Dale Corson, Human Illusionist/Nethermancer

Moderator:etherial

nathaniel
Posts:347
Joined:Wed Dec 13, 2017 1:48 am
Location:Dallas Texas
March Staff Award

Post by nathaniel » Mon Mar 01, 2021 9:06 pm

March Staff Award

Rewards: 4,000lp, 475sp, 3 Tip

Downtime:
Item History Rank 1: Jakoro’s Robes(75s -6% = 70.5s )
Research Rank 1: Jakoro’s Robes(1 week, 150s -6% = 141s)
Nethermancer Circle 4 Training (1 week, 500 -6% = 470s)

Legend Spent:
Jakoro’s Robes 0->2 (500lp)
Avoid Blow 2->4 (1300lp)
Frighten 3->4 (800lp)
Nethermancy 3->4 (800lp)
Spirit Hold 0->2 (500lp)
New Nethermancer Optional Talent C4: Cold Purify 0->1 (200lp)
Free Spell: Last Chance

Purchases in the Grand Bazaar:

Running Totals: TIP 28, 100/38400 LP, 41.5sp

nathaniel
Posts:347
Joined:Wed Dec 13, 2017 1:48 am
Location:Dallas Texas

Re: Dale Corson, Human Illusionist/Nethermancer

Post by nathaniel » Tue Mar 02, 2021 12:35 am

-18 Tips for a TI Req

nathaniel
Posts:347
Joined:Wed Dec 13, 2017 1:48 am
Location:Dallas Texas

Meet Maratha

Post by nathaniel » Sat Mar 20, 2021 4:38 pm

Meet Maratha
LFG/AAR

Rewards: 4,000 LP, 387.5 SP, 3 TIPs, 1 Booster potion, 1 Kelia’s Antidote

Downtime: (+7 days long absence)
Versatility 3: Danger Sense from R'edtarian (7 days)
Forge Armor (+1 PD (+1 total), 1 week, 50s -6% = 47s)
Knack: Craft True Pattern (Rank 5, 5 days. 250sp -6% = 235sp )


Legend Spent:
Illusionist Enhanced Matrix 3->5 (2100lp)
Avoid Blow 4->5 (1300lp)
Versatility 3:Danger Sense 0->1 (200lp)

Craft True Pattern (LP already spent, forgot to do the training)

Purchases in the Grand Bazaar:

Running Totals: TIP 13, 500/42400 LP, 147sp

nathaniel
Posts:347
Joined:Wed Dec 13, 2017 1:48 am
Location:Dallas Texas

Long Road to Ruin

Post by nathaniel » Sun Mar 21, 2021 12:16 am

Long Road to Ruin
LFG/AAR

Rewards: 11,000 LP, 975sp, 5 TIPs, Journeyman ordeal

Downtime:
Journeyman (2 Blood Magic, 5 days, 250sp -6% = 235sp)
Versatility Item History (7 days)
Applied Versatility Knack (50sp, 1 day, 50sp -6% = 47sp)
Jakoro’s Robes Item History (Rank 3, IH 14 vs TN 12. 1 week)

Legend Spent:
Journeyman Knack (500lp)
New Versatility Talent: Item History 0->3 (1000lp)
Patterncraft 5->6 (1300lp)
False Sight 5->6 (1300lp)
First Impression 5->6 (1300lp)
Illusionism 5->6 (1300lp)
Arcane Mutterings 5->6 (1300lp)
Conversation 1->6 (3100lp)
Applied Versatility Knack (100lp)
New Illusion Optional Talent: Awareness 0->2 (300lp)
New Skill: Artist(Engraving) 1 (reinvested Awareness character point)

Purchases in the Grand Bazaar:

Running Totals: TIP 18, 0/53400 LP, 840sp

nathaniel
Posts:347
Joined:Wed Dec 13, 2017 1:48 am
Location:Dallas Texas

Re: Dale Corson, Human Illusionist/Nethermancer

Post by nathaniel » Wed Apr 28, 2021 5:51 pm

Save Kh'ong
LFG/AAR

Rewards: 4,000 LP, 475 SP, 3 TIPs

Downtime:
Illusionist training (Circle 6, 1 week, 1000s -6% = 940s)
Forge Armor (+1 PD (+2 total), 1 week, 100s -6% = 94s)
Forge Armor (+1 PD (+3 total), 1 week, 150s -6% = 141s)
Good Enough Item History (Rank 1, IH 14 vs TN 12. 1 week)

Legend Spent:
Disguise Self 5->6 (1300lp)
Enhanced Matrix 5->6 (2100lp)
Willforce 0->2 (500lp)
New Illusionist Spell: Flying Carpet

Purchases in the Grand Bazaar:

Running Totals: TIP 21, 100/57400 LP, 140sp

nathaniel
Posts:347
Joined:Wed Dec 13, 2017 1:48 am
Location:Dallas Texas

Re: Dale Corson, Human Illusionist/Nethermancer

Post by nathaniel » Mon May 10, 2021 6:53 pm

Masters of the Wind
LFG/AAR

Rewards: 11,000 LP, 975 SP, 5 TIPs

Downtime:
Nethermancer Circle 5 Training (1 week, 800s -6% = 752s)
Versatility 5th: Woodskin (from Orlam, 1 week)
Item History: Your Staff (Rank 5, IH 14 vs TN 12. 1 week))

Legend Spent:
Frighten 4->5 (1300lp)
Nethermancy 4->5 (1300lp)
Steel Thought 4->5 (1300lp)
Spirit Hold 2->5 (2600lp)
Woodskin 0->3 (1000lp)
Spirit Talk 1->4 (1600lp)
Summon [Ally Spirits] 0-> 1 (300lp)
New 5th circle Optional Nethermancer: Enhanced Matrix 0->1 (300lp)
Free Spell: Dust to Dust
Willforce 2->4 (1300lp)
Lean Astral Spear (50s -6% = 47s, 100lp)

Purchases in the Grand Bazaar:
Healing kit refill (50s- 6% = 47s)

Running Totals: TIP 26, 0/68400 LP, 269sp

nathaniel
Posts:347
Joined:Wed Dec 13, 2017 1:48 am
Location:Dallas Texas

Symposium II

Post by nathaniel » Sat May 22, 2021 11:41 pm

Symposium II
LFG/AAR

Rewards: 11,000 LP, 975 SP, 5 TIPs

Downtime:
Forge Armor (+1PD (+4 total), 1 week, 200s -6% = 188s)
Forge Armor (+1PD (+5 total), 1 week, 250s -6% = 235s)

Legend Spent:
Frighten 5->6 (2100lp)
Astral Sight 5->6 (2100lp)
Steel Thought 5->6 (2100lp)
Avoid Blow 5->6 (2100lp)
Summon [Ally Spirits] 1->4 (2600lp)

Purchases in the Grand Bazaar:


Running Totals: TIP 31, 0/79400 LP, 821sp

nathaniel
Posts:347
Joined:Wed Dec 13, 2017 1:48 am
Location:Dallas Texas

June Staff Award

Post by nathaniel » Fri Jun 04, 2021 6:34 pm

b]June Staff Award[/b]

Rewards: 13,000lp, 775sp, 3 TIPs

Downtime:
Circle 6 Nethermancer training (1000s -6% = 940s)

Legend Spent:
Nethermancy 5->6 (2100lp)
Summon [Ally Spirits] 4->6 (5500lp)
Spellcasting 6->7 (2100lp)
Willforce 4->5 (1300lp)
New Optional 1st Circle Nethermancer talent: Read and Write Language 0->1 (200lp)
New Optional 5th Circle Nethermancer: Research 0->1 (300lp)

Free Spell: Recovery

Learn Spell: Bone Shatter (1300lp, 300sp -6% = 282s)
Learn Spell: Stop Right There (500lp, 200sp -6% =188s)\

Rebate:
Optional 1st Circle Nethermancer talent: Standard Matrix 1 (+200lp)
Optional 5th Circle Nethermancer: Enhanced Matrix 1 (+300lp)


Purchases in the Grand Bazaar:


Running Totals: TIP 34, 200/92400 LP, 186 sp

nathaniel
Posts:347
Joined:Wed Dec 13, 2017 1:48 am
Location:Dallas Texas

The Secret of the Staff

Post by nathaniel » Sun Jul 25, 2021 3:22 am

The Secret of the Staff
LFG/AAR

Rewards: 13,000 lp, 775 sp, 3 TIPs

Used:
1 healing kit use
1 booster potion

Downtime: (+1 week long absence)
Item History (Enhanced Matrix Object, Rank 1, 14 vs DC 12, 1 success, 1 week)
Research (Enhanced Matrix Object, Rank 1, 16 vs DC 12, 1 success, 1 week)
Item History (Jakoro’s Robes, Rank 5, 14 vs DC 12, 1 success, 1 week)
Research (Jakoro’s Robes, Rank 3&5, 19 vs DC 12, 2 success, 1 week, 20sp)
Item History (Good Enough, Rank 3, 14 vs DC 12, 1 success, 1 week)
Research (Good Enough, Rank 1&3, 19 vs DC 12, 2 success, 1 week, 20sp)

Legend Spent:
Your Staff 4->6 (3400lp)
Willforce 5->6 (2100lp)
Enhanced Matrix Object 0->1(200lp)
Patterncraft 6->7(2100lp)
Jakoro’s Robes 2->6 (4700lp)
Good Enough 0->2 (500lp)

Purchases in the Grand Bazaar:
Booster potion x1 (50s - 6% = 47sp)
Healing Potion x1 (300s - 6% = 282sp)
Heat Stone x1 (100s - 6% = 94s)

Enhanced Matrix Object (-16 TIPs)

Running Totals: TIP 21, 200/105400 LP, 498 sp

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