Tor'val Ork 'Axe'master

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nathaniel
Posts:347
Joined:Wed Dec 13, 2017 1:48 am
Location:Dallas Texas
Tor'val Ork 'Axe'master

Post by nathaniel » Sat Feb 13, 2021 7:51 am

Roll20 Name: Nate
Discord ID: Nathaniel#0774
Character Name: Tor'val
Race: Ork

ECR: 3
Lifetime Legend Total: 2800
Unspent Legend: 0
Thread Item Points: 11
Silver: 195.5

SOP
Spoiler:

Code: Select all

**Tor'Val's SOP**
Karma Ritual in the morning.
Adventure Template
Spoiler:

Code: Select all

[b]Name:[/b] [url=http://fasagames.com/forum/viewtopic.php?f=56&t=2328]Tor'val[/url]
[b]Last played:[/b] TBD
[b]ECR:[/b] 3
[b]Discipline:[/b] Swordmaster
[b]Notable Abilities:[/b] Drum Beats
[b]Downtime:[/b] n/a
Discipline: Swordmaster
Circle: 3
Discipline Abilities: +1 SD
Karma on Interaction tests

Characteristics
Dex: 16
Str: 16
Tou: 16
Per: 10
Wil: 9
Cha: 13

Karma Mod: 5
Karma Step: 4
Karma Max: 10
Uncon: 32 +7 (x3) = 53
Death: 39 +8 (x3) = 63

Init: 6 (Base 7 -1 Armor)
PD: 10 (Base 9 +1 Buckler)
PA: 6 (Base 0 +6 Armor)
MD: 6
MA: 2 (Base 1 +1 Armor)
SD: 9 (Base 8 +1 Disc)

Movement: 12
Carrying Capacity: 175
Wound Threshold: 10
Recovery tests per day: 3

Talents
1st Circle Swordmaster Talent: Avoid Blow (3)
1st Circle Swordmaster Talent: Maneuver (3)
1st Circle Swordmaster Talent: Melee Weapons (3)
1st Circle Swordmaster Talent: Taunt (3)
1st Circle Swordmaster Talent: Weapon Weaving(0)
2nd Circle Swordmaster Talent: First Impression (1)
3rd Circle Swordmaster Talent: Riposte (2)

1st Circle Swordmaster Talent Option: Distract (3)
2nd Circle Swordmaster Talent Option: Wound Balance (3)
3rd Circle Swordmaster Talent Option: Danger Sense (2)


Racial Ability
Gahad (Violence drawing blood of self, family, or friends)
Low-Light Vision

Talent Knacks
none

Skills
Knowledge Skill: Legends and Hero's (1), Ancient Weapons (1)
Read/Write Language: Dwarven (Throal) (1)
Speak Language: Dwarven (Throal) (1), Ork (Or’zet) (1), T’skrang (1)
Artisan Skill: Drumming (2)
General Skill: Haggle (3), Surprise Strike (3)

Equipment:
Adventurer’s Kit (backpack, bedroll, flint & steel, torch, waterskin, large sack)
Artisan Tools (relevant to character’s Artisan skill; needs gamemaster approval)
Dagger or knife (or a similar Size 1 or 2 weapon)
Traveler’s Garb (soft boots, shirt, belt, robe or breeches, traveler’s cloak)
Trail Rations (1 week)
Phys kit refill (2/3)

Scythan Axe(Dmg 5, Size 3, 20s)
Buckler (5s)
Hide Armor (5/1/1, 50s, Forged: +1 PA)

Threads Tied:

Brief Backstory: Tor'val was raised by T'skrang in Thoral, When the kaer opened they left to return to the water. He stayed to finish his training as a swordmaster. Once he was done with his training he promptly sold his sword and bough an axe.
Last edited by nathaniel on Wed May 12, 2021 9:42 pm, edited 13 times in total.

ottdmk
Posts:462
Joined:Mon Dec 12, 2016 10:25 pm

Re: Tor'val Ork 'Axe'master

Post by ottdmk » Sat Feb 13, 2021 7:59 pm

Sanctioned!
Spoiler:
nathaniel wrote:
Sat Feb 13, 2021 7:51 am
Roll20 Name: Nate
Discord ID: Nathaniel#0774
Character Name: Tor'val
Race: Ork

ECR: 1
Lifetime Legend Total: 0
Unspent Legend: 0
Thread Item Points: 0
Silver: 25s

