Thread Items

Moderator:etherial

Very Useful Gloves
Posts:117
Joined:Sat Jul 25, 2020 8:30 am
Godot's Crossbow (Taras)

Post by Very Useful Gloves » Sat Nov 21, 2020 4:32 pm

Character Name: Taras
Spoiler:
Points spent on item tier (10/20/30): 10
Points spent on item choice (0-8): 8

If 6 or 8 points spent on item choice, select exact base item: Medium (Heavy?) Crossbow
If 8 points spent on item choice, select 1 requested power: Bonuses vs. Targets who have already acted (Not particular about what those bonuses are, just that it's a crossbow that rewards patience, as Taras will be combining Scout with Gauntlet.)
The Very Useful Gloves wonder how long you've waited for this crossbow. Are you still waiting now?

Godot’s Crossbow

Maximum Threads: 2
Mystic Defense: 12
Legend Point Cost: Journeyman

This crossbow appears as a standard issue for some long-forgotten military or mercenary unit, though it appears it was never used. Always waiting to be fired.

Thread Rank One
Key Knowledge
: The owner must learn the crossbow’s Name.
Effect: The crossbow is Damage Step 6.

Thread Rank Two
Effect
: The wielder gains +1 to Attack tests with the crossbow.

Thread Rank Three
Key Knowledge
: The owner must learn the unit the crossbow is associated with. [Lucky Pozzo’s Boys]
Effect: The crossbow is Damage Step 7.

Thread Rank Four
Effect
: The wielder gains +2 to Attack tests with the crossbow.

Thread Rank Five
Key Knowledge
: The owner must learn the first owner’s fate. [Died fighting an estragon Named Vlad.]
Effect: The wielder gains the Godot’s Crossbow ability. As a Simple action for 1 Strain, the wielder’s bolts fired from the crossbow seem to travel lazily, without any hurry to their target. An opponent who has already performed a Standard action struck by a bolt suffers a similar malaise and suffers a -2 penalty to their next Initiative test.

Thread Rank Six
Effect
: The slowness inflicted by Godot’s Crossbow intensifies and targets affected by the Initiative penalty also suffer a -2 penalty to their Physical Defense until the end of the next round.

User avatar
etherial
Posts:964
Joined:Sun Nov 27, 2016 11:04 pm
Location:Berlin, Massachusetts
Contact:

Re: Cold Calculations (Juniper)

Post by etherial » Sat Jan 30, 2021 12:12 am

Character Name: Daldorer
Spoiler:
Character Name: Daldorer
Character forum thread link: http://fasagames.com/forum/viewtopic.php?f=56&t=1583
Points spent on item tier (10/20/30): 20
Points spent on random upgrade chance (0-8): 0
Points spent on item choice (0-8): 8
If 6 or 8 points spent on item choice, select exact base item: Helmet
If 8 points spent on item choice, select 1 requested power: +2 Toughness

Total TIPs spent: 28
The Very Useful Gloves wonders if this was taken out of a flower bed.

Thriving Stag
Maximum Threads: 1
Mystic Defense: 16
Legend Point Cost: Master

This bronze helmet is of a curious design. It resembles a Corinthian helmet with massive antlers affixed to it and extending out. Swirling, circular glyphs are etched into the surface with a tidy row of runes carved along the edge. These runes are most prominent along the nasal and cheeks. The helmet’s metal has a warm patina of use and a faint green sheen when the light strikes it just right.

When a thread is attached, the helmet adjusts to fit the wearer, including allowing for a troll's horns along with the antlers. An aventail of morning glory vines begins growing from the helmet, extending in length as the wearer’s thread rank increases.

Thread Rank One
Key Knowledge: The owner must learn the helmet’s Name.
Effect: The wearer gains +1 to their Physical Armor.

Thread Rank Two
Effect: The wearer gains +1 rank to Wood Skin. When the wearer activates Wood Skin, the trailing flowers wind around the wearer and appear as part of the appearance.

