Orlam Rolfson, Human Elementalist

Moderator:etherial

Sharkforce
Posts:527
Joined:Thu Feb 28, 2019 8:39 am
Re: Orlam Rolfson, Human Elementalist

Post by Sharkforce » Sat Mar 06, 2021 6:56 am

Kaer-a-lot
AAR

Rewards:
TIPs 3
Legend points 2200 (+110 Journal)
Silver 375 (+93.8 Journal)

Items used:
None

Are you going to write a Journal? Yes

Downtime: (3 weeks available)

Forge Hide Armour to +4 (1 week)
Versatility: Distract (1 week, learned from Truck)
Skill Training: Research Rank 1


Legend Spent:

Increase Thread Weaving - Elementalism from 4 to 5 (800 LP)
Increase Spellcraft from 4 to 5 (800 LP)
Increase Versatility from 2 to 3 (300 LP)
Learn Versatility Talent Distract to Rank 1 (200 LP) (Truck)
Learn New Skill Research to Rank 1 (200 LP)


Remaining unspent LP: 80

Purchases in the Grand Bazaar: (including things mentioned above)

Forge Hide Armour to +4 (200 sp)
Skill Training (Research 1) (10 sp)

Remaining unspent silver: 615.8 sp


Thread Item Points:

13 current
29 lifetime
0 pending

Sharkforce
Posts:527
Joined:Thu Feb 28, 2019 8:39 am

Re: Orlam Rolfson, Human Elementalist

Post by Sharkforce » Sun Apr 11, 2021 2:40 am

Not the Vorst Guy
AAR

Rewards:
TIPs 3
Legend points 2200 (+110 Journal)
Silver 75 (+93.8 Journal)
Last Chance Salve

Items used:
1 Physician Kit Charge

Are you going to write a Journal? Yes

Downtime: (3 weeks available)

Skill Training: Creature Lore Rank 1 (1 week)
Skill Training: Research Rank 2 (2 weeks)


Legend Spent:

Increase Wood Skin from 4 to 5 (800 LP)
Increase Astral Sight from 1 to 2 (200 LP)
Increase Item History from 3 to 4 (500 LP)
Increase Battle Shout from 1 to 2 (300 LP)

Increase Skill Research from 1 to 2 (300 LP)
Learn New Skill Creature Lore to Rank 1 (200 LP)


Remaining unspent LP: 90

Purchases in the Grand Bazaar: (including things mentioned above)

Skill Training (Research 2) (40 sp)
Skill Training (Creature Lore 1) (10 sp)

Remaining unspent silver: 734.6 sp


Thread Item Points:

16 current
32 lifetime
0 pending

Sharkforce
Posts:527
Joined:Thu Feb 28, 2019 8:39 am

Re: Orlam Rolfson, Human Elementalist

Post by Sharkforce » Fri Apr 23, 2021 9:23 pm

Good News
AAR

Rewards:
TIPs 3
Legend points 1,400 (+70 Journal)
Silver 275 (+68.8 Journal)


Items used:


Are you going to write a Journal? Yes

Downtime: (3 weeks available)

Skill Training (Creature Lore, 2) (2 Weeks)


Legend Spent:

Increase Awareness from 4 to 5 (800 LP)
Increase Astral Sight from 2 to 3 (300 LP)

Increase Skill Creature Lore from 1 to 2 (300 LP)


Remaining unspent LP: 160

Purchases in the Grand Bazaar: (including things mentioned above)

Skill Training (Creature Lore 2) (40 sp)

Remaining unspent silver: 1,038.4 sp


Thread Item Points:

19 current
35 lifetime
0 pending

Sharkforce
Posts:527
Joined:Thu Feb 28, 2019 8:39 am

Re: Orlam Rolfson, Human Elementalist

Post by Sharkforce » Wed Apr 28, 2021 4:17 am

Save Kh'ong
AAR

Rewards:
TIPs 3
Legend points 4,000 (+200 Journal)
Silver 475 (+118.8 Journal)


Items used:
-1 Fine Silk Cloak


Are you going to write a Journal? Yes

Downtime:

Circle 5 Elementalist Training (5 days)
Versatility Training (Nethermancy) (1 week)


Legend Spent:

Increase Avoid Blow from 4 to 5 (800 LP)
Increase Fire Heal from 4 to 5 (800 LP)
Increase Patterncraft from 4 to 5 (800 LP)
Increase Item History from 4 to 5 (800 LP)
Increase Versatility from 3 to 4 (500 LP)
Learn Versatility Talent Threadweaving - Nethermancy to 1 (200 LP) (Dale)
Learn Circle 5 Talent Option Enhanced Matrix to 1 (200 LP)

