Kayapo, ECR 4 Windling Shaman

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Serespar
Posts:215
Joined:Fri May 18, 2018 3:53 pm
Kayapo, ECR 4 Windling Shaman

Post by Serespar » Mon Jan 25, 2021 9:33 pm

Roll20 Name: Drew
Discord ID: Serespar#9400
Character Name: Kayapo ( he / him )
Nickname: Kay
Catchphrase: "Spirit flowers from the magics of Life"
Race: Windling

Image

ECR: 4 ( 7,000 - 16,499 Legend Points )
Legend Points: 180 Unspent of 12,180 Lifetime Total
Silver: 191 silver and 9 copper of 2,532.5 Lifetime Total
Thread Item Points: 12 remaining of 28 Lifetime Total

Kayapo's Signup Form
Spoiler:

Code: Select all

Name: [url=http://fasagames.com/forum/viewtopic.php?f=56&t=2295&p=17344#p17344]Kayapo[/url]
[color=#00BF00][i]Mystic windling shamanic healer from the Liaj jungle[/i][/color]
Circle: ECR 4, Circle 4
Discipline: Windling Shaman ( Novice Rank )

[img]https://bn1303files.storage.live.com/y4mB58tX3HnUL2tNcTU0X3wT6ydSrdyeNXGwk8RbUzF63ReVJcWFEjZ-z5W2mxW7co_RaS8qpM_zyQUNxh4lLTrIoeGaAzMk0eAVwsw1ax73KmlmXiI7ZWXC0HxWsDoCQqK0-c6O0Ok7Wdwsrjhyt7I-RdVsbmvye9wJ7FQaqU7PmE?width=250&height=250&cropmode=none[/img]

Date of Last Game Played:
[list]Player: June 19, 2021 More Montzah[/list]
[list]Character: June 19, 2021 More Montzah[/list] 
Party Buffs:
     [list]Prey Senses (+3 to Awareness and Danger Sense, recipients select a Spirit Animal who blends with their features as they receive the bonus <chain cast>)[/list]
     [list]Catwalk (+2 to Climbing, Knockdown, Jump Up and Stealthy Stride <chain cast>[/list]
     [list]Ferret Reflexes (+3 to Initiative and PD <cast>)[/list]
     [list]Pack Tactics (+1 Attack and Damage vs designated target <cast>)[/list]
Healing:
     [list]Physician Rank 3 (Step 10 vs TN 5 for 8.3 SP/1 refill, +3 to Recovery Test, takes a half hour)[/list]
     [list]Hero's Feast (+8 to a post battle Recovery test, takes an hour [ grimoire cast ])[/list]
Downtime: Talents and Skills that other characters can use over downtime:
     [list]None[/list]
Unique:
     [list]Astral Sensitive[/list]
     [list]Innate Beast Spirit Sense (always active)[/list]

[color=#FF0000]Secondary character[/color]
Kayapo's SOP
Spoiler:

Code: Select all

**Kayapo SOP**
Wake in the morning, meditate while sitting and watching astral space, then perform karma ritual and groom a local beast spirit.
Make rounds, check on any patients under his care.
When traveling, ride on the shoulder of (or near) a front line fighter so that he can cast Ferret Reflexes and move back from the front line

Enhanced Spell Matrix Object: Invoke Leopard Pounce with Extra Thread: Additional Target
Standard Matrix: Ferret Reflexes
Standard Matrix: Catwalk
Standard Matrix: Prey Senses

Chain Casting ( 5 slots ):
[list]Prey Senses with +Rank Targets extra thread and second casting ( 3 slots ) [ Self and 6 companions ], +3 to Awareness and Danger Sense. Recipients select a Spirit Animal who blends with their features as they receive the bonus.[/list]
[list]Catwalk with +Rank Targets extra thread (2 slots) [ Self and 5 companions], +2 to Climbing, Knockdown, Jump Up and Stealthy Stride.[/list]

Healing:
Physician Rank 3 (Step 10 vs TN 5 for 8.3 SP/1 refill, +3 to Recovery Test, takes a half hour)
Hero's Feast (+8 to a post battle Recovery test, takes an hour)
Discipline: Shaman
Circle: 4 ( Novice )

Discipline Abilities
Durability: 3

Karma Ritual: The Shaman walks a circle, then a square within that circle and sits in the middle. They extend their senses and call for an appropriate beast spirit to the area. The spirit appears outside the circle and approaches slowly, pausing at the circle until the Shaman beckons it in. It materializes when it crosses the square and touches the Shaman’s outstretched hands. Once permission is given, the Shaman scratches and grooms the spirit until 30 minutes has passed since the beginning of the ritual, when the spirit leaves the circle and departs.