Discipline: Swordmaster
Circle: 1
Discipline Abilities

Characteristics
Dex: 10 +6 (9) = 16
Str: 13 +3 (3) = 16
Tou: 11 +5 (7) = 16
Per: 10
Wil: 8 +1 (1) = 9
Cha: 9 +4 (5) = 13

Karma Mod: 5
Karma Step: 4
Karma Max: 5
Uncon: 32 +7 (x1) = 39
Death: 39 +8 (x1) = 47

Init: 6 (Base 7 -1 Armor)
PD: 10 (Base 9 +1 Buckler)
PA: 5 (Base 0 +5 Armor)
MD: 6
MA: 2 (Base 1 +1 Armor)
SD: 8

Movement: 12
Carrying Capacity: 175
Wound Threshold: 10
Recovery tests per day: 3

Talents
1st Circle Swordmaster Talent: Avoid Blow (3)
1st Circle Swordmaster Talent: Maneuver (0)
1st Circle Swordmaster Talent: Melee Weapons (3)
1st Circle Swordmaster Talent: Taunt (0)
1st Circle Swordmaster Talent: Weapon Weaving(0)
1st Circle Swordmaster Talent Option: Distract (2)

Racial Ability
Gahad (Violence drawing blood of self, family, or friends)
Low-Light Vision

Talent Knacks
none

Skills
Knowledge Skill: Legends and Hero's (1), Ancient Weapons (1)
Read/Write Language: Dwarven (Throal) (1)
Speak Language: Dwarven (Throal) (1), Ork (Or’zet) (1), T’skrang (1)
Artisan Skill: Drumming (2)
General Skill: Haggle (3), Surprise Strike (3)

Equipment:
Adventurer’s Kit (backpack, bedroll, flint & steel, torch, waterskin, large sack)
Artisan Tools (relevant to character’s Artisan skill; needs gamemaster approval)
Dagger or knife (or a similar Size 1 or 2 weapon)
Traveler’s Garb (soft boots, shirt, belt, robe or breeches, traveler’s cloak)
Trail Rations (1 week)

Scythan Axe(Dmg 5, Size 3, 20s)
Buckler (5s)
Hide Armor (5/1/1, 50s)

Threads Tied:

Brief Backstory: Tor'val was raised by T'skrang in Thoral, When the kaer opened they left to return to the water. He stayed to finish his training as a swordmaster. Once he was done with his training he promptly sold his sword and bough an axe.

nathaniel
Posts:347
Joined:Wed Dec 13, 2017 1:48 am
Location:Dallas Texas

Re: Tor'val Ork 'Axe'master

Post by nathaniel » Sun Feb 14, 2021 5:39 am

Finding Reagents

Rewards:800 LP, 187.5 SP, 3 TIPs, 1 phys kit refill

Items used:
1 phys kit use

Downtime:
Circle 2 Swordmaster Training (1 week, 200s -6% = 188s)

Legend Spent:
Maneuver 0->2 (300lp)
Taunt 0->2 (300lp)
First Impression 0->1 (100lp)
New Swordmaster 2nd Circle Option: Wound Balance 0->1 (100lp)

Purchases in the Grand Bazaar:

Running Totals: TIP 3, 0/800 LP, 24.5 sp

nathaniel
Posts:347
Joined:Wed Dec 13, 2017 1:48 am
Location:Dallas Texas

Ant Farm

Post by nathaniel » Fri Apr 02, 2021 3:25 pm

Ant Farm

Rewards: 1200 LP 300 SP 5 TIPs

Items used:

Downtime:


Legend Spent:
Maneuver 2->3 (300lp)
Distract 2->3 (300lp)
Wound Balance 1->2 (200lp)
Taunt 2->3 (300lp)

Purchases in the Grand Bazaar:

Running Totals: TIP 8, 100/2000 LP, 324.5 sp

nathaniel
Posts:347
Joined:Wed Dec 13, 2017 1:48 am
Location:Dallas Texas

May Staff Award

Post by nathaniel » Wed May 12, 2021 9:39 pm

May Staff Award

Rewards: 800 LP, 200 SP, 3 TIPs

Items used:

Downtime:
Swordmaster Circle 3 training (1 week. 300sp -6% = 282sp)
Forge Armor (1 week,+1PA, 50s-6% = 47s)

Legend Spent:
Wound Balance 2->3 (300lp)
Riposte 0->2 (300lp)
Danger Sense 0->2(300lp)

Purchases in the Grand Bazaar:

Running Totals: TIP 11, 0/2800 LP, 195.5 sp

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