Learn New Spell Shadow Meld (100 LP)
Learn New Spell Astral Spear (100 LP)
Learn New Spell Fireball (0 LP) (Free on Circle Increase)




Remaining unspent LP: 60

Purchases in the Grand Bazaar: (including things mentioned above)

Circle 5 Training (800 sp)
2 Circles of Nethermancy Spells (Astral Spear, Shadow Meld) (100 sp)
Light quartz recharge (10 sp)
Navigation Charts (15 sp)


Remaining unspent silver: 807.2 sp


Thread Item Points:

22 current
38 lifetime
0 pending

Sharkforce
Posts:527
Joined:Thu Feb 28, 2019 8:39 am

Re: Orlam Rolfson, Human Elementalist

Post by Sharkforce » Tue May 11, 2021 12:23 am

Masters of the Wind
AAR
Rewards:
TIPs 5
Legend points 11,000 (+550 Journal)
Silver 400 (+243.8 Journal)
Horror Fend Charm
Common Bone Charm
Absorb Blow Charm x 4


Items used:
-1 Healing Potion
-2 Physician Kit Charges


Are you going to write a Journal? Yes

Downtime: (3 weeks available)

Versatility Training (Frighten) (1 week) (Dale)
Versatility Training (Inspire Others) (1 week)(Amhran)
Skill Training Rating 3 (Creature Lore), week 1 of 3 (1 week)


Legend Spent:

Reserved for Skill Training in Knowledge - Creature Lore (500 LP)

Increase Spellcasting from 5 to 6 (1,300 LP)
Increase Threadweaving - Elementalism from 5 to 6 (1,300 LP)
Increase Wood Skin from 5 to 6 (1,300 LP)
Increase Enhanced Matrix from 1 to 3 (800 LP)
Learn New Talent Summon - Elementals to Rating 3 (1,000)

Increase Versatility from 4 to 6 (2100 LP)
Increase Versatility - Taunt from 2 to 4 (1,300 LP)
Increase Versatility - Threadweaving - Nethermancy from 1 to 2 (300 LP)
Learn Inspire Others to Rank 1 (300 LP) (Amhran)
Learn Versatility - Frighten to Rank 3 (1,000 LP) (Dale)

Learn New Spell Death's Head (2) (200 LP)


Remaining unspent LP: 710 (500 of that is reserved and unavailable)


Purchases in the Grand Bazaar: (including things mentioned above)

2 Circles of Nethermancy Spells (Death's Head) (50 sp) (50% - Dale)
Horror Fend Charm (250 sp) (-50% alternate reward)
Common Bone Charm (87.5 sp) (50% alternate reward)
Absorb Blow Charm x 4 (200 sp) (50% alternate reward)




Remaining unspent silver: 1,488.5 sp


Thread Item Points:

27 current (including pending)
43 lifetime
18 pending http://fasagames.com/forum/viewtopic.ph ... 395#p18395
Last edited by Sharkforce on Sun Jun 20, 2021 4:13 am, edited 1 time in total.

Sharkforce
Posts:527
Joined:Thu Feb 28, 2019 8:39 am

Re: Orlam Rolfson, Human Elementalist

Post by Sharkforce » Sun Jun 20, 2021 4:09 am

Moar Montazh
AAR
Rewards:
TIPs 3
Legend points 2,200 (+110 Journal)
Silver 45 sp (+93.8 Journal)
Rating 6 Dexterity Training (valued at 360 sp, half price = 180 sp)
Healing Potion (valued at 300 sp, half price = 150 sp)



Items used:
-2 Absorb Blow Charm
-2 Physician Kit Charges


Are you going to write a Journal? Yes

Downtime: (3 weeks available)

Skill Training Rating 3 (Creature Lore), week 3 of 3 (1 week)
**** Item History: Silver-tongued Veil of the Vociferously Gibbering Jabberwocky (Knowledge 1 of 3) (1 week, concurrent)
Dexterity Training (Rating 6) (6 days)
1 day of slacking off (1 day)
**** Item History: Silver-tongued Veil of the Vociferously Gibbering Jabberwocky (Knowledge 2 of 3) (1 week, concurrent)
Research Silver-tongued Veil of the Vociferously Gibbering Jabberwocky (Knowledge 1 of 3)
**** Item History: Silver-tongued Veil of the Vociferously Gibbering Jabberwocky (Knowledge 3 of 3) (1 week, concurrent)