Half-Magic: Shaman adepts may use half-magic to recognize different animals, animal tracks, and abnormal behavior among animals and creatures. The Shaman may make a Perception-based Half-Magic test to detect the presence of beast spirits within 30 yards. The difficulty for detecting the beast spirit is the spirit's Mystic Defense. If the test succeeds, the adept can sense the presence of the beast spirit and use spells or talents, such as Spirit Hold or Spirit Talk, to communicate and interact with it. The gamemaster can choose to make the test on behalf of the adept at any time, as this innate sense is always active.

Second Circle Shamen: +1 Mystic Defense
Third Circle Shamen: The adept may spend a Karma Point on a test to Summon or interact with a spirit.
Fourth Circle Shamen: +1 Physical Defense

Characteristics
Dex: 13 ( Step 6 )
Str: 4 ( Step 3 )
Tou: 13 ( Step 6 )
Per: 16 ( Step 7 )
Wil: 16 ( Step 7 )
Cha: 13 ( Step 6 )

Karma Mod: 6
Karma Step: 4
Karma Max: 24

Unconsciousness: 38 ( Toughness of 13 x 2 = 26 + Durability of 3 x 4 = 12 )
Death: 48 ( Unconsciousness above + Tough Step of 6 + Circle of 4 )
Wound Threshold: 9
Recovery tests per day: 3

Init: 5 ( Dexterity base of 6 - Hide Armor of 1 )
PD: 12 ( Dexterity base of 8 + Windling Racial Modifier of 2 + Fourth Circle Shamen of 1 + Crystal Buckler of 1 )
PA: 10 ( Hide Armor of 5 + Forge Armor of 5 )
MD: 11 ( Perception base of 9 + Second Circle Shamen of 1 + Crystal Buckler of 1 )
MA: 4 ( Willpower base of 3 + Hide Armor of 1 )
SD: 8 ( Charisma base of 8 )

Movement: 16 ( windling flight ) / 6 ( windling ground movement )
Carrying Capacity: 25.0 pounds ( remaining capacity of 0.8 pounds after equipment and coins carried )

Appearance
A tanned, dark haired, dark eyed native windling with spectacular Monarch butterfly wings, wearing dappled leopard hide armor.

Talents and Devotions
Free Talent: Standard Matrix ( 4 )
Free Talent: Standard Matrix ( 4 )
First Circle Discipline Talent: Awareness ( 4 )
First Circle Discipline Talent: Patterncraft ( 1 )
First Circle Discipline Talent: Spellcasting ( 5 )
First Circle Discipline Talent: Thread Weaving ( 5 )
First Circle Discipline Talent: Wilderness Survival ( 2 )
First Circle Talent Option: Standard Matrix ( 4 )

Second Circle Discipline Talent: Astral Sight ( 4 )
Second Circle Talent Option: Avoid Blow ( 4 )

Third Circle Discipline Talent: Spirit Talk ( 1 )
Third Circle Talent Option: Stealthy Stride ( 4 )

Fourth Circle Discipline Talent: Danger Sense ( 3 )
Fourth Circle Talent Option: Creature Analysis ( 3 )

Other Talents
None

Talent Knacks
None

Spells
First Circle Invoke Leopard Pounce, Moonglow, Pack Tactics, Prey Senses and Weather Cloak
Second Circle: Hero's Feast, Mark of the Boar
Third Circle: Catwalk, Mark of the Wolf
Fourth Circle: Ferret Reflexes

Skills
Knowledge Skills: Windling Lore ( 1 ) and Jungle Lore ( 1 )

Read/Write Language: ( 1 ) ( Throalic )
Speak Language: ( 2 ) ( Windling [ Liaj accent ], Throalic [ scholarly accent ] )

Artisan Skill: Tribal Drumming ( 1 )

General Skill: Conversation ( 1 )
General Skill: Emotion Song ( 3 )
General Skill: Evidence Analysis ( 1 )
General Skill: First Impression ( 1 )
General Skill: Physician ( 3 )

Combat Skill: Resist Pain ( 1 )
Combat Skill: Resist Taunt ( 1 )

Default Skills not in current build:
Animal Handling, Bribery, Climbing, Distract, Etiquette, Flirting, Haggle, Melee Weapons, Missile Weapons, Research, Seduction, Slough Blame, Swimming, Throwing Weapons, Tracking, and Unarmed Combat


