[ECL 6] Taras Vanko (Human Scauntlet)

Moderator:etherial

bronzemountain
Posts:606
Joined:Fri Feb 21, 2020 10:02 pm
[ECL 6] Taras Vanko (Human Scauntlet)

Post by bronzemountain » Sat Oct 03, 2020 8:42 pm

Roll20 Name: Dvarim/Temur
Discord ID: bronzemountain@8007
Character Name: Taras Vanko (He/Him) (To cross/go beyond; God's gift)
Race: Human

ECL: 6
Lifetime Legend Total: 65,080
Unspent Legend: 80
Thread Item Points: 24 / 60
Silver: 2,554.7

Participation Template:
Spoiler:

Code: Select all

[b]Name:[/b] [url="http://www.fasagames.com/forum/viewtopic.php?f=56&t=2140"]Taras Vanko[/url]
[b]ECL:[/b] 6
[b]Discipline:[/b] Scout+
[b]Quote/Unique:[/b] The only Human Scout who isn't a Horror.
[b]Notable Abilities:[/b] Not getting lost.
[b]Downtime:[/b] Mourning a lost homeland while drinking vodka.
[b]Last Game Played:[/b] 2021-05-22
Advancement Template:
Spoiler:

Code: Select all

[b][u]ADVENTURE[/u][/b]
[url="http://fasagames.com/forum/viewtopic.php?f=55&t=1668&p=12295#p12295"]AAR[/url]

[b]Rewards[/b]:
[b]TIPs[/b]: 3
[b]Legend points[/b]: 7,500
[b]Silver[/b]: 650
[b][url="http://fasagames.com/forum/viewtopic.php?f=55&t=1668&p=12302#p12302"]Journal[/url][/b]

[b]Downtime[/b]:

[b]Legend Spent:[/b]

[b]Purchases in the Grand Bazaar:[/b]
None
Characteristics

Code: Select all

DEX:   16/7     PER:   16/7     PD:   12    INIT:   2     Wound:  9      Karma Mod:   5     MOVE:    12 yds
STR:   13/6     WIL:   11/5     MD:   10    PA:     8     Uncon:  62     Karma Max:   30    CARRY:   125#    
TOU:   13/6     CHA:   10/5     SD:   6     MA:     9     Death:  74     Karma Step:  4
Versatility (5)
Rank One: True Shot (2)
Rank Two: Haggle (1)
Rank Three: Nethermancy (1)

Discipline: Scout
Circle: 6
Discipline Abilities: Durability 5, +2 PD, +1 MD, +2 PER/sense for 1 strain,
Karma: Tests to find something. Initiative. Recoveries.
Free Talent: Navigation (6)
Talents
Spoiler:
First Circle
Discipline Talent: Awareness (7)
Discipline Talent: Climbing (2)
Discipline Talent: Scout Weaving (6)
Discipline Talent: Tracking (6)
Discipline Talent: Wilderness Survival (2)
Talent Option: Missile Weapons (7)

Second Circle
Discipline Talent: Stealthy Stride (6)
Talent Option:

Third Circle
Discipline Talent: Mystic Pursuit (6)

Fourth Circle
Discipline Talent: Danger Sense (6)

Fifth Circle
Discipline Talent: Evidence Analysis (1)
Talent Option: Surprise Strike (6)

Sixth Circle
Discipline Talent: Astral Sight (0)
Discipline: Gauntlet
Circle: 4
Discipline Abilities: Durability 7
Karma:
Talents
Spoiler:
First Circle
Discipline Talent: Wound Balance (4)
Discipline Talent: Unarmed Combat (1)
Discipline Talent: Body Control (1)
Discipline Talent: Avoid Blow (6)
Discipline Talent: Gauntlet Weaving (1)
Talent Option: Item History (3)

Second Circle (Talents to Advance: Awareness, Wilderness Survival, Mystic Pursuit, Avoid Blow, Wound Balance)
Discipline Talent: Deliberate Assault (4)
Talent Option: Wood Skin (4)

Third Circle
Discipline Talent: Steel Thought (4)

Fourth Circle
Discipline Talent: Studied Counter (5)
Path: Journeyman (1)
Rank One: Mystic Aim (5)

Talent Knacks

Skills
Spoiler:
Knowledge Skill: Creature Lore (3)

Read/Write Language: (3) (Throalic, Human, Obsidifolk)
Speak Language: (3) (Throalic, Human, T'skrang)

Artisan Skill: Drawing (3)

