One spell to end all healing
Posted: Thu Dec 29, 2016 11:25 pm
There is one Elementalist spell called Grove renewal (PG p.282), which I'm concerned about. If I'm reading it's description correctly it can replace all other healing in your games. And it can do it as soon as circle 5.
How is that possible? Let’s take a look at healing capacity of standard adept of 5th circle.
With 15 TOU he can do recovery test with step 6.
Additionally he can use booster potion which will give him +8 bonus. So step 14 = 14 points of healing on average (- wounds penalty).
Now let’s look at Grove renewal:
It works for rank + 5 rounds and additional 2 rounds for each success on spellcasting test, so about 12 rounds. Heals one point per rounds. So 12 rounds = 12 points of healing, without healing aids (which obviously costs silver), and without taking wounds into account. Not bad!
But, that’s not all. The spell allows threads, each adds one target. So from one recovery test three characters are healed for 12 hp = 36 hp.
Also Elementalist at 5th circle can add another target for point of karma. Four targets = 48 hp. And that's without even trying to optimize this effect, by use of group pattern for spellcasting talent (another 7 hp per character on average, so 76 overall).
Even, by using all possible healing aids you can only get as high with recovery test step as 36 plus karma, that's 40 (- wounds) on average. And that costs you 350 silver for each test (TOU+booster potion+healing potion+heat food+air mattress 6+8+8+8+6=36). Oh yeah and that’s only true for morning test, every other will be just 30, without the mattress.
Am I missing something or it is supposed to work like that? In current state Grove renewal is only offcombat healing that matters from 5th Circle onward.
How is that possible? Let’s take a look at healing capacity of standard adept of 5th circle.
With 15 TOU he can do recovery test with step 6.
Additionally he can use booster potion which will give him +8 bonus. So step 14 = 14 points of healing on average (- wounds penalty).
Now let’s look at Grove renewal:
It works for rank + 5 rounds and additional 2 rounds for each success on spellcasting test, so about 12 rounds. Heals one point per rounds. So 12 rounds = 12 points of healing, without healing aids (which obviously costs silver), and without taking wounds into account. Not bad!
But, that’s not all. The spell allows threads, each adds one target. So from one recovery test three characters are healed for 12 hp = 36 hp.
Also Elementalist at 5th circle can add another target for point of karma. Four targets = 48 hp. And that's without even trying to optimize this effect, by use of group pattern for spellcasting talent (another 7 hp per character on average, so 76 overall).
Even, by using all possible healing aids you can only get as high with recovery test step as 36 plus karma, that's 40 (- wounds) on average. And that costs you 350 silver for each test (TOU+booster potion+healing potion+heat food+air mattress 6+8+8+8+6=36). Oh yeah and that’s only true for morning test, every other will be just 30, without the mattress.
Am I missing something or it is supposed to work like that? In current state Grove renewal is only offcombat healing that matters from 5th Circle onward.