Equipment:
Traveler’s Garb [ 0.6 pounds, character creation ]
Hide Armor [ made from a found Margay hide, a type of small jungle hunting cat with a leopard style pelt, PA 5 + 5 Forge Armor, MA 1, IP 1, 5.0 pounds, 387.5 SP ]
Crystal Buckler [ PD 1, MD 1, IP 0, 1.3 pounds, 37.5 SP ]
Grimoire [ elaborately knotted leather cords with beads and shells, worn around neck ]
Small light crystal with leather cover on thong around neck [ 2 pounds, 75.0 SP ]
Machete [ size 1 windling short sword, damage step 2, 0.5 pounds, character creation ]

Backpack
Waterproof pouch with flint, steel n some dry tinder [ character creation, see Note A ]
Torch [ character creation, see Note A ]
Large Sack [ character creation, see Note A ]
Tribal Drum [ 0.6 pounds, character creation ]
Physician Kit with ( 6 ) Refills [ 75.0 SP, 4.0 pounds ]
Healing Kit with ( 3 ) Refills [75.0 SP, 5.0 pounds ]
Last Chance Salve ( 1 ) [600.0 SP, 1.0 pounds ]
Chalk [ 0.3 SP, 0.3 pounds ]
Candle [0.3 SP, 0.3 pounds ]
Warm weather clothing and rain gear (includes mask and gloves) [ 11.3 SP, 1.3 pounds ]

Waterskin ( full, character creation, see Note A )
Trail Rations ( 1 week, 1.6 pounds, character creation )
Bedroll ( character creation, see Note A )

Total value of equipment carried: 1,415.7 SP
Total weight of equipment and coins carried: 24.2 lbs.
Remaining carrying capacity: 0.8 lbs.

Note A: Total weight of adventuring kit components 2.8 pounds after racial weight modifier
Note B: Coins are split between 2 pockets and a boot stash
Note C: Kayapo originally had a standard buckler that he donated to the Shrine of Garlen's Mercy in Throal

Threads Tied:
Enhanced Spell Matrix Object (Leopard Claw Necklace [ Journeyman ])
  • First Key Knowledge Item History Complete
  • First Key Knowledge Research Complete
  • Rank 1 Thread Woven
Animal Companions:
None

Timers:
In Process: Forge Armor Expiration: 7/24/21
In Process: Evidence Analysis Training, 6/23/21
In Process: Resist Taunt Training, 6/23/21
Complete: Increase Attribute Training, Charisma: 5/13/21
Complete: Resist Pain Training: 3/31/21

Brief Backstory:
Kayapo is from the Liaj Jungle, and has come to Skyreader Island to apprentice under Master Shamen Ziv.

The Long Walk
We walked through Marrek Valley and found a team of adepts looting a failed kaer.

The Rabbit of Kaermalot
We followed up on a number of out of place creatures, (those outside their natural habitat), for the government of Throal including a den of aggressive poisonous rabbits.

Finding Reagents
We accompanied a young researcher to locate reagents on a walk about route from Throal.

A Day with No Color Sticks
We helped Skriblz find the ingredients she needed to make colored crayons.

Pick a Peck of Pumpkin Pie
We helped a distraught t'skrang cook at the pastry festival.

Mines of Death
We foiled a Gharmek's plot to poison astral space in a tin mine near Coalton.

Do You Even Lift?
We rescued some t'skrang diplomats from the Servos Jungle.

More Monzah
We arranged for a supply of medicinal bark to be sustainably harvested and delivered to Throal.

...
Last edited by Serespar on Sat Apr 16, 2022 6:30 pm, edited 37 times in total.

ottdmk
Posts:462
Joined:Mon Dec 12, 2016 10:25 pm

Re: [Ready for Review] Kayapo, ECR 1 Windling Shaman

Post by ottdmk » Sun Jan 31, 2021 8:13 pm

Sanctioned!
Spoiler:
Serespar wrote:
Mon Jan 25, 2021 9:33 pm
Roll20 Name: Drew
Discord ID: Serespar#9400
Character Name: Kayapo ( he / him )
Nickname: Kay
Catchphrase: "Spirit flowers from the magics of Life"
Race: Windling

Image

Image

ECR: 1 ( 0 - 599 Legend Points )
Legend Points: 0 Unspent of 0 Lifetime Total
Silver: 8 silver and 1 copper of 100.0 Lifetime Total
Thread Item Points: 0 remaining of 0 Lifetime Total

Kayapo's Signup Form
Spoiler:

Code: Select all

[img]https://bn1303files.storage.live.com/y4pmxYjl1Kv7qsiz-8aV4xKPigjm58zsEdG_KK0Ygin-vyVNP1EhOOySm2PjUO6RWtElbVltD8RY8F5kXK5iMTo5kAb8U8_KQs4sIGlpI0D2uWPSQC4rrD2v24vO1nlmdGPo7mwM0N3wNg6R9qUSGf4a-M35TitFnM1iFZ2L4EJJvk/Shaman%20Pic.jpg?psid=1&width=325&height=250[/img]

Name: [url=http://fasagames.com/forum/viewtopic.php?f=56&t=2295&p=17344#p17344]Kayapo[/url]
Date of Last Game Played [ Scenario ]: [ Jan 10, 2021 False Prophet with Strats ]
Circle: ECR 1, Circle 1
Discipline: Windling Shaman ( Novice Rank )
Unique: [color=#00BF00]"Mystic windling shamanic healer from the Liaj jungle"[/color]
Party Buffs:
     Chain Cast Prey Senses (+3 to Awareness and Danger Sense, 4 companions, 3 slots)
     Recipients select a Spirit Animal who blends with their features as they receive the bonus
Healing:
     Physician Rank 3
     Hero's Feast (+4 to a post battle Recovery test, takes an hour [grimoire cast])
Downtime: Talents and Skills that other characters can use over downtime;
None

[color=#FF0000]Secondary character[/color]
Kayapo's SOP
Spoiler:

Code: Select all

**Kayapo SOP**
Wake in the morning, meditate while sitting and watching astral space, then perform karma ritual and groom a local beast spirit.
Make rounds, checking on any patients under his care.

Standard Matrix: Invoke Leopard Pounce
Standard Matrix: Pack Tactics
Standard Matrix: Prey Senses

Chain Casting: Prey Senses with +Rank Targets extra thread ( 2 slots )  Second casting, +1 target ( 1 slot) [ Self and four companions total ]
Discipline: Shaman
Circle: 1 ( Novice )

Discipline Abilities
Durability: 3

Karma Ritual: The Shaman walks a circle, then a square within that circle and sits in the middle. They extend their senses and calls for an appropriate beast spirit to the area. The spirit appears outside the circle and approaches slowly, pausing at the circle until the Shaman beckons it in. It materializes when it crosses the square and touches the Shaman’s outstretched hands. Once permission is given, the Shaman scratches and grooms the spirit until 30 minutes has passed since the beginning of the ritual when it leaves the circle and departs.

Half-Magic: Shaman adepts may use half-magic to recognize different animals, animal tracks, and abnormal behavior among animals and creatures. The Shaman may make a Perception-based Half-Magic test to detect the presence of beast spirits within 30 yards. The difficulty for detecting the beast spirit is the spirit's Mystic Defense. If the test succeeds, the adept can sense the presence of the beast spirit and use spells or talents, such as Spirit Hold or Spirit Talk, to communicate and interact with it. The gamemaster can choose to make the test on behalf of the adept at any time, as this innate sense is always active.

Characteristics
Dex: 13 ( Step 6 )
Str: 4 ( Step 3 )
Tou: 13 ( Step 6 )
Per: 16 ( Step 7 )
Wil: 16 ( Step 7 )
Cha: 12 ( Step 5 )

Karma Mod: 6
Karma Step: 4
Karma Max: 6

Uncon: 29
Death: 36
Wound Threshold: 9
Recovery tests per day: 3

Init: 5 ( Dexterity base of 6 - Hide Armor of 1 )
PD: 11 ( Dexterity base of 8 + Windling Racial Modifier of 2 + Buckler of 1 )
PA: 5 ( Hide Armor of 5 )
MD: 9 ( Perception base of 9 )
MA: 4 ( Willpower base of 3 + Hide Armor of 1 )
SD: 7 ( Charisma base of 7 )

Movement: 16 ( windling flight )
Carrying Capacity: 25.0 pounds ( remaining capacity of 9.7 pounds after equipment and coins carried )

Appearance
A tanned, dark haired, dark eyed native windling with spectacular Monarch butterfly wings, wearing dappled leopard hide armor.