Thread Rank Three
Key Knowledge: The owner must learn the meaning of the glyphs etched into the helmet.
Effect: The wearer gains +1 to their Mystic Armor.

Thread Rank Four
Effect: The wearer gains +2 ranks to Wood Skin.

Thread Rank Five
Key Knowledge: The owner must learn the runes carved into the helmet.
Effect: The wearer gains +1 Recovery Test per day.

Thread Rank Six
Effect: The wearer gains +2 to their Toughness Value.

Thread Rank Seven
Key Knowledge: The owner must learn where the flower cutting used for the helmet originated.
Deed: The owner must visit this site and gather additional flower cuttings to incorporate into the helmet.
Effect: When the wearer uses Wood Skin, the vines grow into the wearer’s skin and the flowers are pink variegated. All tests the wearer makes to heal damage gain a +2 bonus if their Wood Skin is active.

Thread Rank Eight
Effect: The wearer gains +2 ranks to Lifesight.

Thread Rank Nine
Key Knowledge: The owner must learn the stag’s Name whose antlers adorn the helmet.
Deed: The owner must find one of that stag’s legendary offspring and earn their antlers to replace on the helmet.
Effect: The wearer gains the Thriving Stag ability. As a Simple action for 1 Strain when their Wood Skin is active, the wearer’s eyes glow green within the helmet as the flowers and vines become animated. They make a Lifesight test (the cost pays for the Lifesight cost) against a target’s Mystic Defense. If successful, they can more effectively see the target’s energy moving through their body, giving them a +2 bonus to their next Action test against the target and an associated Effect test (including Damage, Effect from a spell, or Recovery test caused by the Action test).

Thread Rank Ten
Effect: The wearer gains +4 ranks to Lifesight.

Very Useful Gloves
Posts:117
Joined:Sat Jul 25, 2020 8:30 am

The South Wind (R'edtarian)

Post by Very Useful Gloves » Mon Feb 01, 2021 3:59 pm

Character Name: R’edtarian
Spoiler:
Points spent on item tier (10/20/30): 10
Points spent on item choice (0-8): 8

If 6 or 8 points spent on item choice, select exact base item: Crystal Ringlet
If 8 points spent on item choice, select 1 requested power: Air Dance bonuses

Total TIPs spent: 18
The South Wind

Maximum Threads: 2
Mystic Defense: 12
Legend Point Cost: Journeyman

This crystal ringlet armor is crafted from rose colored crystal with a faint inner glow and hint of opalescence. Select rings are carved with intricate, stylized runes that give it the appearance of a flame as light strikes the surface. The armor is always warm to the touch and resizes automatically to the wearer when a thread is attached.

Thread Rank One
Key Knowledge:
The owner must learn the item’s Name.
Effect: The armor is Physical Armor 5.

Thread Rank Two
Effect:
The armor is Mystic Armor 5.

Thread Rank Three
Key Knowledge:

Effect: The wearer gains The South Wind ability. As a Free action for 1 Strain, the runes on the armor ignite, causing the wearer to appear wreathed in a corona of flame. If the wearer is using the Aggressive Attack combat option, they gain +2 ranks to Air Dance..

Thread Rank Four
Effect:
The armor is Initiative penalty 1.

Thread Rank Five
Key Knowledge:
The owner must learn where the armor was made.
Effect: When the wearer uses The South Wind, they are surrounded by a swirling current of dry, hot air and gain +2 to close combat Attack tests against opponents with lower Initiative results..

Thread Rank Six
Effect:
When the wearer uses The South Wind, they can surround their weapon with blistering superheated air. For 1 Strain, they can spend an Karma Point on a close combat Damage test against an opponent with a lower Initiative result and the attack gains the fire keyword..

