the same symptoms in most people. Only a "lucky" few actually have one form inside them. When ready to emerge, the Maggot Mask induces the victim to vomit. The afflicted are often ostracized or killed as people wrongly assume they are Horror Marked. Once emerged, the Maggot Mask seeks a new victim to attach to. It rapidly scurries with pseudo-pods and uses four barbed tentacles hidden in its body to grapple its target's head. It will then cover their face and inject a paralytic and pain-inducing toxin into their nose and mouth. This attack is what earned it its name, as its grinning underbelly is exposed and looks like the victim is wearing a mask.
Rarely will one attach to someone that "birthed" a Maggot Mask; even other Maggot Masks avoid them unless no one else is nearby. Additionally, these "mothers" rapidly get well again and are immune to the general effects of the poison, though they may get sick again if another Maggot Mask begins to form inside them. This helps to foster the sense that the victim is Horror Marked.
Powers: Animate Dead, Poison (paralytic, pain), Horror Power - Implant, Ambush, Maneuvers - Face Hugger (2 successes on attack), Pry Loose (Opponent, Close Combat)
Maggot Mask Novice (Second Circle)
Dex 8 Str 3 Tou 3 Per 3 Wil 8 Cha 3
PD 12 MD 12 SD 12 PA 0 MA 4
Initiative 8 Uncon 20 DR 23 WT 5
Knockdown - immune
Recovery Tests 2
Movement 16
Actions: 2, Tentacles x4 10(15)
Once attached, its first action is to implant a Toxic Blight. Attempts to remove a Maggot Mask often cause the victim greater pain or kills them, though within a day the Toxic Blight will emerge anyway, killing them outright, assuming they have not already died from having their insides devoured.
A Maggot Mask will not willingly detach from a victim until the victim has died, either from a Toxic Blight or succumbing to the Maggot Mask's feeding. Tendrils of flesh enter the nose and mouth, burrowing into the brain. Should the person die while a Maggot Mask is still attached or from someone attempting to remove the Maggot Mask, it is possible that they will shortly rise again as either a ghoul or cadaverman.
If anyone stops eating or drinking poisoned supplies while a Maggot Mask is forming, they will continue to be sick until vomiting the construct. This is how they spread to new areas, as people flee the original sickened region. All others will get better within a week after they stop eating the poisoned food supply.
So, any players reading, please stop here, as your GM may use this or an adaptation of it to throw against you.
I expect it to be a challenge for 4 Circle 1 (maybe 2) Adepts, but I could use help with balancing. You'll note some things don't have mechanics yet (like implanting the Toxic Blight).
Maggot Mask
The Maggot Mask is a writhing mass of maggots and rotten flesh about the size of a loaf of bread. The underside of a Maggot Mask looks like a grinning face, with rotting eyes and sharp teeth. This Horror Construct is created through poisoned food and water supplies that have been ingested by Namegivers. It develops in their stomachs anywhere from 1 day to 1 month before emerging, vomited out of the infected person's mouth. Victims often have mild illness symptoms, such as coughing, lack of appetite, nausea, and weakness.
The poison that causes Maggot Masks to develop induces the same symptoms in most people. Only a "lucky" few actually have one form inside them. When ready to emerge, the Maggot Mask induces the victim to vomit. The afflicted are often ostracized or killed as people wrongly assume they are Horror Marked. Once emerged, the Maggot Mask seeks a new victim to attach to. It rapidly scurries with pseudo-pods and uses four barbed tentacles hidden in its body to grapple its target's head. It will then cover their face and inject a paralytic and pain-inducing toxin into their nose and mouth. This attack is what earned it its name, as its grinning underbelly is exposed and looks like the victim is wearing a mask.
Rarely will one attach to someone that "birthed" a Maggot Mask; even other Maggot Masks avoid them unless no one else is nearby. Additionally, these "mothers" rapidly get well again and are immune to the general effects of the poison, though they may get sick again if another Maggot Mask begins to form inside them. This helps to foster the sense that the victim is Horror Marked.
Powers: Animate Dead, Poison (paralytic, pain), Horror Power - Implant, Ambush, Maneuvers - Face Hugger (2 successes on attack), Pry Loose (Opponent, Close Combat)
Maggot Mask Novice (Second Circle)
Dex 8 Str 3 Tou 3 Per 3 Wil 8 Cha 3
PD 12 MD 12 SD 12 PA 0 MA 4
Initiative 8 Uncon 20 DR 23 WT 5
Knockdown - immune
Recovery Tests 2
Movement 16
Actions: 2, Tentacles x4 10(15)
Once attached, its first action is to implant a Toxic Blight. Attempts to remove a Maggot Mask often cause the victim greater pain or kills them, though within a day the Toxic Blight will emerge anyway, killing them outright, assuming they have not already died from having their insides devoured.
A Maggot Mask will not willingly detach from a victim until the victim has died, either from a Toxic Blight or succumbing to the Maggot Mask's feeding. Tendrils of flesh enter the nose and mouth, burrowing into the brain. Should the person die while a Maggot Mask is still attached or from someone attempting to remove the Maggot Mask, it is possible that they will shortly rise again as either a ghoul or cadaverman.
If anyone stops eating or drinking poisoned supplies while a Maggot Mask is forming, they will continue to be sick until vomiting the construct. This is how they spread to new areas, as people flee the original sickened region. All others will get better within a week after they stop eating the poisoned food supply.