General Skill: Research (2)
Equipment:
Spoiler:
Adventurer’s Kit (backpack, bedroll, flint & steel, torch, waterskin, large sack)
Dagger
Traveler’s Garb (soft boots, shirt, belt, robe or breeches, traveler’s cloak)
Trail Rations (1 week)
Drawing Supplies / Tools
Padded Leather Armor (20sp)
Light Crossbow (50sp)
15 Bolts (15sp)
Buckler (5sp)
Rope, 3yds (9sp)
4x Booster Potion
2x Kelia's Antidote
1x Last Salve
Thread Items:

Godot’s Crossbow (IH 1+3+5, Research 1+3+5, Rank 6 Thread; Forged 5 2021-05-22)
Maximum Threads: 2
Mystic Defense: 12
Legend Point Cost: Journeyman


This crossbow appears as a standard issue for some long-forgotten military or mercenary unit, though it appears it was never used. Always waiting to be fired.
Spoiler:

Thread Rank One
Key Knowledge
: The owner must learn the crossbow’s Name.
Effect: The crossbow is Damage Step 6.

Thread Rank Two
Effect
: The wielder gains +1 to Attack tests with the crossbow.

Thread Rank Three
Key Knowledge
: The owner must learn the unit the crossbow is associated with. [Lucky Pozzo’s Boys]
Effect: The crossbow is Damage Step 7.

Thread Rank Four
Effect
: The wielder gains +2 to Attack tests with the crossbow.

Thread Rank Five
Key Knowledge
: The owner must learn the first owner’s fate. [Died fighting an estragon Named Vlad.]
Effect: The wielder gains the Godot’s Crossbow ability. As a Simple action for 1 Strain, the wielder’s bolts fired from the crossbow seem to travel lazily, without any hurry to their target. An opponent who has already performed a Standard action struck by a bolt suffers a similar malaise and suffers a -2 penalty to their next Initiative test.

Thread Rank Six
Effect
: The slowness inflicted by Godot’s Crossbow intensifies and targets affected by the Initiative penalty also suffer a -2 penalty to their Physical Defense until the end of the next round.
Gray Plate (IH 1+3+5, Research 1+3+5, Rank 6 Thread; Forged +3PA 2021-05-22)
Maximum Threads: 2
Mystic Defense: 12
Legend Point Cost: Journeyman


A set of large obsidian plate joined together by a weave of flexible roots that seem to have grown through the stone. Once a Thread is woven to the armor it resizes to fit the wearer and become much more flexible and light. Although the rock is polished to a mirror finish, any further than 2 yards away it seems to reflect no light.
The armor functions like Crystal Plate

Spoiler:

Thread Rank One
Key Knowledge:
The owner must learn the item’s Name.
Effect: The owner gains the Slow Growth ability.
For 1 Strain the user silences all sounds the armor and used equipment makes for Thread Rank x5 minutes.

Thread Rank Two
Effect:
The armor is Physical Armor 8

Thread Rank Three
Key Knowledge:
The owner must learn who created the armor. (Nemar Firewalker)
Effect: The armor is Mystic Armor 8

Thread Rank Four
Effect:
The Slow Growth ability now also grants a +2 bonus on checks to remain hidden or undetected.

Thread Rank Five
Key Knowledge:
The owner must learn where the obsidian was collected (Edge of the Gray forest near where it approaches the flow to the Scarlet Sea)
Effect: The wearer gains +1 rank to Deliberate Assault.

Thread Rank Six
Effect:
As a simple action, for 1 strain, the roots in the stone slowly grow towards the target of the wearers attacks, bracing the user. For the next attack while Knocked Down, the wearer may ignore the knocked down penalty on the attack test.
Brief Backstory:
Vorst refugee, accompanied family to the Floating City. Restless at lack of action against unnatural threats. Most refugees happy just to be safe. Not Taras. He must always go further, cross boundaries. So he comes to Throal, leaving family (group/creche with 2 wives, 1 husband, several adopted children) behind.
Last edited by bronzemountain on Sun May 23, 2021 3:21 pm, edited 46 times in total.

ottdmk
Posts:462
Joined:Mon Dec 12, 2016 10:25 pm

Re: [ECL 1] Taras Vanko (Human Scout)

Post by ottdmk » Thu Oct 08, 2020 1:23 pm

Sanctioned!
Spoiler:
bronzemountain wrote:
Sat Oct 03, 2020 8:42 pm
Roll20 Name: Dvarim/Temur
Discord ID: bronzemountain@8007
Character Name: Taras Vanko (He/Him) (To cross/go beyond; God's gift)
Race: Human

