Social interactions
Posted: Tue Sep 11, 2018 12:54 am
New at GM'ing here and I'm having difficulties balancing social interactions in game.
My group are all new at Earthdawn but still managed to build (independently from one another) a team that is very powerful 'socially'. Stuck between stuff like Bedazzling Display of Logical Analysis, First Impression, Winning Smile and Seduction/Flirting I'm finding myself hard pressed to find ways to prevent the group from just smooth talking their way in/out of everything.
They are barely second Circle but I already had to deal with roll of 40+ at critical moments (for example they managed to get inside Hanto fully armed and armored and are dancing around Moltaa and Kwam in Infected). And that's not just the rolls, the roleplay arguments they make are solid so I cannot default them there.
I know that as a GM I can just decide that 'no', did they not convince this or that guy but this is not sustainable nor fair for the players.
I could use some suggestions (other than making all NPC 'hostile' from the beginning to prevent most talents to improve impression) on how to deal fairly with a perfect storm of 'golden tongue' players.
Thank you.
My group are all new at Earthdawn but still managed to build (independently from one another) a team that is very powerful 'socially'. Stuck between stuff like Bedazzling Display of Logical Analysis, First Impression, Winning Smile and Seduction/Flirting I'm finding myself hard pressed to find ways to prevent the group from just smooth talking their way in/out of everything.
They are barely second Circle but I already had to deal with roll of 40+ at critical moments (for example they managed to get inside Hanto fully armed and armored and are dancing around Moltaa and Kwam in Infected). And that's not just the rolls, the roleplay arguments they make are solid so I cannot default them there.
I know that as a GM I can just decide that 'no', did they not convince this or that guy but this is not sustainable nor fair for the players.
I could use some suggestions (other than making all NPC 'hostile' from the beginning to prevent most talents to improve impression) on how to deal fairly with a perfect storm of 'golden tongue' players.
Thank you.