Very Useful Gloves
Posts:117
Joined:Sat Jul 25, 2020 8:30 am

Outlaw's Pride (Norg)

Post by Very Useful Gloves » Mon Feb 01, 2021 4:00 pm

Character Name: Norg
Spoiler:
Points spent on item tier (10/20/30): 10
Points spent on random upgrade chance (0-8): 0
Points spent on item choice (0-8): 8

If 6 or 8 points spent on item choice, select exact base item: a tricorn hat suitable for a sky pirate captain (especially one that has horns)
If 8 points spent on item choice, select 1 requested power: +2 cha

Total TIPs spent: 18
Outlaw’s Pride

Maximum Threads: 2
Mystic Defense: 14
Legend Point Cost: Warden

This brown leather tricorn hat is trimmed and lined with black felt. It’s the sort of hat that immediately makes you a pirate captain, even if you are in no way a pirate captain. If your dog wore this hat, you would call her Cap’n and volunteer to crew her airship. This hat absolutely does not have horns. Except sometimes, in the corner of your eye, when you’re not looking directly at it, it does.

Thread Rank One
Key Knowledge:
The owner must learn the item’s Name (Outlaw’s Pride).
Effect: The wearer gains +1 to Social Defense.

Thread Rank Two
Effect:
The wearer gains the Outlaw Solidarity power. As a simple action, the wearer can spend 1 Strain to gain +3 to Streetwise when dealing specifically with outlaws: Brigands, Raiders, Pirates, etc. This bonus does not apply to finding burglars, grifters, brothels, drugs, fences, etc.

Thread Rank Three
Key Knowledge:
The owner must learn the Name of the item’s first wearer (Khlaris Keen-Eye)
Effect: The wearer gains +2 to Social Defense.

Thread Rank Four
Effect:
The wearer gains +1 rank of Resist Taunt.

Thread Rank Five
Key Knowledge:
The owner must learn the location of Khlaris Keen-Eyes hideout.
Deed: The owner must travel to Khlaris Keen-Eye’s hideout and plant a flag of ownership.
Effect: The wearer gains the Oh No You Didn’t special maneuver. Enemies who try to taunt or intimidate the wearer often find their confidence shattered.
Oh no you didn’t! (Wearer, Resist Taunt): The wearer can spend additional successes on a Resist Taunt test to reduce the triggering enemy’s Social Defense by -1 per success till the end of next round.

Thread Rank Six
Effect:
The wearer gains +2 Charisma.

Thread Rank Seven
Key Knowledge:
The owner must learn who killed Khlaris Keen-Eye.
Effect: The wearer gains +2 ranks of Resist Taunt.

Thread Rank Eight
Effect:
The wearer gains +3 ranks of Resist Taunt and +3 Social Defense.

Very Useful Gloves
Posts:117
Joined:Sat Jul 25, 2020 8:30 am

Flying Hussar Cape (Elisen)

Post by Very Useful Gloves » Wed Feb 03, 2021 8:27 pm

Character Name: Elisen
Spoiler:
Points spent on item tier (10/20/30): 10
Points spent on random upgrade chance (0-8): 0
Points spent on item choice (0-8): 8

If 6 or 8 points spent on item choice, select exact base item: Cape or similar, ideally that can work for a windling
If 8 points spent on item choice, select 1 requested power: 3 ranks of Gliding Stride

It would be awesome if the "cape" aesthetically went with Death Flies on Sparkly Wings and Falling Star Shower

Total TIPs spent: 18
Flying Hussar’s Cape

Maximum Threads: 2
Mystic Defense: 12
Legend Point Cost: Journeyman

This jaunty half-cape is meant to be worn over one shoulder and is significantly better at providing decoration than protection. It is also gold lamé. It shines. It shimmers. It gleams. It glows. It most certainly flaps and flows most enchantingly during high speed maneuvers. It is also emblazoned with a green dragonfly sigil.

Thread Rank One
Key Knowledge:
The owner must learn who first wore the cape.
Effect: The cape can be made to glow as if it were a medium Light Quartz. The wearer can turn this effect on and off as a Free action (though only once per round).

Thread Rank Two
Effect:
The wearer gains +1 to Initiative.