ECL: 1
Lifetime Legend Total: 0
Unspent Legend: 0
Thread Item Points: 0
Silver: 1

Participation Template:
Spoiler:

Code: Select all

[b]Name:[/b] [url="http://www.fasagames.com/forum/viewtopic.php?f=56&t=2140"]Taras Vanko[/url]
[b]ECL:[/b] 1
[b]Discipline:[/b] Scout
[b]Quote/Unique:[/b] The only Human Scout who isn't a Horror.
[b]Notable Abilities:[/b] Not getting lost.
[b]Downtime:[/b] Mourning a lost homeland while drinking vodka.
[b]Last Game Played:[/b] 2020-09-23
Advancement Template:
Spoiler:

Code: Select all

[b][u]ADVENTURE[/u][/b]
[url="http://fasagames.com/forum/viewtopic.php?f=55&t=1668&p=12295#p12295"]AAR[/url]

[b]Rewards[/b]:
[b]TIPs[/b]: 3
[b]Legend points[/b]: 200
[b]Silver[/b]: 150
[b][url="http://fasagames.com/forum/viewtopic.php?f=55&t=1668&p=12302#p12302"]Journal[/url][/b]

[b]Downtime[/b]:

[b]Legend Spent:[/b]

[b]Purchases in the Grand Bazaar:[/b]
None
Characteristics

Code: Select all

DEX:   16/7     PER:   16/7     PD:   10    INIT:   7     Wound:  9      Karma Mod:   5     MOVE:    12 yds
STR:   13/6     WIL:   11/5     MD:   9     PA:     4     Uncon:  31     Karma Max:   5     CARRY:   125#    
TOU:   13/6     CHA:   10/5     SD:   6     MA:     2     Death:  38     Karma Step:  4
Versatility (1)
Rank One: True Shot (1)

Discipline: Scout
Circle: 1
Discipline Abilities: Durability 5
Karma: Tests to find something.
Free Talent: Navigation (1)
Talents
Spoiler:
First Circle
Discipline Talent: Awareness (3)
Discipline Talent: Climbing (0)
Discipline Talent: Scout Weaving (0)
Discipline Talent: Tracking (0)
Discipline Talent: Wilderness Survival (0)
Talent Option: Missile Weapons (3)
Talent Knacks

Skills
Spoiler:
Knowledge Skill: Creature Lore (3)

Read/Write Language: (3) (Throalic, Human, Obsidifolk)
Speak Language: (3) (Throalic, Human, T'skrang)

Artisan Skill: Drawing (3)

General Skill: Research (2)
Equipment:
Spoiler:
Adventurer’s Kit (backpack, bedroll, flint & steel, torch, waterskin, large sack)
Dagger
Traveler’s Garb (soft boots, shirt, belt, robe or breeches, traveler’s cloak)
Trail Rations (1 week)
Drawing Supplies / Tools
Padded Leather Armor (20sp)
Light Crossbow (50sp)
15 Bolts (15sp)
Buckler (5sp)
Rope, 3yds (9sp)
Thread Items:

Brief Backstory:
Vorst refugee, accompanied family to the Floating City. Restless at lack of action against unnatural threats. Most refugees happy just to be safe. Not Taras. He must always go further, cross boundaries. So he comes to Throal, leaving family (group/creche with 2 wives, 1 husband, several adopted children) behind.

bronzemountain
Posts:606
Joined:Fri Feb 21, 2020 10:02 pm

STAFF: October Reward

Post by bronzemountain » Thu Oct 08, 2020 1:45 pm

STAFF: October Award

Rewards:
TIPs: 3
Legend points: 200
Silver: 150

Downtime:

Legend Spent:
Tracking, Novice Talent 0->1 (100)
Climbing, Novice Talent 0->1 (100)

Purchases in the Grand Bazaar:
None

bronzemountain
Posts:606
Joined:Fri Feb 21, 2020 10:02 pm

Wolf Pack + Six Pack

Post by bronzemountain » Sat Oct 10, 2020 1:19 pm

Wolf Pack + Six Pack
AAR

Rewards:
TIPs: 3
Legend points: 840
Silver: 250
TBD

Downtime:
Scout, Circle 1->2 (5 days)

Legend Spent:
Scout Weaving, Novice Talent 0->2 (300)
Tracking, Novice Talent 1->2 (200)
Climbing, Novice Talent 1->2 (200)
Stealthy Stride, Novice Talent 0->1 (100)

