Bonhumm wrote: ↑Wed Aug 22, 2018 3:41 am
I really like the concept of a kinda civil war and the Empire expanding. Would like to see how stuff went on in Barsaive (you speaking of Barsaive as if it was an united power now)
I do not want to seem picky but:
- I don't see the concept of Valiant working unless you completely change the mechanics of the skills: they cost more, have a cap, and are never as powerful as their talents counterpart. Also; looking at the stats on most non-adepts NPC, we can assume non-adepts do not get the same amount of 'points' at creation for their attributes. Major disadvantages that would unbalance the game without giving anything in exchange, not even from a roleplay point of view (whatever great backstory I can came up with, none would require that I'm not an adept). That thing about 'being at an advantage against creatures that feed of magic' do not apply: as namegivers they already are the biggest source of magic in the universe: they can name stuff. Horrors sure din't care one way or another if their victims where adepts or not.
Also: Thera as no emperor, only a over governor (or something). The sphinx was made as a warning not to turn Thera into a 'real' empire.
Yeah that's reasonable, I can't remember what my full plans for the Valiant were. Magic wise, although all Namegivers can be considered magical, it was the specific 'boost' in magical power that came with being an Adept or a Questor that the creatures hungered after. This permitted the Valiant to be somewhat invisible to this threat; their power came from their normality. I do remember making plans for Durability as a Skill where you added your rank in it to your health and your rank divided by 2 to your Wound Threshold. I had plans to expand Blood Magic a bit as this was really the only tangible form of Magic available to them, as they had neither Talents or Bestowments ( this was all conceived way before Questors).