Statistics:Posted by yankeeschic — Tue Jun 03, 2025 12:20 am
Statistics:Posted by yankeeschic — Sun May 25, 2025 12:29 am
Statistics:Posted by Mataxes — Mon Oct 16, 2017 3:26 am
This is kind of splitting hairs to me. Someone making a successful Stealthy Stride skill test likely moves across a squeaky surface by testing before each step, adjusting weight, re-positioning, etc in order to prevent squeaks. Someone making a successful Stealthy Stride talent test likely moves across a squeaky surface without much concern because the magic muffles the squeaks. It's still the test maker altering things related to their actions, there's nothing inherently suggesting that the test maker can extend that skill/talent through to another entity, whether it's a mount carrying them or another Namegiver carrying them.Reciprocity wrote: ↑Mon Oct 16, 2017 3:17 amThat [magic] includes sound suppression including deepening shadow and using illusion to remain unobserved. In my opinion even stepping on creaky floor boards, stepping on twigs can be suppressed by high enough talent rank.
Statistics:Posted by The Undying — Mon Oct 16, 2017 3:22 am
Statistics:Posted by Reciprocity — Mon Oct 16, 2017 3:17 am
Statistics:Posted by The Undying — Sun Oct 15, 2017 10:55 pm
So would you allow a Dex check with a +4 bonus for have chosen to be upon a creature with Stealthy Stride? Because that seems like a really excellently chosen location to me.Jason wrote: ↑Sat Oct 14, 2017 3:40 pmAre you saying you would allow someone to hide perfectly with out a test if they weren't moving? Because I wouldn't, I would allow a bonus for being in a well chosen location holding still etc. (per rules 165ED4GM -3 to +4 depending on concealment & others for general environment).
I think you are getting overly caught up in the name of the talent and the word stride. As I said before... it is way more then where you put your feet. Sounds like you should have your calveryman pick up the skill stealthy stride so he knows how to be still and quite while riding on his mount... if that is the goal.ChrisDDickey wrote: ↑Sun Oct 15, 2017 4:03 amA person riding a mount trained in Stealthy Stride is not stepping on leaves or twigs, the rider is not putting feet down at all. The Stealthy Mount is also in charge of timing the movements, and only moving when nobody is looking. So the riders only responsibilities from your list is to quietly breath in time with the mount and make sure things on his body don't make noise, which if you have gone to the trouble of obtaining a stealthy mount you have probably also wrapped the metal bits of it's harness with cloth or leather and done other noise muffling things.
Statistics:Posted by Jason — Sun Oct 15, 2017 1:08 pm
Statistics:Posted by etherial — Sun Oct 15, 2017 12:50 pm
A person riding a mount trained in Stealthy Stride is not stepping on leaves or twigs, the rider is not putting feet down at all. The Stealthy Mount is also in charge of timing the movements, and only moving when nobody is looking. So the riders only responsibilities from your list is to quietly breath in time with the mount and make sure things on his body don't make noise, which if you have gone to the trouble of obtaining a stealthy mount you have probably also wrapped the metal bits of it's harness with cloth or leather and done other noise muffling things.
Statistics:Posted by ChrisDDickey — Sun Oct 15, 2017 4:03 am
If, when traveling through the wilderness, a group of characters is not making any
special efforts to avoid notice, the Difficulty Number for patrols, creatures, or other
characters to notice them is the lowest Dexterity Step of all characters in the group,
modified for visibility and other factors.
When approaching areas prone to conflict, known for being unfriendly to
outsiders, or for any number of other reasons, travelers may wish to avoid notice.
Moving through an area unobtrusively will reduce the chance the group will draw
unwanted attention, at the expense of taking more time. **Travel time is doubled**, but
the Difficulty Number for spotting the group increases to the highest Dexterity Step in
the group (with appropriate modifiers).
Statistics:Posted by Telarus — Sat Oct 14, 2017 7:41 pm
Statistics:Posted by Jason — Sat Oct 14, 2017 3:40 pm
Statistics:Posted by ChrisDDickey — Sat Oct 14, 2017 10:53 am
Statistics:Posted by Jason — Wed Oct 11, 2017 12:54 pm