Fliver - Windling Illusionsist
Posted: Wed Jan 24, 2018 12:29 pm
Note: This is the CURRENT character. Character at start is post #2.
Roll20 Name: Chris D.
Discord Name: chrisddickey
Character Name: Fliver of Middle Jothan.
Race: Windling. Astral Sight, Flight, Increased PD+2.
Discipline: Illusionist
Circle: 3
Dex: 11 (5)
Str: 5 (3 )
Tou: 13 (6) Raised twice.
Per: 19 (8) Raised thrice.
Wil: 17 (7) Raised Once.
Cha: 16 (7)
Karma: 18
Uncon: 32 Blood Magic: 3
Death: 41
PD: 10 (7: +2 Race, +1 buckler)
MD: 12 (11: +1 Il 2nd)
SD: 9
PA: 5
MA: 4
Recovery tests per day: 3
Carrying Capacity: 30
Wound Threshold: 9
Movement: 6/16
Free: Standard Matrix, Standard Matrix.
DT: Spellcasting (4) Per 12
DT: Illusionism (4) Per 12
DT: Paterncraft (3) Per 11
DT: False Sight (3) Per 11
DT: First Impression (4) Cha 11
DT: True Sight (3)
DT: Conversation (4) Cha 12
Rc: Astral Sight (3) Per 11
TO: Std Matrix (1)
TO: Awareness (4) Per 12
TO: Taunt (4) Cha 11
Skills Knowledge : Barsaive History (1) 9, Botany / Plant Lore (1) 9, Creature Lore (1) 9, Horror Lore (2) 10, Legends and Heroes (1), 9.
Artisan Skill: Beading (1) 8, Mapmaking (1) Per 9
Speak language: (2) Throalic, Windling
Read/Write Language: (2) Throalic, Windling
Other Skills: Disarm Trap (1) Dex 6, Navigation (1) Per 9, Physician (3) Per 11, Research (3) Per 11, Resist Pain (1), Tracking (1) Per 9.
Potions / Charms: Booster Potions x 3, Salve of Closure x 2, Healing Potion x 1, Kelix’s Poultice x 1, Kelia’s Antidote x 1. Last Chance Salve x 1. Desperate Spell Charm
Consumables: Physician’s Kit (7 uses). Salt (4 pounds), Trail Rations (14 days).
Equipment: Adventurer’s Kit (backpack, bedroll, flint & steel, torch, waterskin, large sack), belt pouch x 5 (one around neck), Knife, Rope 10 yards, 10 yards twine. Windling Tent (hammock with roof), Light Quartz (small) on chain around neck.
Hide Armor, Buckler.
Artisan toolkit: Beads and tools for making and stringing beads. Mapmaking kit.
Traveler’s Garb (soft boots, shirt, belt, breeches, traveler’s cloak). Winter Gear (Winternight Cloak, boots, hat, gloves).
Charts/Maps: Basic Navigation Charts. Throal to Iceclaw Moot and 2 days West along river. Iceclaw Moot to Bloodwood, Throal to Borgin's rest. Area around Borgin's Rest, including several outlying farms. Route from Throal to Archmouth Kaer, Kaer Avon, To/Through Alidair River Gorge. Route from Borgins Rest to Kaer Avon, and then South to river. Routes to Merrith, Area surrounding Merrith including the kaer and route to/from Borgins Rest. Route to Briar Rose (5413) and surrounding one to two hexes.
Thread Items:
Mitoval’s Steady Accord: Journeyman Spell Matrix Object. Base: Silver necklace, round sun, with the 'sunbeams' spiraling inward. MD: 12. 15 Ranks, but only one Key Knowledge at rank 1 to unlock them all. IH and Researched all. Tied Rank 2. Powers: Enhanced Matrix of Thread Rank.
Spell Matrix Object - Generic IH and Researched all. Tied Rank 1.
Riding Goat (Nanny) and tack.
At base:
Grimoire: Flivers grimoire is constructed by Beading, and consists of necklaces, bracelets, anklets, belts, headbands, etc. Each bead, it's size, shape, composition, and order has meaning to him. Fliver wears his grimoire, and many of his possessions have bead-work incorporated into it.
(1) Assuring Touch, Best Face, Cloak, Disaster, Ephemeral Bolt, True Ephemeral Bolt, Monstrous Mantle, Trust, Unseen Voices.
(2) Blindness, Displace Image,Innocent Activity, Mind Fog, See the unseen.
(3) Nobody Here.
Note: -25% armor costs. -80% weight.
Half-Magic: Illusionists make Half-Magic tests to recognize different types of magic use, as well as specific uses of illusion magic. They also make Half-Magic tests when attempting to perceive the “truth” of a given situation.
Karma: The adept may spend a Karma Point on Interaction tests.
Fliver's Backstory and personal "Way of the Illusionist":
Fliver is Cocky, and Curious, but Friendly and Easy-going.
Fliver is Throalic, and thrilled to be free of it's underground halls. He has a wide-eyed enthusiasm and curiosity about this newly opened surface world that he has previously only heard about in song and legend. He was raised in one of the several Windling communities that weathered the scourge in Throal. There did not happen to be any Windling illusionists in his community, so when he proved to be an Aspirant, he was apprenticed to a well respected Elven Illusionist who works at the royal opera house creating special visual and audio effects. He has an appreciation for the arts and delights in plays and song. He is friends with several Questors of Astendar, and has contemplated joining their ranks.
Like all Illusionists, Fliver has a keen appreciation for how things are not always as they seem. Unlike some Illusionists whom delight in playing tricks upon one-and-sundry, and calling it "lessons in discerning truth". Fliver prefers to deliver his "lessons in discerning truth" verbally. He chatters constantly and questions everything, often to the point of annoyance.