Talents and Devotions
Free Talent: Standard Matrix ( 1 )
Free Talent: Standard Matrix ( 1 )
First Circle Discipline Talent: Awareness ( 0 )
First Circle Discipline Talent: Patterncraft ( 1 )
First Circle Discipline Talent: Spellcasting ( 3 )
First Circle Discipline Talent: Thread Weaving ( 3 )
First Circle Discipline Talent: Wilderness Survival ( 0 )
First Circle Talent Option: Standard Matrix ( 1 )

Other Talents
None

Talent Knacks
None

Spells
First Circle Invoke Leopard Pounce, Moonglow, Pack Tactics, Prey Senses and Weather Cloak
Second Circle: Hero's Feast

Skills
Knowledge Skills: Windling Lore ( 1 ) and Jungle Lore ( 1 )

Read/Write Language: ( 1 ) ( Throalic )
Speak Language: ( 2 ) ( Windling [ Liaj accent ], Throalic [ scholarly accent ] )

Artisan Skill: Tribal Drumming ( 1 )

General Skill: Conversation ( 1 )
General Skill: Emotion Song ( 3 )
General Skill: First Impression ( 1 )
General Skill: Physician ( 3 )

Default Skills not in current build:
Animal Handling, Avoid Blow, Awareness, Bribery, Climbing, Distract, Etiquette, Flirting, Haggle, Melee Weapons, Missile Weapons, Research, Resist Taunt, Seduction, Slough Blame, Swimming, Throwing Weapons, Tracking, Unarmed Combat, and Wilderness Survival


Equipment:
Traveler’s Garb [ 0.6 pounds, character creation ]
Hide Armor [ made from a found Margay hide, a type of small jungle hunting cat with a leopard style pelt, PA 5, MA 1, IP 1, 5.0 pounds, 37.5 SP ]
Buckler [ made from bark, PD 1, MD 0, IP 0, 0.6 pounds, 3.8 SP ]
Machete [ size 1 windling short sword, damage step 2, 0.5 pounds, character creation ]
Grimoire [ elaborately knotted leather cords with beads and shells, worn around neck ]

Backpack
Waterproof pouch with flint, steel n some dry tinder [ character creation, see Note A ]
Torch [ character creation, see Note A ]
Large Sack [ character creation, see Note A ]
Tribal Drum [ 0.6 pounds, character creation ]
Physician Kit with ( 3 ) Refills [ 50.0 SP, 3.0 pounds ]
Chalk [ 0.3 SP, 0.3 pounds ]
Candle [0.3 SP, 0.3 pounds ]

Waterskin ( full, character creation, see Note A )
Trail Rations ( 1 week, 1.6 pounds, character creation )
Bedroll ( character creation, see Note A )

Total value of equipment carried: 88.1 SP
Total weight of equipment and coins carried: 15.3 lbs.
Remaining carrying capacity: 9.7 lbs.

Note A: Total weight of adventuring kit components 2.8 pounds after racial weight modifier
Note B: Coins are split between 2 pockets and a boot stash

Threads Tied:
None

Animal Companions:
None

Timers:
None

Brief Backstory:
<Full story Pending, Key points: exchange student from the Liaj living on Skyreader Island and studying under Ziv>

...

Serespar
Posts:215
Joined:Fri May 18, 2018 3:53 pm

The Long Walk ( 2M )

Post by Serespar » Sat Feb 06, 2021 4:58 am

The Long Walk

Spoiler:
Spoiler:
Awards
ECR 2M: Kayapo 800 LP, 100.0 SP ( net of half price training alternative award), 3 TIPs. Journal +40 LP / +50.0 SP

...

LP 840 [Lifetime total 840 LP, ECR 2: 600 LP to 2,300 LP]
SP 150.0 [ Lifetime total 250.0 SP, net of half price training award of 100.0 SP ]
TIPS 3 [ Lifetime total 3 TIPs ]
14 days of Down-time

...

Spends
LP
Beginning Bank 0 LP + Award of 840 LP = 840 LP
Increase Awareness from Rank 0 to Rank 2, 100 + 200 = 300 LP
Increase Wilderness Survival from Rank 0 to Rank 2, 100 + 200 = 300 LP
Increase Standard Matrix from Rank 1 to Rank 2, 200 LP
Train to Second Circle; Five talents at Rank 2 [ Awareness, Spellcasting, Standard Matrix, Thread Weaving, Wilderness Survival ]
Learn new spell: Mark of the Boar as part of circle advancement
Remaining Bank, 40 LP

SP
Beginning Bank of 8.1 SP + Award of 150.0 SP = 158.1 SP
Training to Second Circle (included in net of alternative award, above)
Forge Hide Armor PA +1, 50.0 SP
Purchase Small Light Crystal ( 2 pounds ), 75.0 SP
Remaining Bank, 33.1 SP

TIPs
Beginning Bank, 0 TIPs + Award of 3 TIPs = 3 TIPs
No purchases
Remaining Bank, 3 TIPs

Down-time, 14 days
Training to Second Circle, 5 days
Forge Armor PA +1, 7 days
Remaining days unused, 2 days

Timers
Forge Armor Expiration, 4/30/21
Last edited by Serespar on Fri Oct 22, 2021 11:09 pm, edited 2 times in total.

