Discord ID: etherial
Character Name: Daldorer
Race: Obsidiperson
Code: Select all
[b]Name:[/b] [url=http://fasagames.com/forum/viewtopic.php?f=56&t=1583]Daldorer[/url]
[b]Last Game Played:[/b]2021-04-17 [b]Udpate This[/b]
[b]Effective Circle:[/b] 12
[b]Discipline:[/b] Nethermancer
[b]Quote/Unique:[/b] Daddy can make you feel better
[b]Notable Abilities:[/b] Banish, Concise Casting, Evidence Analysis
[b]Downtime:[/b]
[list]Alchemy Step 8 (Rank 3) Recipes: Booster Potion and Small Light Quartz
[*]Item History Step 20 (Rank 8) (Historian: Extra Successes reduce Research Times)
[*]Research Step 44 (Rank 12) (Librarian: Extra Successes reduce Research Times)
[*]Patterncraft 25 (Rank 13) :
[list]Craft Blood Charm
[*]Craft True Pattern
[*]Design Enchanting Pattern
[*]Incorporate Bound Spirit
[*]Incorporate Glyph[/list][/list]
Code: Select all
**Daldorer SOP**
Karma Ritual in the morning.
Orbiting Spy while on watch.
Daldorer has a +5 bonus on Sensing Tests relating to Botany, Creature Lore, Ecology, Horror Lore, Physiology, or Scourge History.
Sheet: http://fasagames.com/forum/viewtopic.php?f=56&t=1583
TIs: http://fasagames.com/forum/viewtopic.php?f=56&t=1997
**Matrices**
Enhanced 12 - Foul Vapors
Standard 12 - Death's Head
Standard 6 - Blind
Standard 3 - Pain
Enhanced 6 - Soul Armor (Increase Effect)
Armored 1 - Astral Spear
**Chain Casting** (13 Slots)
Soul Armor for 9 MA for 4 (typically) targets
Soul Armor for 5 MA for 1 (typically) target
(can swap 1 casting for 9 to 2 castings for 7)
Lifetime Legend Total: 2,752,755
Unspent Legend: 45,755
Thread Item Points: 48
Gold: 350
Silver: 200
Copper: 48
Discipline: Nethermancer
Circle: 12
Discipline Abilities
May Spend Karma against Horrors and the Undead
May Spend Karma to increase a spell penalty by 2
May Spend Karma on Recovery Tests
Blood Summon
Karmic Summon
Characteristics
Dex: 11
Str: 16
Tou: 16+3+2 (Legend, Helmet)
Per: 16+3
Wil: 16+3+3 (Nethermancer, Legend)
Cha: 10
Karma Mod: 3
Karma Step: 4
Karma Max: 36
Uncon: 42+36-8
Death: 50+48-8
Init: 5-2-2 (Shield, Armor)
PD: 7+4+1+1 (Shield, Discipline, Boots)
PA: 3+17+1 (Armor, Helmet)
MD: 11+5+4 (Discipline+Path, Shield)
MA: 4+2+2+6+1 (Discipline, Amulet, Armor, Helmet)
SD: 6+3+1 (Discipline+Path, Horn)
Movement: 10
Carrying Capacity: 175
Wound Threshold: 16
Recovery tests per day: 4+1+1 (Discipline, Helmet)
[Discipline] Talents
First Circle Discipline Talent: Astral Sight (13)
First Circle Discipline Talent: Frighten (13)
First Circle Discipline Talent: Nethermancy (13)*
First Circle Discipline Talent: Patterncraft (13)*
First Circle Discipline Talent: Spellcasting (13+2)*
Second Circle Discipline Talent: Steel Thought (13)
Third Circle Discipline Talent: Spirit Talk (5)
Fourth Circle Discipline Talent: Spirit Hold (5)
Fifth Circle Discipline Talent: Summon [Ally Spirit] (13)
Sixth Circle Discipline Talent: Willforce (13)*
Seventh Circle Discipline Talent: Orbiting Spy (5)
Eighth Circle Discipline Talent: Hold Thread (1)
Ninth Circle Discipline Talent: Matrix Sight (10)
Tenth Circle Discipline Talent: Blood Insight (5)
Eleventh Circle Discipline Talent: Netherwalk (5)
Twelfth Circle Discipline Talent: Concise Casting (13)
Twelfth Circle Talent Option: Lion Heart (5)
Eleventh Circle Talent Option: Evidence Analysis (13)
Tenth Circle Talent Option: Banish (13)
Ninth Circle Talent Option: Armored Matrix (1)
Eighth Circle Talent Option: Arcane Mutterings (13)
Seventh Circle Talent Option: Research (13)
Sixth Circle Talent Option: Standard Matrix (3)
Fifth Circle Talent Option: Enhanced Matrix (6)
Fourth Circle Talent Option: Suppress Curse (13)
Third Circle Talent Option: Dispel Magic (13)
Second Circle Talent Option: Awareness (5)
First Circle Talent Option: Avoid Blow (13)
Free Talent: Enhanced Matrix (12)*
Free Talent: Standard Matrix (12)*
Scholar Talents
Expansive Expertise (6) (Creature Lore x 5)
Item History (8)
Read and Write Language (3)
Scholar (5)
Speak Language (3)
Applied Knowledge (5)
Other Talents
Command Nightflyer (2)
Lifesight (4)
Wood Skin (2)
Talent Knacks
Absorb Spell
Astral Strain
Bleed
Cold Case
Consult with Colleagues
Cram Session
Critical Thinking
Detect Spirit
