Name of item: Belt of the Nightflyer
Current tier of item: Journeyman
Points spent on upgrade: 10
Requested new power: No request
Character Name: Dvarim Bolg
Belt of the Nightflyer
Maximum Threads: 2
Mystic Defense: 14
Legend Point Cost: Warden
A heavy belt with a black buckle on which a krillworm is portrayed in golden crystals.
Thread Rank One
Key Knowledge: The owner must learn the belt’s Name.
Effect: The wearer gains +1 to their Physical Armor.
Thread Rank Two
Effect: The wearer gains +1 rank to Command Nightflyer.
Thread Rank Three
Key Knowledge: The owner must learn who created the belt. [Faux]
Effect: The wearer gains +1 to their Mystic Armor.
Thread Rank Four
Effect: The wearer gains +1 rank to Great Leap.
Thread Rank Five
Key Knowledge: The owner must learn the Name of the belt’s first owner. [Bru Swain]
Effect: The wearer gains +2 to their Physical Armor.
Thread Rank Six
Effect: The wearer gains the Cloak of the Nightflyer ability. As a Standard action for 4 Strain, the wearer can turn into any nightflyer for Thread Rank +10 minutes. Clothing and equipment worn by the wearer is transformed and reappears when the spell ends.
While in the nightflyer form, the wearer can use all the creature’s normal abilities, including flight and enhanced senses. They cannot speak or cast spells, but can use talents and abilities requiring only thought or eye contact. The wearer is vulnerable to the Command Nightflyer talent and can end the transformation anytime as a Standard action.
Thread Rank Seven
Key Knowledge: The owner must learn where the belt was enchanted. [Twilight Tower]
Deed: The owner must travel to the location where the belt was enchanted, capture a krilworm, and sacrifice it on the very same altar just as the sun passes below the horizon.
Effect: As a Simple action for 4 Strain, the wearer can summon a cloud of ethereal darkness in a 4-yard radius around them until the end of the next round. The darkness extinguishes all light, causing those within the area of effect to suffer a Full Darkness penalty to sight-based Action tests. Ordinary light does not penetrate it. Those with knowledge of Nethermancy are unaffected and can see normally. The wearer is considered to possess this knowledge while wearing the belt.
Thread Rank Eight
Effect: The wearer can spend additional Karma Points on Action tests while in darkness. The first Karma Point spent with this effect each round costs 1 Strain and each subsequent Karma Point costs 1 additional Strain. For example, the third Karma Point spent with this effect in a round costs 3 Strain, for 6 Strain total.