Serespar
Posts:215
Joined:Fri May 18, 2018 3:53 pm

The Rabbits of Kaermalot (3H )

Post by Serespar » Mon Feb 08, 2021 3:40 am

The Rabbits of Kaermalot
Spoiler:
Spoiler:
Awards
ECR 3H: Kayapo 2,000 LP, 413.0 SP, 5 TIPs, 14 days of downtime. Journal +100 LP / +103.3 SP

...

LP 2,100 [Lifetime total 2,940 LP, ECR 3: 2,300 LP to 6,999 LP]
SP 516.3 [ Lifetime total 766.3 SP ]
TIPS 5 [ Lifetime total 8 TIPs ]
14 days of Down-time

...

Spends
LP
Beginning Bank 40 LP + Award of 2,100 LP = 2,140 LP
Increase Astral Sight from Rank 0 to Rank 3, 600 LP
Increase Avoid Blow from Rank 0 to Rank 3, 600 LP
Increase Awareness from Rank 2 to Rank 3, 300 LP
Increase Standard Matrix from Rank 2 to Rank 3, 300 LP
Train to Third Circle; Six talents at Rank 3+ [ Astral Sight, Avoid Blow, Awareness, Spellcasting, Standard Matrix, Shamanism ]
Learn new spell as part of advancement training, Mark of the Wolf
Increase Spirit Talk from Rank 0 to Rank 1, 100 LP
Increase Stealthy Stride from Rank 0 to Rank 1, 100 LP
Remaining Bank, 140 LP

SP
Beginning Bank of 33.1 SP + Award of 516.3 SP = 549.4 SP
Training to Third Circle, 300.0 SP
Forge Hide Armor from PA + 1 to PA +2, 100.0 SP
Crystal Buckler (+1 PD / +1 MD / IP 0, 1.3 pounds), 37.5 SP
Purchase Healing Kit (3 refills, 3.0 pounds ), 75.0 SP
Remaining Bank, 36.9 SP

TIPs
Beginning Bank, 3 TIPs + Award of 5 TIPs = 8 TIPs
No purchases
Remaining Bank, 8 TIPs

Down-time, 14 days
Training to Third Circle, 5 days
Forge Armor from PA +1 to PA + 2, 7 days
Remaining days unused, 2 days

Timers
Forge Armor Expiration, 5/2/21
Last edited by Serespar on Fri Oct 22, 2021 11:09 pm, edited 1 time in total.

Serespar
Posts:215
Joined:Fri May 18, 2018 3:53 pm

Finding Reagents ( 2M )

Post by Serespar » Sun Feb 14, 2021 1:39 am

Finding Reagents
Spoiler:
Spoiler:
Awards
ECR 2M: Kayapo 800 LP, 187.5 SP, 3 TIPs, 14 days of downtime. Journal +40 LP / +50.0 SP

...

LP 840 [Lifetime total 3,780 LP, ECR 3: 2,300 LP to 6,999 LP]
SP 237.5 [ Lifetime total 1,003.8 SP ]
TIPS 3 [ Lifetime total 11 TIPs ]
14 days of Down-time

...

Spends
LP
Beginning Bank 140 LP + Award of 840 LP = 980 LP
Increase Stealthy Stride from Rank 1 to Rank 3, 500 LP
Remaining Bank, 480 LP

SP
Beginning Bank of 36.9 SP + Award of 237.5 SP = 274.4 SP
Physician Kit Refills ( 3, included in net silver award, above )
Forge Hide Armor from PA +2 to PA +3, 150.0 SP
Remaining Bank, 124.4 SP

TIPs
Beginning Bank, 8 TIPs + Award of 3 TIPs = 11 TIPs
No purchases
Remaining Bank, 11 TIPs

Down-time, 14 days
Forge Armor from PA +2 to PA +3, 7 days
Remaining days unused, 7 days

Timers
Forge Armor Expiration, 5/8/21
Last edited by Serespar on Fri Oct 22, 2021 11:09 pm, edited 1 time in total.

Serespar
Posts:215
Joined:Fri May 18, 2018 3:53 pm

A Day with No Color Sticks ( 2M )

Post by Serespar » Sat Feb 27, 2021 6:10 am

A Day with No Color Sticks
Spoiler:
Spoiler:
Awards
ECR 2M: Kayapo 800 LP, 200.0 SP, 3 TIPs, 14 days of downtime. Journal +40 LP / +50.0 SP

...