Legend Spent:

Dexterity Training, first time (800 LP)
Improve Skill Creature Lore from 2 to 3 (500 LP)
Thread Tied to Silver-tongued Veil of the Vociferously Gibbering Jabberwocky at Rating 2 (500 LP)

Increase Versatility - Frighten from 3 to 4 (800 LP)

Learn New Spell Purify Water (1) (100 LP)
Learn New Spell Snuff (1) (100 LP)

Learn New Spell Experience Death (1) (100 LP)
Learn New Spell Soul Armour (1) (100 LP)


Remaining unspent LP: 20


Purchases in the Grand Bazaar: (including things mentioned above)

rating 6 Dexterity training (180 sp) (-50% alternate award)
Healing Potion (150 sp) (-50% alternate award)
1 week of Great Library access (20 sp)
2 circles of Elementalism Spells (100 sp)
2 circles of Nethermancy Spells (100 sp)



Remaining unspent silver: 1,407.3 sp


Thread Item Points:

12 current
46 lifetime
0 Pending (received http://fasagames.com/forum/viewtopic.php?p=18633#p18633 this adventure)

Sharkforce
Posts:527
Joined:Thu Feb 28, 2019 8:39 am

Re: Orlam Rolfson, Human Elementalist

Post by Sharkforce » Sun Jul 11, 2021 11:31 pm

Community Service
AAR
Rewards:
TIPs 3
Legend points 2,200 (+110 Journal)
Silver 375 sp (+93.8 Journal)


Items used:


Are you going to write a Journal? Yes

Downtime: (3 weeks available)

Research Silver-tongued Veil of the Vociferously Gibbering Jabberwocky (Knowledge 2 of 3)
Skill Training Rating 4 (Creature Lore), weeks 1-2 of 4 (2 weeks)


Legend Spent:


Increase Versatility - Inspire Others from 1to 3 (1,300 LP)

LP Reserved for Creature Lore Rank 3 to 4 (800 LP)



Remaining unspent LP: 1030 (800 reserved)


Purchases in the Grand Bazaar: (including things mentioned above)

Skill Training (2 weeks, Rank 4) (80 sp)
Library access (20 sp)


Remaining unspent silver: 1,776.1 sp


Thread Item Points:

15 current
49 lifetime
0 Pending

Sharkforce
Posts:527
Joined:Thu Feb 28, 2019 8:39 am

Re: Orlam Rolfson, Human Elementalist

Post by Sharkforce » Sat Jul 24, 2021 11:43 pm

The Secret of the Staff
AAR
Rewards:
TIPs 3
Legend points 13,000 (+650 Journal)
Silver 505 sp (+193.8 Journal)


Items used:

Are you going to write a Journal? Yes

Downtime: (3 weeks available)

Skill Training Rating 4 (Creature Lore), weeks 3-4 of 4 (2 weeks)
Learn Versatility talent - Tiger Spring (R'edtarian) (1 week)



Legend Spent:

Improve Skill Creature Lore from 3 to 4 (800 LP)

Increase Versatility from 6 to 7 (2,100 LP)
Increase Versatility - Inspire Others from 3 to 5 (3,400 LP)
Increase Versatility - Battle Shout from 2 to 4 (1,300 LP)
Increase Versatility - Nethermancy from 2 to 4 (1,300 LP)
Learn Versatility - Tiger Spring to Rank 4 (1,800 LP)

Improve Elemental Tongues from 2 to 5 (1,600 LP)
Improve Summon - Elementals from 3 to 5 (2,100 LP)

Learn New Spell - Resist Element - Water (1) (100 LP)
Learn New Spell - Resist Element - Fire (1) (100 LP)



Remaining unspent LP: 80


Purchases in the Grand Bazaar: (including things mentioned above)

Dwarf Winternight Cloak (-275 sp)
Light Quartz Lantern recharge (-10 sp)

Pot of Grumbah - Large (-100 sp) (50% discount - alternate award)
Bedroll of Comfort (-170 sp) (50% discount - alternate award)

Learn New Spell Resist Element - Water (1) (-50 sp)
Learn New Spell Resist Element - Fire (1) (-50 sp)

Skill Training (2 weeks, Rank 4) (80 sp)


Remaining unspent silver: 2,089.1 sp


Thread Item Points:

2 current
52 lifetime
16 Pending ( http://fasagames.com/forum/viewtopic.php?p=18923#p18923 )

