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FASA Games, Inc.FASA Games Forums and News 2025-06-03T10:41:11 https://fasagames.com/forum/app.php/feed/topic/761 2025-06-03T10:41:112025-06-03T10:41:11 https://fasagames.com/forum/viewtopic.php?t=761&p=26458#p26458 <![CDATA[Re: Problems with circle advancement and balancing]]> http://audiobookkeeper.ruhttp://cottagenet.ruhttp://eyesvision.ruhttp://eyesvisions.comhttp://factoringfee.ruhttp://filmzones.ruhttp://gadwall.ruhttp://gaffertape.ruhttp://gageboard.ruhttp://gagrule.ruhttp://gallduct.ruhttp://galvanometric.ruhttp://gangforeman.ruhttp://gangwayplatform.ruhttp://garbagechute.ruhttp://gardeningleave.ruhttp://gascautery.ruhttp://gashbucket.ruhttp://gasreturn.ruhttp://gatedsweep.ruhttp://gaugemodel.ruhttp://gaussianfilter.ruhttp://gearpitchdiameter.ru
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Statistics:Posted by yankeeschic — Tue Jun 03, 2025 10:41 am


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2025-05-25T10:05:502025-05-25T10:05:50 https://fasagames.com/forum/viewtopic.php?t=761&p=24428#p24428 <![CDATA[Re: Problems with circle advancement and balancing]]> дете270.5MONTCHAPFolkXVIIязыкоргаDancClifГолуGabrСизо(197PunkСомоTrasReadBarbTescкрышdeutЕфим
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Statistics:Posted by yankeeschic — Sun May 25, 2025 10:05 am


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2018-08-03T19:19:532018-08-03T19:19:53 https://fasagames.com/forum/viewtopic.php?t=761&p=7192#p7192 <![CDATA[Re: Problems with circle advancement and balancing]]>
It didn't bother older players, they were happy new players rise quickly.

Statistics:Posted by bleeding — Fri Aug 03, 2018 7:19 pm


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2018-06-29T11:35:032018-06-29T11:35:03 https://fasagames.com/forum/viewtopic.php?t=761&p=6823#p6823 <![CDATA[Re: Problems with circle advancement and balancing]]>

We just give the new character the same amount of LP everyone else got. Playing a circle 1 character in a higher circle group would be way too frustrating.
We do the same thing. Very occasionally one of our group may wish to change char as not happy or at home with who they playing... again we just give them the legend point total total of the group.

All the group gets the same legend points as reward, so theres a fixed value for all the players.

Statistics:Posted by Calamrin — Fri Jun 29, 2018 11:35 am


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2018-06-29T09:59:592018-06-29T09:59:59 https://fasagames.com/forum/viewtopic.php?t=761&p=6822#p6822 <![CDATA[Re: Problems with circle advancement and balancing]]>
Lursi wrote:
Thu Jun 21, 2018 7:12 pm
Sometimes characters die, then someone joins with a new C1 character.
Given the party can protect him in the group of C6 heroes, he gets legend points according to the bravery he showed to bring their mission forward.

That is typically near what the rest gets. A friend of mine does Cnewplayer/CGroupAverage as multiplying factor. As you roughly need the same number of LP you have total now to reach the next circle, the new guy still advances rather quickly.
We just give the new character the same amount of LP everyone else got. Playing a circle 1 character in a higher circle group would be way too frustrating.

Statistics:Posted by TheOracle — Fri Jun 29, 2018 9:59 am


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2018-06-21T19:35:492018-06-21T19:35:49 https://fasagames.com/forum/viewtopic.php?t=761&p=6741#p6741 <![CDATA[Re: Problems with circle advancement and balancing]]>
Tattered Rags wrote:
Thu Apr 19, 2018 11:39 pm
Calamrin wrote:
Thu Apr 19, 2018 5:02 pm
ohhh i wholeheartedly agree its a player thing and so not a rules problem/issue, i was just sharing.

Overlaps in talents are important in my view..our gm often if its applicable often lets players combine talent overlaps to either lower target numbers if one player assists another, or grant additional successes, dependant on talent and situation...just basic common sense house rulings.
I've been trying to figure out a good houserule for assisting, since I don't remember a rule for it in the book. Might be wrong about that.
Proposal:
Assistant Rank/4 rounded up is the bonus provided to another player.(1 strain)
Short and not dwarfing the air sailor ability.

Statistics:Posted by Lursi — Thu Jun 21, 2018 7:35 pm


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2018-06-21T19:12:302018-06-21T19:12:30 https://fasagames.com/forum/viewtopic.php?t=761&p=6740#p6740 <![CDATA[Re: Problems with circle advancement and balancing]]> Given the party can protect him in the group of C6 heroes, he gets legend points according to the bravery he showed to bring their mission forward.

That is typically near what the rest gets. A friend of mine does Cnewplayer/CGroupAverage as multiplying factor. As you roughly need the same number of LP you have total now to reach the next circle, the new guy still advances rather quickly.