LP 840 [Lifetime total 4,620 LP, ECR 3: 2,300 LP to 6,999 LP]
SP 250.0 [ Lifetime total 1,253.8 SP ]
TIPS 3 [ Lifetime total 14 TIPs ]
14 days of Down-time

...

Spends
LP
Beginning Bank 480 LP + Award of 840 LP = 1,320 LP
Increase Spellcasting from Rank 3 to Rank 4, 500 LP
Increase Thread Weaving from Rank 3 to Rank 4, 500 LP
Remaining Bank, 320 LP

SP
Beginning Bank of 124.4 SP + Award of 250.0 SP = 374.4 SP
Forge Hide Armor from PA +3 to PA +4, 200.0 SP
Warm weather clothing, 1.3 lbs, 11.3 SP
Remaining Bank, 163.1 SP

TIPs
Beginning Bank, 11 TIPs + Award of 3 TIPs = 14 TIPs
No purchases
Remaining Bank, 14 TIPs

Down-time, 14 days
Forge Armor from PA +3 to PA +4, 7 days
Remaining days unused, 7 days

Timers
Forge Armor Expiration, 5/21/21
Last edited by Serespar on Fri Oct 22, 2021 11:09 pm, edited 1 time in total.

Serespar
Posts:215
Joined:Fri May 18, 2018 3:53 pm

Pick a Peck of Pumpkin Pie ( 2M )

Post by Serespar » Sat Mar 20, 2021 9:58 pm

Pick a Peck of Pumpkin Pie
Spoiler:
Spoiler:
Awards
ECR 2M: Kayapo 800 LP, 200.0 SP, 3 TIPs, 14 days of downtime. Journal +40 LP / +50.0 SP

...

LP 840 [Lifetime total 5,460 LP, ECR 3: 2,300 LP to 6,999 LP]
SP 250.0 [ Lifetime total 1,503.8 SP ]
TIPS 3 [ Lifetime total 17 TIPs ]
14 days of Down-time

...

Spends
LP
Beginning Bank 320 LP + Award of 840 LP = 1,160 LP
Weave Rank 1 Thread to Enhanced Spell Matrix Object, 200 LP
Increase Avoid Blow from Rank 3 to Rank 4, 500 LP
Remaining Bank, 460 LP

SP
Beginning Bank of 163.1 SP + Award of 250.0 SP = 413.1 SP
Item History (NPC), 75.0 SP
Research (Redroum with Library Access), 95.0 SP
Remaining Bank, 243.1 SP

TIPs
Beginning Bank, 14 TIPs + Award of 3 TIPs = 17 TIPs
Enhanced Spell Matrix Object, 16 TIPs
Remaining Bank, 1 TIP

Down-time, 14 days
Item History (nothing in parallel), 7 days
Research, 7 days
Remaining days unused, 0 days

Timers
Forge Armor Expiration, 5/21/21
Last edited by Serespar on Fri Oct 22, 2021 11:08 pm, edited 1 time in total.

Serespar
Posts:215
Joined:Fri May 18, 2018 3:53 pm

Mines of Death ( 4M )

Post by Serespar » Thu Apr 01, 2021 7:42 pm

Mines of Death
Spoiler:
Spoiler:
Awards
ECR 4M: Kayapo 2,200 LP, 375.0 SP, 3 TIPs, 21 days of downtime. Journal +110 LP / +93.8 SP. More than seven days since last played.

...

LP 2,310 [Lifetime total 7,770 LP, ECR 4: 7,000 LP to 16,499 LP]
SP 468.8 [ Lifetime total 1,972.5 SP ]
TIPS 3 [ Lifetime total 20 TIPs ]
21 days of Down-time

...

Spends
LP
Beginning Bank 460 LP + Award of 2,310 LP = 2,770 LP
Increase Awareness from Rank 3 to Rank 4, 500 LP
Increase Astral Sight from Rank 3 to Rank 4, 500 LP
Increase Stealthy Stride from Rank 3 to Rank 4, 500 LP
Increase Standard Matrix from Rank 3 to Rank 4, 500 LP
Train to Fourth Circle Shaman (7 talents of at least rank 4)
- Astral Sight, Avoid Blow, Awareness, Spellcasting, Standard Matrix, Stealthy Stride, Thread Weaving
- Learn Spell: Ferret Reflexes
Learn Creature Analysis at Rank 1, 100 LP
Learn Danger Sense at Rank 1, 100 LP
Learn Resist Pain at Rank 1, 500 LP
Remaining Bank, 70 LP

SP
Beginning Bank of 243.1 SP + Award of 468.8 SP = 711.9 SP
Train to Fourth Circle Shaman, 500.0 SP
Train Resist Pain to Rank 1, 10.0 SP
Remaining Bank, 201.9 SP

TIPs
Beginning Bank, 1 TIP + Award of 3 TIPs = 4 TIPs
No expenditures
Remaining Bank, 4 TIPs

Down-time, 21 days
Train to Fourth Circle Shaman, 7 days
Train Resist Pain to Rank 1, 7 days
Remaining days unused, 7 days

Timers
Forge Armor Expiration, 5/21/21
Resist Pain Training, 3/31/21
Last edited by Serespar on Fri Oct 22, 2021 11:08 pm, edited 1 time in total.

