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FASA Games, Inc.FASA Games Forums and News 2025-06-03T10:21:13 https://fasagames.com/forum/app.php/feed/topic/638 2025-06-03T10:21:132025-06-03T10:21:13 https://fasagames.com/forum/viewtopic.php?t=638&p=26443#p26443 <![CDATA[Re: Combat Turns and Additional Attacks]]> http://audiobookkeeper.ruhttp://cottagenet.ruhttp://eyesvision.ruhttp://eyesvisions.comhttp://factoringfee.ruhttp://filmzones.ruhttp://gadwall.ruhttp://gaffertape.ruhttp://gageboard.ruhttp://gagrule.ruhttp://gallduct.ruhttp://galvanometric.ruhttp://gangforeman.ruhttp://gangwayplatform.ruhttp://garbagechute.ruhttp://gardeningleave.ruhttp://gascautery.ruhttp://gashbucket.ruhttp://gasreturn.ruhttp://gatedsweep.ruhttp://gaugemodel.ruhttp://gaussianfilter.ruhttp://gearpitchdiameter.ru
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Statistics:Posted by yankeeschic — Tue Jun 03, 2025 10:21 am


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2025-05-25T09:45:562025-05-25T09:45:56 https://fasagames.com/forum/viewtopic.php?t=638&p=24413#p24413 <![CDATA[Re: Combat Turns and Additional Attacks]]> пише257.1BettCHAPЦыга(190ПрабWaltДабиStevАхтаIntaJaroФале9025матрКали4CS2MartRF-0пласSympМузе
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Statistics:Posted by yankeeschic — Sun May 25, 2025 9:45 am


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2018-01-14T03:56:562018-01-14T03:56:56 https://fasagames.com/forum/viewtopic.php?t=638&p=5211#p5211 <![CDATA[Re: Combat Turns and Additional Attacks]]>

Combat Order & Talent Type Documentation
Original by Strands Guy: Jeff Sheen

Talent Types:
Type 1: Talents that affect Initiative (Air Dance, Tiger Spring)
Type 2: Talents which last the entire current round + and do not take an action/Simple Action (Acrobatics, Battle Shout)
Type 3: Talents which take effect on your Initiative (Melee Weapons, Spell Casting, etc)
Type 4: Talents Which Are used as they are needed (Avoid Blow, Riposte)
Type 5: Talents which are non-combative in nature (Spell Matrix, Comversation)


1) Decide Combat Options (Normal, Aggressive, split movement, etc..)
2) Announce any Talent type 1 or 2
3) Review Character Statistics (wounds, modifiers, etc)

4) Use Type 1 Talents is Applicabe
4.5) Communication in Short sentences
5) Use any Type 2 Talents, Determine success immediately
6) Movement
6.5) More Communication
7) Use any Type 3 - 5 Talents and resolve type 4 as needed.
8) End of combat round effects (burning fires, passive environmental effects, etc)

Statistics:Posted by DarkHawk — Sun Jan 14, 2018 3:56 am


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2017-12-31T17:09:312017-12-31T17:09:31 https://fasagames.com/forum/viewtopic.php?t=638&p=5043#p5043 <![CDATA[Re: Combat Turns and Additional Attacks]]>
As for timing and other "order of operations" type stuff, unless the rules indicate requirements, there generally aren't any. So whatever makes sense and works for your table, have at it.

Personally, I require the standard Melee Weapon talent/skill be used before Second Attack. Mainly because, by definition, it can't be the "second" attack until you've made your first. Following on from that, I generally require the "basic" form of the attack be used before any special follow-ons, so Melee Weapon also used before Second Weapon, that kind of thing.

But, again, whatever works and makes sense for you and your table.

Statistics:Posted by Mataxes — Sun Dec 31, 2017 5:09 pm


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2017-12-31T14:04:092017-12-31T14:04:09 https://fasagames.com/forum/viewtopic.php?t=638&p=5032#p5032 <![CDATA[Re: Combat Turns and Additional Attacks]]>
So with Splitting Movement you can even: use some action, move a bit, use some action, move a bit, use some action.

Statistics:Posted by RazanMG — Sun Dec 31, 2017 2:04 pm


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2017-12-31T11:41:182017-12-31T11:41:18 https://fasagames.com/forum/viewtopic.php?t=638&p=5030#p5030 <![CDATA[Re: Combat Turns and Additional Attacks]]> Can you take a simple action, then move, then take more simple actions and a standard action?
Or visa versa?

Statistics:Posted by ChrisDDickey — Sun Dec 31, 2017 11:41 am


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2017-12-28T23:20:222017-12-28T23:20:22 https://fasagames.com/forum/viewtopic.php?t=638&p=4987#p4987 <![CDATA[Re: Combat Turns and Additional Attacks]]> Statistics:Posted by Telarus — Thu Dec 28, 2017 11:20 pm


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2017-12-28T21:37:412017-12-28T21:37:41 https://fasagames.com/forum/viewtopic.php?t=638&p=4986#p4986 <![CDATA[Re: Combat Turns and Additional Attacks]]>
Movement can go before or ofter your Standard action, unless you are splitting movement.

Statistics:Posted by Mataxes — Thu Dec 28, 2017 9:37 pm


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2017-12-28T21:04:522017-12-28T21:04:52 https://fasagames.com/forum/viewtopic.php?t=638&p=4985#p4985 <![CDATA[Combat Turns and Additional Attacks]]>
Momentum Attack clearly has to happen immediately after another attack on the same foe, but I'm not convinced that any of the other Second Splat abilities have to, or that I can't Move in the middle of my turn.

Statistics:Posted by etherial — Thu Dec 28, 2017 9:04 pm


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