Sharkforce
Posts:527
Joined:Thu Feb 28, 2019 8:39 am

Re: Orlam Rolfson, Human Elementalist

Post by Sharkforce » Sat Sep 04, 2021 4:45 am

Rise from Dust
AAR
Rewards:
TIPs 3
Legend points 6,000 (+300 Journal)
Silver 63 sp (+178.3 Journal)
Half-price Alchemy Lab (500 sp)
Half-price Healing Potion (150 sp)


Items used:
2 Last Chance Salve
2 Physician Kit charges
1 Healing Potion
2 Booster Potion
2 Avoid Blow Charm

Are you going to write a Journal? Yes

Downtime: (3 weeks available)

Skill Training (Creature Lore, 5), (3 of 5 weeks) (3 weeks)



Legend Spent:

Reserved for improving knowledge skill Creature Lore from 4 to 5 (1,300 LP)

Improve Awareness from 5 to 6 (1,300 LP)
Improve Astral Sight from 3 to 6 (2,600 LP)

Learn New Spell - Resist Element - Air (1) (100 LP)
Learn New Spell - Fingers of Wind (2) (200 LP)



Remaining unspent LP: 2,180 (1,300 reserved)


Purchases in the Grand Bazaar: (including things mentioned above)

Alchemy Lab (alternate award, 50% discount) (-500 sp)
Healing Potion (alternate award, 50% discount) (-150 sp)

Last Chance Salve x 2 (-1200 sp)
physician's kit charges (12) (-100 sp)

New Spell Resist Element - Air (1) (-50 sp)
New Spell Fingers of Wind (2) (-100 sp)


Skill Training (3 weeks, Rank 5) (-150 sp)


Remaining unspent silver: 730.4 sp


Thread Item Points:

7 current
57 lifetime
16 Pending ( http://fasagames.com/forum/viewtopic.php?p=18923#p18923 )

Sharkforce
Posts:527
Joined:Thu Feb 28, 2019 8:39 am

Re: Orlam Rolfson, Human Elementalist

Post by Sharkforce » Sat Dec 18, 2021 5:56 am

Rebirth of a Brotherhood of Stone
AAR
Rewards:
TIPs 5
Legend points 20,000 (+1,000 Journal)
Silver 1,163 sp (+290.8 Journal)


Items used:
3 Physician Kit charges


Are you going to write a Journal? Yes

Downtime: (3 weeks available)

Completed weeks 4-5 of Skill Training (Creature Lore, 5) (2 weeks)
Joined Scholar Mystic Path (5 days)
Knack Training (Acid Splash, Rank 2 Knack) (2 Days)



Legend Spent:

Completed training for knowledge skill Creature Lore from 4 to 5 (1,300 LP)
Strengthen Thread Tied to Silver-tongued Veil of the Vociferously Gibbering Jabberwocky from 2 to 4 (1,300 LP)

Scholar Rank Advanced to 1 (200 LP)
Learn New Talent (Scholar 1) Arcane Mutterings to Rank 3 (1,000 LP)

Increase Talent Tiger Spring from 4 to 5 (1,300 LP)

Increase Talent Elemental Tongues From 5 to 6 (1,300 LP)
Increase Talent Avoid Blow From 5 to 6 (1,300 LP)
Increase Talent Patterncraft From 5 to 6 (1,300 LP)
Increase Talent Fire Heal From 5 to 6 (1,300 LP)
Increase Talent Item History From 5 to 6 (1,300 LP)

Increase Talent Spellcasting From 6 to 7 (2,100 LP)
Increase Talent Astral Sight From 6 to 7 (2,100 LP)
Increase Talent Awareness From 6 to 7 (2,100 LP)
Increase Talent Wood Skin From 6 to 7 (2,100 LP)

Increase Talent Summon Elementals From 5 to 6 (2,100 LP)

Learn New Spell Resist Element - Earth (1) (100 LP)
Learn New Spell Resist Element (1) - Wood (100 LP)
Learn New Spell Purify Earth (1) (100 LP)

Learn New Spell Last Chance (4) (500 LP)



Remaining unspent LP: 80


Purchases in the Grand Bazaar: (including things mentioned above)


Recharge Light Quartz Lantern (-10 sp)

Skill Training (2 weeks, Rank 5) (-100 sp)

Knack Training (2 days) (-100 sp)

Spell Training (7 circles) (-350 sp)


Remaining unspent silver: 1,624.2 sp




Thread Item Points:

12 current
62 lifetime
16 Pending ( http://fasagames.com/forum/viewtopic.php?p=18923#p18923 )

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