Thread Rank Three
Key Knowledge:
The owner must learn what military company commissioned these capes (The 2nd Northern Gossamer Hussars).
Effect: The wearer gains +1 Rank of Trick Riding.

Thread Rank Four
Effect:
The wearer gains +2 to Initiative.

Thread Rank Five
Key Knowledge:
The owner must learn who made the cape.
Effect: The wearer gains the Golden Parachute ability. The cape balloons as it catches the air. As a Free action, the wearer may spend 1 strain to gain +3 Ranks of Gliding Stride.

Thread Rank Six
Effect:
The wearer gains +2 Ranks of Trick Riding.

Very Useful Gloves
Posts:117
Joined:Sat Jul 25, 2020 8:30 am

Kaa's Gloves (LaShana)

Post by Very Useful Gloves » Wed Feb 03, 2021 8:28 pm

Character Name: LaShana
Spoiler:
Points spent on item tier (10/20/30): 10 (warden)
Points spent on random upgrade chance (0-8): 0
Points spent on item choice (0-8): 6 (just something useful for my build and I leave myself in the Useful Gloves capable hands

If 6 or 8 points spent on item choice, select exact base item:

Total TIPs spent: 16
Kaa’s Gloves

Maximum Threads: 2
Mystic Defense: 14
Legend Point Cost: Warden

These fingerless Espagra skin gloves seem black as night at first glance. But upon further inspection, they seem to react to the light in subtle ways, revealing hidden hues of violet and blue and green. On the left glove, near the wrist, is embroidered “Trust in me” in Windling. On the right, “Just in me.”

Thread Rank One
Key Knowledge:
The owner must learn the item’s Name (Kaa’s Gloves).
Effect: The owner gains +1 rank to Lock Picking.

Thread Rank Two
Effect:
The owner gains +1 rank to Picking Pockets.

Thread Rank Three
Key Knowledge:
The owner must learn what was first stolen using these gloves (The Haytrish Family Jewels)
Effect: The owner gains +1 rank to False Sight.

Thread Rank Four
Effect:
The owner gains the Close Your Eyes power. As a Simple action, the owner may spend 1 strain when using False Sight to improve Conceal Object or Stealthy Stride. The next successful attack within Thread Rank rounds with the Concealed Object or from Stealthy Stride imposes Partial Blindness on the target until the end of next round.

Thread Rank Five
Key Knowledge:
The owner must learn the most legendary theft associated with these gloves (The Urval Heist)
Effect: The owner gains +2 ranks to False Sight

Thread Rank Six
Effect:
The owner gains +2 ranks to Lock Picking and Picking Pockets.

Thread Rank Seven
Deed:
The owner must conduct a new heist, more legendary than the last.
Effect: The owner gains a +2 bonus to any Charisma-based test to get (or stay) out of trouble.

Thread Rank Eight
Effect:
The owner gains +3 ranks to False Sight, Lock Picking, and Picking Pockets.
Last edited by Very Useful Gloves on Thu Feb 04, 2021 2:58 am, edited 2 times in total.

Very Useful Gloves
Posts:117
Joined:Sat Jul 25, 2020 8:30 am

Root of the World (A'horangi)

Post by Very Useful Gloves » Wed Feb 03, 2021 8:28 pm

A'horangi
Spoiler:
bronzemountain wrote:
Mon Feb 01, 2021 2:12 pm
Character Name: A'horangi

Points spent on item tier (10/20/30): 10 (Journeyman)
Points spent on item choice (0-8): 8

If 6 or 8 points spent on item choice, select exact base item: Wood bracelet (she already has a Fire and a Water bracelet)
If 8 points spent on item choice, select 1 requested power: Grove Renewal

Total TIPs spent: 18
The Very Useful Gloves first noticed this item when it refused to compost.

Root of the World

Maximum Threads: 2
Mystic Defense: 12
Legend Point Cost: Journeyman

What is at first easily dismissed as a simple child’s friendship bracelet remains warm and wet as the earth it was once pulled from. The roots of five different plant species are expertly woven together, their ends almost imperceptibly grafted onto each other making a seamless braided loop with no beginning and no end.

