Maxim, Windling Thief
Posted: Sat Dec 02, 2017 9:53 am
Roll20 Name: Shin
Character Name: Maxim [Tyraellious Ebenezer Rubenstraedt]
Lifetime Legend Total: 3240
Unspent: 40
Accrued Downtime: 0 weeks
Race: Windling
Discipline: Thief
Dex: 18
Str: 7
Tou: 11
Per: 13
Wil: 13
Cha: 14
Karma: 12/12(6)
Uncon: 32
Death: 39
Move: 6/16
PD: 13
PA: 5 (0+5)
MD: 8
MA: 3 (2+1)
SD: 8
Recovery tests per day: 2
Carrying Capacity: 50 (29)
Wound Threshold: 8
Talents
Personality Traits:
*Brief* Backstory:
Maxim, self-styled as Maxim the Name Taker, is a roguish windling raised in those down and out parts of Throal that more respectable sorts try to avoid. In fact, he's lived most of his life bumming around in the Grand Bazaar itself seeking out relief to the tedium and banality of life within the Throalic Kaer (although to be sure, he has tried his hand at exploring every inch of Throal). Confined thus to the Kaer for most of his life, he found himself tumbling and bouncing from one troublemaking incident to another, following his nose for trouble makers and his own rarified taste for chaos. Now that he is free to leave the Kaer, however, life has gotten more real. The failure of the Earthdawn to return has left him intellectually sobered at the thought of leaving, even as his wings buzz with excitement at the prospect.
Character Name: Maxim [Tyraellious Ebenezer Rubenstraedt]
Lifetime Legend Total: 3240
Unspent: 40
Accrued Downtime: 0 weeks
Race: Windling
Discipline: Thief
Dex: 18
Str: 7
Tou: 11
Per: 13
Wil: 13
Cha: 14
Karma: 12/12(6)
Uncon: 32
Death: 39
Move: 6/16
PD: 13
PA: 5 (0+5)
MD: 8
MA: 3 (2+1)
SD: 8
Recovery tests per day: 2
Carrying Capacity: 50 (29)
Wound Threshold: 8
Talents
- Free Talent: Danger Sense(2)
- Racial, Novice: Astral Sight(3)
- Thief, Novice Option Talent, 1st Circle: Melee Weapons (2)
- Thief, Novice Option Talent, 2nd Circle: Surprise Strike (2)
- Thief, Novice, 1st Circle: Awareness(3)
- Thief, Novice, 1st circle: Stealthy Stride(3)
- Thief, Novice, 1st Circle: Lockpicking (2)
- Thief, Novice, 1st Circle: Thief Weaving (2)
- Thief, Novice, 1st Circle: Pick Pockets (2)
- Thief, Novice, 2nd Circle: Disarm Traps (3)
- KS/Botany (1)
- KS/Throal (1)
- AS/Musician (1)
- Speak Language (2)
- Windling
- Throalic
- Read/Write Language (1)
- Throalic
- Animal Bond (1)
- Animal Training (2)
- Streetwise (3)
- Maneuver (3)
- Second Attack (1)
- Navigation (1)
- (c)14 Adventurer's Kit (backpack, bedroll, flint & steel, torch, waterskin, large sack)
- ( )~30 Artisan's Tools (Brewer's Kit, two small casks, assorted yeasts, related tools)
- (c)2 latest Brew sampler from above
- (c)2 Windling Polearm, Forged +3 (size 2)
- (c)10o Traveler's Garb (soft boots, shirt, belt, breeches, traveler's cloak)
- (c)4 Trail Rations (1 week)
- (c)5 Hide Armor
- (c)- Firefly Chalk x2
- (c)14o Windling Bow
- (c)8o Windling Arrows x20
- (c)- Double-sided "Coin" (both sides heads)
- (c)2 Flute
- (c)- Booster Potion
- (c)- Kelix's Poultice
- (c)- Boar tusk cup (windling sized)
- Kue ("Tails") : Rider Trained
- (h) Hollowed Boar Tusk chair
- (h) Ape Hair filled Pillow
Personality Traits:
- Tribal (similar to jingoist, but more personal; What is terrible is what strangers do. What my friends do is ok--they're my friends)
- Jaded Idealist (the world is terrible, people do terrible things to each other, the horrors did terrible things to the people of Barsaive and on and on it goes. But in the end, eventually, it will work out)
*Brief* Backstory:
Maxim, self-styled as Maxim the Name Taker, is a roguish windling raised in those down and out parts of Throal that more respectable sorts try to avoid. In fact, he's lived most of his life bumming around in the Grand Bazaar itself seeking out relief to the tedium and banality of life within the Throalic Kaer (although to be sure, he has tried his hand at exploring every inch of Throal). Confined thus to the Kaer for most of his life, he found himself tumbling and bouncing from one troublemaking incident to another, following his nose for trouble makers and his own rarified taste for chaos. Now that he is free to leave the Kaer, however, life has gotten more real. The failure of the Earthdawn to return has left him intellectually sobered at the thought of leaving, even as his wings buzz with excitement at the prospect.