Player: Dvarim
Rumor:
Once upon a time, there was a Kaer named Bamor. A party of novice Adepts went there and found packs of cadaver men and ghouls. "Well that ain't right," they thought to themselves, and left, intending to come back when they were more powerful. Some time later, a party of Adepts came to Kaer Bamor, and slew the cadaver men and the ghouls and also some stone men and encountered a Despairthought who got away. "Well, that ain't right," they opined, and left, intending to come back when they were more powerful. Months after that, a party of Adepts came to Kaer Bamor and defeated the Despairthought and found the name of the true Horror responsible for all the terrible things. The Horror laughed at them. "Well, that ain't right," they mused, and left, intending to find the Horror when they were more powerful.
Well, now we're all more powerful. And Dvarim has discovered that the HHIC (Head Horror in Charge) is a Greater Wormskull that haunts a ruin in the Badlands, venturing out when it wishes to sow terror across Barsaive. "Well, that ain't right," says Dvarim. And so he's gathering his friends, some of the most powerful Adepts in Barsaive, to go deal with this nonsense once and for all.
Location: The Badlands.
Circle: 13 Medium
Reward: Living your best version of 'hero walks out of an explosion in slow motion'.
Benefit: An end to the Horror that has plagued Barsaive for so long.
Notable NPCs: The Greater Wormskull, which was named something like Ax'gilzigzixag or something if I recall.
NOTE: Legendary Adventure
Rumor (13M): Tying up Loose Ends
Moderator:etherial
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Post by bronzemountain » Mon Feb 08, 2021 10:49 pm
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