Statistics:Posted by Lursi — Thu Jun 21, 2018 7:12 pm


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2018-04-19T23:39:482018-04-19T23:39:48 https://fasagames.com/forum/viewtopic.php?t=761&p=5997#p5997 <![CDATA[Re: Problems with circle advancement and balancing]]>
Calamrin wrote:
Thu Apr 19, 2018 5:02 pm
ohhh i wholeheartedly agree its a player thing and so not a rules problem/issue, i was just sharing.

Overlaps in talents are important in my view..our gm often if its applicable often lets players combine talent overlaps to either lower target numbers if one player assists another, or grant additional successes, dependant on talent and situation...just basic common sense house rulings.
I've been trying to figure out a good houserule for assisting, since I don't remember a rule for it in the book. Might be wrong about that.

Statistics:Posted by Tattered Rags — Thu Apr 19, 2018 11:39 pm


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2018-04-19T17:02:072018-04-19T17:02:07 https://fasagames.com/forum/viewtopic.php?t=761&p=5992#p5992 <![CDATA[Re: Problems with circle advancement and balancing]]>
Overlaps in talents are important in my view..our gm often if its applicable often lets players combine talent overlaps to either lower target numbers if one player assists another, or grant additional successes, dependant on talent and situation...just basic common sense house rulings.

Statistics:Posted by Calamrin — Thu Apr 19, 2018 5:02 pm


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2018-04-18T17:31:202018-04-18T17:31:20 https://fasagames.com/forum/viewtopic.php?t=761&p=5971#p5971 <![CDATA[Re: Problems with circle advancement and balancing]]>
Spotlight hogging is when a player is striving to make it all about themselves (through their character), rather than helping advance the group's fun. It often comes along with a desire to be "the best" at whatever task, and they can get sullen when things don't go their way, or other characters get focus or attention.

It's a player issue, not a rules issue.

Statistics:Posted by Mataxes — Wed Apr 18, 2018 5:31 pm


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2018-04-18T17:05:112018-04-18T17:05:11 https://fasagames.com/forum/viewtopic.php?t=761&p=5970#p5970 <![CDATA[Re: Problems with circle advancement and balancing]]>
Mataxes wrote:
Wed Apr 18, 2018 12:04 am
From my point of view, the only real issue with Multi-Discipline characters (and, to a somewhat lesser extent, Versatility) is spotlight hogging. That is, when a character picks up something that treads into another character's specialty.
I can see your point here. But then again, some overlapping can be useful, you never know when the scout will fail a critical roll and it will be great to have an alternative.

It can also result in some great roleplaying as had happened once between my scout and (I think) a beastmaster when we both rolled tracking and one of us rolled a great test while the other got a 1. Both characters, of course, are absolutely certain of their conclusions despite the fact that they point toward completely opposite directions and the other characters had no way to determine who was right by themselves so it was a question of roleplaying and... charisma; guess who had a great charisma roll despite having just rolled a 1 for tracking?

As for the 'optimizers', I would have them sit down with the other players at character creation and make them all optimized so balance problem solved :D

Statistics:Posted by Bonhumm — Wed Apr 18, 2018 5:05 pm


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2018-04-18T00:04:262018-04-18T00:04:26 https://fasagames.com/forum/viewtopic.php?t=761&p=5964#p5964 <![CDATA[Re: Problems with circle advancement and balancing]]>
That's a player/table issue though, not really a system/rules issue.

The tweaks to talent costs in additional Disciplines (and Versatility in ED4) have made it somewhat less efficient to pick up that extra stuff, so usually a person who tries that will find themselves a rank or two behind a more focused character. Aside from prohibiting it outright (which is fine at your table if it floats your boat), there's not really any concrete rules that can prevent abuse.

I mean, aside from, "Don't be a jerk."

Statistics:Posted by Mataxes — Wed Apr 18, 2018 12:04 am


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2018-04-17T17:51:582018-04-17T17:51:58 https://fasagames.com/forum/viewtopic.php?t=761&p=5959#p5959 <![CDATA[Re: Problems with circle advancement and balancing]]>
All systems suffer from that to some degree....apart from having to alter that for a single player who cant help himself, Earthdawns pretty damn solid.

Statistics:Posted by Calamrin — Tue Apr 17, 2018 5:51 pm


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2018-04-17T17:34:072018-04-17T17:34:07 https://fasagames.com/forum/viewtopic.php?t=761&p=5958#p5958 <![CDATA[Re: Problems with circle advancement and balancing]]>
Of course the optimiser player gained a tiny advantage by putting a stat up to 3 at the start, but now we up to 50k legend points it drifts into insignificance...

Statistics:Posted by Calamrin — Tue Apr 17, 2018 5:34 pm


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2018-04-12T17:55:482018-04-12T17:55:48 https://fasagames.com/forum/viewtopic.php?t=761&p=5927#p5927 <![CDATA[Re: Problems with circle advancement and balancing]]>
Frankly, getting to C2/C3 as quickly as possible is what I try to do in any game I run. The first circle gives new players basic tools to get the system under their belts, and the next couple of Circles add in a couple of useful/primary tricks for most Disciplines. The Steps also get to a point where things aren't quite so swingy, even if you didn't optimize your character's attributes at start.

Statistics:Posted by Mataxes — Thu Apr 12, 2018 5:55 pm


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