Disrupt Horror Power
Expel Horror
Historian
Improvised Pattern
Investigative Expertise
Jinx
Learn Improved Spells
Librarian
Lip Reading
Mnemonics Master
Name Bone Circle
Pattern Stress
Peer Review
Piercing Surveillance
Practical Learning
Psychometry
Ranged Surveillance
Research Expertise
Sage's Insight
Scholar
Scholar Spells
Shadow Box
Share Bone Circle
Sprain
Touching the Past
Unsettle
Uplifted Cognizance
Craft Blood Charm
Craft True Pattern
Design Enchanting Pattern
Incorporate Bound Spirit
Incorporate Glyph
Spells
Astral Spear
Bedazzling Display of Logical Analysis*
Bone Circle
Dark Messenger
Encrypt*
Ethereal Darkness
Experience Death
Life Circle of One
Shadow Meld
Soul Armor
Soulless Eyes
Speed Reading*
Spirit Dart
Spirit Grip
Aspect of the Fog Ghost
Chilling Circle
Death's Head
Shadow's Whisper
Shield Mist
Summon Fog Ghost
Aspect of the Bone Spirit
Aspect of the Cowardly Skulk
Fog of Fear
Grave Message
Pain
Summon Bone Spirit
Aspect of the Menacing Tyrant
Dark Spy
Evil Eye
Evolved Consciousness*
Last Chance
Nightflyer's Cloak
Viewpoint
Aspect of the Cruel Physician
Blind
Circle of Astral Protection
Dust to Dust
Reverse Withering
Wither Limb
Astral Maw
Bone Shatter
Debilitating Gloom
Friendly Darkness
Recovery
Step through Shadow
Aspect of the Casual Murderer
Astral Beacon
Bone Pudding
Constrict Heart
Foul Vapors
Restrain Entity
Aspect of the Astral Savant
Horror Call
Netherblade
Shadow Tether
Spirit Portal
Wither Away
A Ninth Circle Spell
A Tenth Circle Spell
An Eleventh Circle Spell
A Twelfth Circle Spell
Skills
Knowledge Skill: Creature Lore (5) (Botany, Ecology, Horror Lore, Physiology, Scourge History)
Knowledge Skill: Obsidilore (4) (14/35)
Read/Write Language (2+3)
Languages Known: Human, Theran, Throalic, T'Skrang
1 Open Slot
Speak Language (3+3)
Languages Known: Human, Obsid, Theran, Throalic, Troll
1 Open Slot
Artisan Skill: Storytelling (1)
General Skill: Alchemy (3)
General Skill: Disarm Trap (1)
General Skill: Physician (3)
General Skill: Resist Pain (1) (Warden)
Recipes
Booster Potion
Small Light Quartz
Equipment
Adventurer’s Kit (backpack, bedroll, flint & steel, torch, waterskin, large sack)
Dagger
Grimoire
Traveler’s Garb (soft boots, shirt, belt, robe or breeches, traveler’s cloak)
Trail Rations (4 weeks)
Leather Mask (The Scream)
Bedroll of Comfort
Body Shield
Alchemist's Kit
Booster Potion x8
Desperate Spell Charm
Last Chance Salve
Kelia's Antidote
Physician's Kit (7 uses)
2000 Silver of Living Crystal
2000 Silver of Orichalcum
1000 Silver of True Fire
Threads Tied
Night Warden (Rank 8 Warden)
Nightbringer (Rank 6 Journeyman)
Patternwrack (Rank 8 Warden)
Thriving Stag (Rank 10 Master)
Twilight Embrace (Rank 8 Warden) (Forged x13) (2021-07-10)
The Worm Horn (Rank 6 Journeyman)
Scholar (Rank 5 Journeyman)
Blood Magic
Desperate Spell Charm (3)
Named Bone Circle (1) (IQP, Location: Travar)
Named Bone Circle (1) (MQP, Location: Throal)
Named Bone Circle (1) (TPC, Location: Swiftwind Moot)
Oath of Blood Peace with Kreska Navid (-1)
Otherworldly Willpower (1) (Nethermancer 9 Ability)
Scholar (2)
Brief Backstory
The sun shone bright on the day I was born. It's hard to put into words what I experienced that day, as the word-forms for the things I saw and touched had not yet formed in my mouth, nor even truly the concept that my body was something I could use that way. My Obsiblings welcomed my confused, quaking form to our Liferock and suddenly, understanding flooded into me.
Understanding and...curiosity. Deep within the rich veins of the Liferock were the memories, the thoughts, the souls, and the Patterns of Obsiblings who have not seen the light of day in eons. Yet also was the memory of death, of grief, of the loss of those who did not return, and the other Races who did not enjoy endless Dreaming in Liferocks. What truly happened to these? Where did they go?
And thus began my quest to study the border between life and death. My travels as a Nethermancer brought me to the Kingdom of Throal and its Great Library and, alas, a slumber of my own as a waited out the Scourge far from home. The sun shines again on the world and now is my chance to see what Death hath wrought.