The same is true e.g. for the Elementalist Talent Options. Using Navigation as a Journeyman Option is not as strong as Cold Purify or something. Navigation is identical for Talent or Skill use. You can just raise it way faster. Though you rarely need Navigation Ranks of 8+ if you read through the suggested difficulty numbers. So it is usually way more advantageous if you spend those weeks for learning a skill and chose a Talent that grants you abilities that normal skills cannot instead of skipping those few weeks of adventuring time. Burning your hard earned Legend Points for a Talent you just usually do not receive any "worthwhile" benefit for after a certain rank is just a flaw in design.
To me, this whole topic here reads like the dev's did lose faith in the efficiency of a Talent like Claw Frenzy. Why should I not use "just" four attacks? Or maybe four? The answers here read like everyone in playtesting automatically chose to call for twelve attacks


Another problem like this is the Seventh Circle Discipline Talent of Down Strike. Since your Beastmaster is rarely riding a beast all the time or is rarely a Troll or Obsidiman (at least based on the game world design), you always have to throw in a Great Leap or something Talent, effectively making it flat out a 2 Point of Strain cost Talent for you to use. So you either need an Elementalist to always grant you Metal Wings or stuff, or you have to live with being forced to eat "free" Strain like hell to just jump up and down like a maniac. I House Ruled to switch Down Strike with Iron Constitution for my Beastmasters.
The fact that the Companion does not include a single spell description for the Spellcasting Disciplines leaves the impression, that the book / design progress for Warden/Master Tier is unfinished and has been published prematurely. Thus it seems that playing as warden+ Adepts will demand a lot of House Rules to include stuff from older editions or you will not really be able to play Spellcasters. Therefore, I suggest to speak with your GM to see if Momentum Attack is a suitable Talent for your Beastmaster in the campaign he is telling, or if you take something more generic for it, e.g. from within the Warden Talent Options Pool.
I really hope that this Part of the Rules will be expanded and rounded up soon so we can explore the High End content of our beloved Game

Lots of stuff to do in Barsaive
