Re: LFG: [4M] Mines of Death (2021-03-27 17:00 GMT)
Posted: Thu Apr 01, 2021 6:48 pm
From the journal of Kayapo
<Throalic Date equivalent to March 27, 2020>
The cave you fear to enter holds the treasure you seekā¦
- Joseph Campbell
Nergae my Beastmaster friend and I were contacted by Galina Boronova, a questor of Lochost, to look into the working conditions at a tin mine outside Coalton (hex 46.10). We soon learned that several friends of ours, Truck the Windling Warrior, Arphen the Elven Scout, and Qwillem the Dwarven Weaponsmith, were also approached about problems in Coalton. Thain Bookbinder of the local miners collective was concerned about the building materials in the mine, while Orval Tollermass (from the family that owned the mine) said that agitators were causing problems.
Travel to Coalton was uneventful. We joined a caravan of less affluent folk from the Dahnat seeking work at the mines, and made their journey safer and more pleasant as we traveled.
When we arrived in Coalton, we found the town in discord over the recent accidents in the mine, blaming each other, and with astral space beginning to sour. The various parties had strong opinions with some facts at the core of things (accidents, missing people, and so forth), but little information about who or what was causing the situation to deteriorate and why. We investigated the mine to try to figure out what was really going on, led by two of the miners, Velda and Morin.
As we searched the accident locations, it became clear that the materials were average to high quality, and the failure of mine supports and so forth was the work of some unusual force. The spirits in the mine spoke to me but were not particularly helpful.
We reached a cavern deep underground where some awful hairless monkey things had built traps to snare the miners. We defeated two and ran a third down, but sensed a further evil presence in the tunnels. We later learned the creatures were called Scurriers. Their ability to create and repair traps combine with their cursed luck power is quite dangerous.
At a work-cavern, we located a Gharmek animated the bodies of the missing miners. Truck flew in to engage the Gharmek while the rest of us fought the undead. While we defeated the undead, the Gharmek fled and escaped. I had never fought these sort of undead creatures before; their poison and their rage when attacked caught me completely off guard.
We returned to the surface and informed the miners about what had really been going on. We could tell the stress on astral space was beginning to clear. I just hope the next group to catch up the Gharmek is able to defeat him.
<Throalic Date equivalent to March 27, 2020>
The cave you fear to enter holds the treasure you seekā¦
- Joseph Campbell
Nergae my Beastmaster friend and I were contacted by Galina Boronova, a questor of Lochost, to look into the working conditions at a tin mine outside Coalton (hex 46.10). We soon learned that several friends of ours, Truck the Windling Warrior, Arphen the Elven Scout, and Qwillem the Dwarven Weaponsmith, were also approached about problems in Coalton. Thain Bookbinder of the local miners collective was concerned about the building materials in the mine, while Orval Tollermass (from the family that owned the mine) said that agitators were causing problems.
Travel to Coalton was uneventful. We joined a caravan of less affluent folk from the Dahnat seeking work at the mines, and made their journey safer and more pleasant as we traveled.
When we arrived in Coalton, we found the town in discord over the recent accidents in the mine, blaming each other, and with astral space beginning to sour. The various parties had strong opinions with some facts at the core of things (accidents, missing people, and so forth), but little information about who or what was causing the situation to deteriorate and why. We investigated the mine to try to figure out what was really going on, led by two of the miners, Velda and Morin.
As we searched the accident locations, it became clear that the materials were average to high quality, and the failure of mine supports and so forth was the work of some unusual force. The spirits in the mine spoke to me but were not particularly helpful.
We reached a cavern deep underground where some awful hairless monkey things had built traps to snare the miners. We defeated two and ran a third down, but sensed a further evil presence in the tunnels. We later learned the creatures were called Scurriers. Their ability to create and repair traps combine with their cursed luck power is quite dangerous.
At a work-cavern, we located a Gharmek animated the bodies of the missing miners. Truck flew in to engage the Gharmek while the rest of us fought the undead. While we defeated the undead, the Gharmek fled and escaped. I had never fought these sort of undead creatures before; their poison and their rage when attacked caught me completely off guard.
We returned to the surface and informed the miners about what had really been going on. We could tell the stress on astral space was beginning to clear. I just hope the next group to catch up the Gharmek is able to defeat him.