Thread Rank One
Key Knowledge:
The owner must learn the item’s Name.
Effect: The wearer has +1Physical Defense.

Thread Rank Two
Effect:
The wearer has +1 Ranks to Wound Balance.

With a Thread Tied, the bangle becomes loose and supple and easily slips onto any appendage, tightening back up so as to avoid falling off, though it seems to have a preference for ankles.

Though woven bracelets are quite common, they tend not to be Enchanted and therefore durable. A few notable instances stick out in the Great Library of Throal, and an account from the distant Elven land of Shosara caught your eye. This traveler had come to attempt to sway the Elf Queen against the Separation of that land. Neither embraced nor banished, they hung around Barsaive and were present at the founding of Throal some hundred years later. Their bangle was Named Root of the World.


Thread Rank Three
Key Knowledge:
The owner must learn the Name of the item’s Creator.
Effect: For 1 Recovery Test as a Simple Action, the wearer may activate the Draw Strength from the Land ability. For Thread Rank Rounds, the wearer heals 4 damage, reduced by Wounds. Outside of combat, this is reduced to only 1 Damage per Round. While this ability is active, the bangle twists tightly around the wearer and haustorial roots dig into the wearer’s skin.

Thread Rank Four
Effect:
The wearer has +1 Mystic Defense.

Deep in the Great Library of Throal is an ancient tome of portraits known as the “Face Book”, a listing of important Elves from throughout the world. This book was carried by some of the Elves fleeing the Wyrm Wood’s plan to build a wooden kaer to their sojourn in Throal during the Scourge. Listed among these famous Elves was an Elementalist and pioneering Herbalist, Kelia Polestar.

Thread Rank Five
Key Knowledge:
The owner must learn the Names of the plants that make up the bracelet.
Effect: The wearer now has access to the “Resilient in the Storm” ability. When they use an Active Defense, the wearer may spend 1 Success to reduce their Movement to 0 until the end of the turn and reduce the Strain cost of the Ability by 1. This ability roots one foot to the ground, allowing the wearer’s body to whip and recoil like a leaf in the wind.

Thread Rank Six
Effect:
While “Resilient in the Storm ” is active, the wearer may spend 1 Success from an Active Defense or Jump Up Test to grant a +2 bonus to their next test to increase a Defense Rating.

Upon consultation with a local Questor of Jaspree, you are able to trick the root systems into flowering, allowing you to readily identify the plants as Drash, Tonga, Nyin Berry, Merlan, and Guvos Melon.

Very Useful Gloves
Posts:117
Joined:Sat Jul 25, 2020 8:30 am

Rainstone Armband (Barag)

Post by Very Useful Gloves » Wed Feb 03, 2021 8:33 pm

Character Name: Barag
Spoiler:
Points spent on item tier (10/20/30): 10
Points spent on item choice (0-8): 8
If 6 or 8 points spent on item choice, select exact base item: Armband
If 8 points spent on item choice, select 1 requested power: Standard Matrix

Total TIPs spent: 18
Rainstone Armband

Maximum Threads: 2
Mystic Defense: 12
Legend Point Cost: Journeyman

A leather armband meant to be worn around the bicep. It is covered in tiny stones that rustle like rain whenever they move. They’re also very shiny. The armband is edged with beads of malachite and agate.

Thread Rank One
Key Knowledge:
The owner must learn the item’s Name.
Effect: The armband holds a Standard Matrix of rank equal to the Thread rank.

Thread Rank Two
Effect:
The wearer gains +1 to Spellcasting tests.

Thread Rank Three
Key Knowledge:
The owner must learn the name of the item’s creator (Quillia Windwhisper)
Effect: The wearer gains +1 to Thread Weaving tests.

Thread Rank Four
Effect:
The wearer gains +1 rank to Willforce.