Purchases in the Grand Bazaar:
Scout, Circle 1->2 (200sp)

bronzemountain
Posts:606
Joined:Fri Feb 21, 2020 10:02 pm

Big Man in a Small Business

Post by bronzemountain » Fri Oct 16, 2020 2:33 pm

Big Man in a Small Business
AAR

Rewards:
TIPs: 3
Legend points: 840
Silver: 200
Journal

Downtime:

Legend Spent:
Versatility, Novice Talent 1->2 (200)
Haggle, Versatility Novice Talent 0->1 (200)
Avoid Blow, Novice Talent 0->2 (300)

Purchases in the Grand Bazaar:
2x Booster Potion (alt reward, included in reduced silver reward)

bronzemountain
Posts:606
Joined:Fri Feb 21, 2020 10:02 pm

Bump in the Night

Post by bronzemountain » Fri Oct 30, 2020 1:34 pm

Bump in the Night
AAR

Rewards:
TIPs: 3
Legend points: 840
Silver: 250
TBD

Downtime:

Legend Spent:
Stealthy Stride, Novice Talent 1->3 (500)
Avoid Blow, Novice Talent 2->3 (300)

Purchases in the Grand Bazaar:
None

bronzemountain
Posts:606
Joined:Fri Feb 21, 2020 10:02 pm

X Marks the Spot

Post by bronzemountain » Sat Nov 14, 2020 10:38 pm

X Marks the Spot
AAR

Rewards:
TIPs: 3
Legend points: 840
Silver: 174sp
TBD

Downtime:
Scout, Circle 2->3 (5 days)

Legend Spent:
Scout Weaving, Novice Talent 2->3 (300)
Tracking, Novice Talent 2->3 (300)
Mystic Pursuit, Novice Talent 0->2 (300)

Purchases in the Grand Bazaar:
Scout, Circle 2->3 (294sp)
Bullseye Lantern, Light Quartz, 2yards Rope, Climbing Kit, Tent (included in adventure award)

bronzemountain
Posts:606
Joined:Fri Feb 21, 2020 10:02 pm

Bridging the Gap

Post by bronzemountain » Sat Nov 14, 2020 10:42 pm

Bridging the Gap
AAR

Rewards:
TIPs: 3
Legend points: 1,470
Silver: 343.8
TBD

Downtime:

Legend Spent:
Missile Weapons, Novice Talent 3->4 (500)
Awareness, Novice Talent 3->4 (500)
Mystic Pursuit, Novice Talent 2->3 (300)
Wilderness Survival, Novice Talent 0->2 (300)

Purchases in the Grand Bazaar:
Winter Gear (Gloves, woolen hat, woolen jacket, scarf: 18sp)

bronzemountain
Posts:606
Joined:Fri Feb 21, 2020 10:02 pm

Running the Gauntlet

Post by bronzemountain » Sun Nov 22, 2020 5:22 pm

Running the Gauntlet
AAR

Rewards:
TIPs: 5
Legend points: 2,100
Silver: 516.3
TBD

Downtime:
Godot's Crossbow, Forge 0->3 (1 week)
Godot's Crossbow, Item History 1 (concurrent with forging)
Wound Balance, Novice D2 Talent 0->1 (1 week; Gauntlet training)
Godot's Crossbow, Item History 2 (concurrent with forging)

Legend Spent:
Wound Balance, Novice D2 Talent 0->1 (500)

Purchases in the Grand Bazaar:
Godot's Crossbow, Forge 0->3 (150sp / Qwillem)
Wound Balance, Novice D2 Talent 0->1 (300sp / Gauntlet training)
Godot's Crossbow, Item History 1+3 (150sp / Qwillem)

bronzemountain
Posts:606
Joined:Fri Feb 21, 2020 10:02 pm

I Like Big Buds (and I Cannot Lie)

Post by bronzemountain » Sun Nov 29, 2020 2:36 pm

I Like Big Buds
AAR

Rewards:
TIPs: 3
Legend points: 1,470
Silver: 343.8
TBD

Downtime:
Unarmed Combat, D2 Novice 0->1 (1 week)
Body Control, D2 Novice 0->1 (1 week)

Legend Spent:
Unarmed Combat, D2 Novice 0->1 (500)
Body Control, D2 Novice 0->1 (500)
Mystic Pursuit, Novice Talent 3->4 (500)
Avoid Blow, Novice Talent 3->5 (1,300)

Purchases in the Grand Bazaar:
Gauntlet Training (Unarmed Combat, Body Control) (588sp w/ Haggle 1)

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