Grimoire:
First Circle
Second Circle
Third Circle.
Roll20 Name: Chris D.
Discord Name: chrisddickey
Character Name: Fliver of Middle Jothan.
Race: Windling. Astral Sight, Flight, Increased PD+2.
Discipline: Illusionist
Circle: 3
Dex: 11 (5)
Str: 5 (3 )
Tou: 13 (6) Raised twice.
Per: 19 (8) Raised thrice.
Wil: 17 (7) Raised Once.
Cha: 16 (7)
Karma: 18
Uncon: 32 Blood Magic: 3
Death: 41
PD: 10 (7: +2 Race, +1 buckler)
MD: 12 (11: +1 Il 2nd)
SD: 9
PA: 5
MA: 4
Recovery tests per day: 3
Carrying Capacity: 30
Wound Threshold: 9
Movement: 6/16
Free: Standard Matrix, Standard Matrix.
DT: Spellcasting (4) Per 12
DT: Illusionism (4) Per 12
DT: Paterncraft (3) Per 11
DT: False Sight (3) Per 11
DT: First Impression (4) Cha 11
DT: True Sight (3)
DT: Conversation (4) Cha 12
Rc: Astral Sight (3) Per 11
TO: Std Matrix (1)
TO: Awareness (4) Per 12
TO: Taunt (4) Cha 11
Skills Knowledge : Barsaive History (1) 9, Botany / Plant Lore (1) 9, Creature Lore (1) 9, Horror Lore (2) 10, Legends and Heroes (1), 9.
Artisan Skill: Beading (1) 8, Mapmaking (1) Per 9
Speak language: (2) Throalic, Windling
Read/Write Language: (2) Throalic, Windling
Other Skills: Disarm Trap (1) Dex 6, Navigation (1) Per 9, Physician (3) Per 11, Research (3) Per 11, Resist Pain (1), Tracking (1) Per 9.
Potions / Charms: Booster Potions x 3, Salve of Closure x 2, Healing Potion x 1, Kelix’s Poultice x 1, Kelia’s Antidote x 1. Last Chance Salve x 1. Desperate Spell Charm
Consumables: Physician’s Kit (7 uses). Salt (4 pounds), Trail Rations (14 days).
Equipment: Adventurer’s Kit (backpack, bedroll, flint & steel, torch, waterskin, large sack), belt pouch x 5 (one around neck), Knife, Rope 10 yards, 10 yards twine. Windling Tent (hammock with roof), Light Quartz (small) on chain around neck.
Hide Armor, Buckler.
Artisan toolkit: Beads and tools for making and stringing beads. Mapmaking kit.
Traveler’s Garb (soft boots, shirt, belt, breeches, traveler’s cloak). Winter Gear (Winternight Cloak, boots, hat, gloves).
Charts/Maps: Basic Navigation Charts. Throal to Iceclaw Moot and 2 days West along river. Iceclaw Moot to Bloodwood, Throal to Borgin's rest. Area around Borgin's Rest, including several outlying farms. Route from Throal to Archmouth Kaer, Kaer Avon, To/Through Alidair River Gorge. Route from Borgins Rest to Kaer Avon, and then South to river. Routes to Merrith, Area surrounding Merrith including the kaer and route to/from Borgins Rest. Route to Briar Rose (5413) and surrounding one to two hexes.
Thread Items:
Mitoval’s Steady Accord: Journeyman Spell Matrix Object. Base: Silver necklace, round sun, with the 'sunbeams' spiraling inward. MD: 12. 15 Ranks, but only one Key Knowledge at rank 1 to unlock them all. IH and Researched all. Tied Rank 2. Powers: Enhanced Matrix of Thread Rank.
Spell Matrix Object - Generic IH and Researched all. Tied Rank 1.
Riding Goat (Nanny) and tack.
At base:
Grimoire: Flivers grimoire is constructed by Beading, and consists of necklaces, bracelets, anklets, belts, headbands, etc. Each bead, it's size, shape, composition, and order has meaning to him. Fliver wears his grimoire, and many of his possessions have bead-work incorporated into it.
(1) Assuring Touch, Best Face, Cloak, Disaster, Ephemeral Bolt, True Ephemeral Bolt, Monstrous Mantle, Trust, Unseen Voices.
(2) Blindness, Displace Image,Innocent Activity, Mind Fog, See the unseen.
(3) Nobody Here.
Note: -25% armor costs. -80% weight.
Half-Magic: Illusionists make Half-Magic tests to recognize different types of magic use, as well as specific uses of illusion magic. They also make Half-Magic tests when attempting to perceive the “truth” of a given situation.
Karma: The adept may spend a Karma Point on Interaction tests.
Fliver's Backstory and personal "Way of the Illusionist":
Fliver is Cocky, and Curious, but Friendly and Easy-going.
Fliver is Throalic, and thrilled to be free of it's underground halls. He has a wide-eyed enthusiasm and curiosity about this newly opened surface world that he has previously only heard about in song and legend. He was raised in one of the several Windling communities that weathered the scourge in Throal. There did not happen to be any Windling illusionists in his community, so when he proved to be an Aspirant, he was apprenticed to a well respected Elven Illusionist who works at the royal opera house creating special visual and audio effects. He has an appreciation for the arts and delights in plays and song. He is friends with several Questors of Astendar, and has contemplated joining their ranks.
Like all Illusionists, Fliver has a keen appreciation for how things are not always as they seem. Unlike some Illusionists whom delight in playing tricks upon one-and-sundry, and calling it "lessons in discerning truth". Fliver prefers to deliver his "lessons in discerning truth" verbally. He chatters constantly and questions everything, often to the point of annoyance.
Grimoire:
First Circle
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