Thread Rank Five
Key Knowledge:
The owner must learn where the stones originated (Pebble River, Throal Mountains)
Effect: The wearer gains the Stone Rain maneuver. Their spells are often accompanied by a hail of tiny, distracting pebbles that make unusually soothing sounds.
Stone Rain (Wearer, Spellcasting): The wearer can spend an additional success on a Spellcasting Test and 2 strain per target to cause pebbles to pelt the targets. The targets are Harried until the end of the next round.

Thread Rank Six
Effect:
The wearer gains the Pebble River maneuver. Now there are pebbles underfoot. These make soothing sounds, too.
Pebble River (Wearer, Spellcasting): The wearer can spend 2 additional successes on a Spellcasting test and 2 strain to force the target to make a Knockdown test against the damage received (after armor). Obviously, this can only be done with damaging spells, and only on one target.

Very Useful Gloves
Posts:117
Joined:Sat Jul 25, 2020 8:30 am

Cornerstone and Mosaic (Strata)

Post by Very Useful Gloves » Wed Feb 03, 2021 8:34 pm

Character Name: Strata
Spoiler:
Character Name: Strata, Circle 5 Obsidiman Gauntlet and Brother of Stone Preparatory Novitiate
Points spent on item tier (10/20/30): 10 x 2 (Journeyman)
Points spent on random upgrade chance (0-8): 0
Points spent on item choice (0-8): 8 x 2
If 6 or 8 points spent on item choice, select exact base item: Crystal Plate and Horkla (the netlike headpiece worn by Obsidimen)
If 8 points spent on item choice, select 1 requested power:
The armor and horkla are paired Thread Items, created by the Gannagroth Liferock so that Strata might better serve the Brotherhood of Stone

Total TIPs spent: 36
Cornerstone

Maximum Threads: 2
Mystic Defense: 12
Legend Point Cost: Journeyman

A large set of plate armor seemingly taken from a marble statue. The armor is a heavy slab of black marble, with flecks of gold and crystal running through the veins. It is highly polished and fairly rigid against all movement. Without a thread tied, the armor is unwearable.

Once a thread is tied to the armor, the crystal and gold flecks within the veins begin to glow faintly and seem to move around the marble like blood in a circulatory system. Small designs can be made out along the edges of the breastplate and the shoulder plates. They appear to be an ancient script of obsidiman descent, but are undecipherable.

The thread functions as Crystal Plate with a thread woven.


Thread Rank One
Key Knowledge:
The owner must learn the item’s Name.
Effect: The armor is now Physical Armor 8

Thread Rank Two
Effect:
The armor is now Mystic Armor 8

Thread Rank Three
Key Knowledge:
Must learn where the last wearer of Mosaic perished (Badlands)
Effect: The armor is now Physical Armor 9

Thread Rank Four
Effect:
+1 rank to Deliberate Assault

Thread Rank Five
Deed:
The owner must tie a thread to Mosaic - upon doing so, the Horkla extends, the picture reaching down into the armor, and the veins re-align to form a geological representation of the area around and beneath the liferock.
Effect: The owner gains the Foundational Stability ability. As a free action, for 1 strain the character gains +3 on the next Knockdown Test

Thread Rank Six
Effect:
As a free action, the wearer can spend 1 strain to gain a +1 bonus to Wound Threshold against the next attack before the end of the round. The wearer may spend up to an amount of strain equal to the Thread Rank woven to Mosaic.




Mosaic

Maximum Threads: 2
Mystic Defense: 12
Legend Point Cost: Journeyman

A thin netting covered by intricate ceramic shards. The netting appears to be a fine gossamer with gold thread attaching the shards to the netting at intersection points. The ceramic shards are far more durable than expected. Each shard composing a small piece of a greater picture, that of a Lifrerock sitting in a barren field at night.

The underlying design and size obviously indicate this is an Obsidiman horkla, but far more delicate than most others.

Upon tying a thread to the item, the mosaic picture begins to show a rising sun in the background, and trees begin to sprout at the sides of the mosaic. As more threads are woven, the sun rises more and the trees grow taller, the ground beneath the liferock shows more detail of what is beneath.