Serespar
Posts:215
Joined:Fri May 18, 2018 3:53 pm

Do You Even Lift? ( 3H )

Post by Serespar » Sun May 02, 2021 1:33 am

Do You Even Lift?
Spoiler:
Spoiler:
Awards
ECR 4M: Kayapo 2,100 LP, 391.3 SP, 5 TIPs, 14 days of downtime (including Journal, and net of half price Charisma increase training).

...

LP 2,100 [Lifetime total 9,870 LP, ECR 4: 7,000 LP to 16,499 LP]
SP 391.3 [ Lifetime total 2,488.8 SP, 413.0 award + 103.3 journal - 125.0 half price Charisma training = 391.3]
TIPS 5 [ Lifetime total 25 TIPs ]
14 days of Down-time

...

Spends
LP
Beginning Bank 70 LP + Award of 2,110 LP = 2,170 LP
Increase Charisma from 12 to 13, 800 LP
Increase Danger Sense from Rank 1 to Rank 3, 500 LP
Increase Spellcasting from Rank 4 to Rank 5, 800 LP
Remaining Bank, 70 LP

SP
Beginning Bank of 201.9 SP + Award of 391.3 SP = 593.1 SP
Increase Forge Armor from PA +4 to PA +5, 250.0 SP
Remaining Bank, 343.1 SP

TIPs
Beginning Bank, 4 TIP + Award of 5 TIPs = 9 TIPs
No expenditures
Remaining Bank, 9 TIPs

Down-time, 14 days
Increase Charisma from 12 to 13, 5 days
Forge Armor from PA +4 to PA +5, 7 days
Remaining days unused, 2 days

Timers
Forge Armor Expiration, 7/24/21
Increase Attribute Cooldown, 5/13/21

Serespar
Posts:215
Joined:Fri May 18, 2018 3:53 pm

More Montzah ( 4M )

Post by Serespar » Fri Oct 22, 2021 8:35 pm

More Montzah

Spoiler:
Spoiler:
Awards
ECR 4M: Kayapo 2,310 LP, 168.8 SP, 3 TIPs, 14 days of downtime (including Journal, and net of half price healing aids, Last Chance Salve).

...

LP 2,310 [Lifetime total 12,180 LP, ECR 4: 7,000 LP to 16,499 LP]
SP 168.8 [ Lifetime total 2,532.5 SP, 375.0 award + 93.8 journal - 300.0 half price Last Chance Salve = 168.8]
TIPS 3 [ Lifetime total 28 TIPs ]
21 days of Down-time (more than a week since last played)

...

Spends
LP
Beginning Bank 70 LP + Award of 2,310 LP = 2,380 LP
Learn Spell Catwalk, 300 LP
Increase Creature Analysis from Rank 1 to Rank 3, 500 LP
Increase Thread Weaving from Rank 4 to Rank 5, 800 LP
Learn Resist Taunt Skill at Rank 1, 300 LP
Learn Evidence Analysis Skill at Rank 1, 300 LP
Remaining Bank, 180 LP

SP
Beginning Bank of 343.1 SP + Award of 168.8 SP = 511.9 SP
Learn Spell Catwalk, 300.0 SP
Learn Resist Taunt at Rank 1, 10.0 SP
Learn Evidence Analysis at Rank 1, 10.0 SP
Remaining Bank, 191.9 SP

TIPs
Beginning Bank, 9 TIPs + Award of 3 TIPs = 12 TIPs
No expenditures
Remaining Bank, 12 TIPs

Down-time, 14 days
Learn Resist Taunt at Rank 1, 7 days
Learn Evidence Analysis at Rank 1, 7 days
Remaining days unused, 7 days

Timers
Forge Armor Expiration, 7/24/21
Resist Taunt Cooldown [In Process], 6/23/21
Evidence Analysis Cooldown [In Process] 6/23/21
Increase Attribute Cooldown [Complete], 5/13/21

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