Statistics:Posted by yankeeschic — Tue Jun 03, 2025 12:30 am
Statistics:Posted by yankeeschic — Sun May 25, 2025 12:40 am
Statistics:Posted by The Undying — Fri Jan 06, 2017 10:12 am
Statistics:Posted by The Undying — Thu Jan 05, 2017 5:44 am
Statistics:Posted by PiXeL01 — Sat Dec 17, 2016 7:00 am
Am I the only one that feels like there should be a DEX in there if only just to round it out?Mataxes wrote:Here's the ones that do:
Beastmaster - +3 Toughness
Nethermancer - +3 Willpower
Scout - +3 Perception
Sky Raider - +3 Strength
Troubadour - +3 Charisma
Oh, totally agree. Definitely not trying to say I'm RIGHT or my suggestion is BETTER/BEST, just trying to be helpful where I can be.Mataxes wrote:I appreciate the contributions, but when you don't have the full picture... they may not be applicable.
Statistics:Posted by The Undying — Sat Dec 17, 2016 4:44 am
Statistics:Posted by Mataxes — Sat Dec 17, 2016 3:03 am
Advancement Ritual (or whatever you want to label it)
Once achieving Warden, each Adept is instructed in the rites of a one-time Blood Ritual that further refines the Discipline within their Pattern. While there are common elements to the ritual for all Adepts of a shared Discipline, the actual ritual is unique to each individual, drawing up personal experiences, philosophies, and ideals. Some may summon spirits, trading a piece of their Pattern, while others commune with the ghosts of Discipline Masters that have passed into the Nether before them, earning their approval and boon. Regardless of the ritual specifics, it requires eight hours of dedicated time. At the conclusion of the ritual, the Adept takes one permanent point of Blood Damage and receives the Discipline-specific bonus. This Blood Damage is permanent, it cannot be healed, and the Discipline-specific bonus is permanent. An Adept can only perform this ritual once, and while the ritual can be performed at any time once Warden status of the Discipline is achieved, it is commonly performed as the final act in becoming a Warden.
Statistics:Posted by Tattered Rags — Sat Dec 17, 2016 2:50 am
Then, for each actual Discipline, we end up with something like (for Troubadour):Advancement Ritual (or whatever you want to label it)
Once achieving Warden, each Adept is instructed in the rites of a one-time Blood Ritual that further refines the Discipline within their Pattern. While there are common elements to the ritual for all Adepts of a shared Discipline, the actual ritual is unique to each individual, drawing up personal experiences, philosophies, and ideals. Some may summon spirits, trading a piece of their Pattern, while others commune with the ghosts of Discipline Masters that have passed into the Nether before them, earning their approval and boon. Regardless of the ritual specifics, it requires eight hours of dedicated time. At the conclusion of the ritual, the Adept takes one permanent point of Blood Damage and receives the Discipline-specific bonus. This Blood Damage is permanent, it cannot be healed, and the Discipline-specific bonus is permanent. An Adept can only perform this ritual once, and while the ritual can be performed at any time once Warden status of the Discipline is achieved, it is commonly performed as the final act in becoming a Warden.
Unnatural Charm: (Advancement Ritual) The Adept gains +3 to their Charisma value.
Statistics:Posted by The Undying — Sat Dec 17, 2016 1:39 am
Statistics:Posted by Mataxes — Sat Dec 17, 2016 1:22 am
Statistics:Posted by The Undying — Sat Dec 17, 2016 12:17 am
Statistics:Posted by Mataxes — Fri Dec 16, 2016 2:05 pm
Statistics:Posted by Mataxes — Tue Dec 13, 2016 1:31 pm