Thread Rank One
Key Knowledge:
The owner must learn the item’s Name.
Effect: The wearer gains +1 rank to Steel Thought

Thread Rank Two
Effect:
The wearer gains +1 rank to Earth Bond

Thread Rank Three
K,:
Must join the Brotherhood of Stone
Effect: The user gains a +3 bonus to any tests related to Obsidiman lore.

Thread Rank Four
Effect:
The wearer gains +1 rank to Earth Walk

Thread Rank Five
Key Knowledge:
The owner must learn the name of the Liferock in the mosaic (Thrymmatazo)
Effect: The wearer gains the Retribution of Eons ability. As a free action for 1 strain, the adept may add +3 to a close combat damage test against an opponent whose initiative is higher than the wearer’s ranks in Deliberate Assault.

Thread Rank Six
Effect:
The wearer gains +1 rank to Earth Speak
Last edited by Very Useful Gloves on Thu Feb 04, 2021 3:13 am, edited 3 times in total.

Very Useful Gloves
Posts:117
Joined:Sat Jul 25, 2020 8:30 am

Thunderplate <Upgrade> (Vlolkir)

Post by Very Useful Gloves » Wed Feb 03, 2021 8:35 pm

Character Name: Vlolkir
Spoiler:
Character Name: Vlolkir
Character forum thread link: viewtopic.php?f=56&t=1575
Uprade Thunderplate T.I. to Warden: 10 TIPs
Requested Power: have fun with it! but ideally something that will help me with active defenses like the 'winds of deflection' enchantment already on it does 12 TIPs

Total TIPs spent: 22 TIPs(Copy/paste TI request info)
Thunderplate

Maximum Threads: 2
Mystic Defense: 14
Legend Point Cost: Warden

A suit of crystal plate armor naturally sized for a troll. The design is brutalist, but the surface is carved with runic markings suggesting storms, lightning, and winds. Each rune shines with a barely constrained force. When worn by the owner with a thread attached, their movements are occasionally accompanied by a faint roll of thunder—depending on the owner’s mood.

Thread Rank One
Key Knowledge:
The owner must learn the item’s Name.
Effect: The armor is now Physical Armor 8.

Thread Rank Two
Effect:
The armor is now Mystic Armor 8.

Thread Rank Three
Key Knowledge:
The owner must learn the creator’s Name.
Effect: The wearer gains the Thunderguard ability. For 1 Strain as a Free action, a rune flashes and releases its stored force with the boom and crash of thunder, directing an attack away from the wearer. This gives the wearer a +3 to their next Avoid Blow test.

Thread Rank Four
Effect:
The armor is now Physical Armor 9.

Thread Rank Five
Key Knowledge:
The owner must learn where the living crystal used to craft the armor was harvested.
Effect: For 1 additional Strain, the Thunderguard ability also allows the wearer to use Avoid Blow against Blindside and Surprise attacks in addition to +3 to the wearer’s next Avoid Blow test.

Thread Rank Six
Effect:
The armor is now Mystic Armor 9.

Thread Rank Seven
Key Knowledge:
The owner must learn the source of the storm used to enchant the armor.
Effect: While in Aggressive stance, the Thunderguard ability may be used on Steel Thought, Riposte, and Resist Taunt tests in addition to Avoid Blow tests.

Thread Rank Eight
Effect:
The wearer gains the Capacitance special maneuver for Active Defenses (Avoid Blow, Steel Thought, Resist Taunt, Riposte) that were improved through Thunderguard while in Aggressive Stance.
Capacitance (Adept, Avoid Blow, Steel Thought, Resist Taunt, Riposte) The wearer may spend additional successes on an active defense test to grant a +1 bonus to the next close combat attack test they make before the end of the next round. Any number of extra successes can be spent, and will be cumulative with other tests made before the end of the next round.
Last edited by Very Useful Gloves on Wed Feb 03, 2021 10:43 pm, edited 4 times in total.

Post Reply