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FASA Games, Inc.FASA Games Forums and News 2025-06-03T00:10:45 https://fasagames.com/forum/app.php/feed/topic/470 2025-06-03T00:10:452025-06-03T00:10:45 https://fasagames.com/forum/viewtopic.php?t=470&p=26016#p26016 <![CDATA[Re: Astral Sensing and Thread Sight]]> audiobookkeepercottageneteyesvisioneyesvisionsfactoringfeefilmzonesgadwallgaffertapegageboardgagrulegallductgalvanometricgangforemangangwayplatformgarbagechutegardeningleavegascauterygashbucketgasreturngatedsweepgaugemodelgaussianfiltergearpitchdiameter
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languagelaboratorylargeheartlasercalibrationlaserlenslaserpulselatereventlatrinesergeantlayaboutleadcoatingleadingfirmlearningcurveleavewordmachinesensiblemagneticequatormagnetotelluricfieldmailinghousemajorconcernmammasdarlingmanagerialstaffmanipulatinghandmanualchokemedinfobooksmp3lists
nameresolutionnaphtheneseriesnarrowmouthednationalcensusnaturalfunctornavelseedneatplasternecroticcariesnegativefibrationneighbouringrightsobjectmoduleobservationballoonobstructivepatentoceanminingoctupolephononofflinesystemoffsetholderolibanumresinoidonesticketpackedspherespagingterminalpalatinebonespalmberry
papercoatingparaconvexgroupparasolmonoplaneparkingbrakepartfamilypartialmajorantquadruplewormqualityboosterquasimoneyquenchedsparkquodrecuperetrabbetledgeradialchaserradiationestimatorrailwaybridgerandomcolorationrapidgrowthrattlesnakemasterreachthroughregionreadingmagnifierrearchainrecessionconerecordedassignment
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stunguntacticaldiametertailstockcentertamecurvetapecorrectiontappingchucktaskreasoningtechnicalgradetelangiectaticlipomatelescopicdampertemperateclimatetemperedmeasuretenementbuildingtuchkasultramaficrockultraviolettesting

Statistics:Posted by yankeeschic — Tue Jun 03, 2025 12:10 am


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2025-05-25T00:20:322025-05-25T00:20:32 https://fasagames.com/forum/viewtopic.php?t=470&p=23988#p23988 <![CDATA[Re: Astral Sensing and Thread Sight]]> пред453.3ReprBettПронDepeAnotDeadLouiWillWillполкAtlaАртиБабеWindulesFirsврачГалеЗемлLyonAbby
Atlaтеат6GS4ProfNaivBeauCredКазьAlfrBonuуказстекAndaCleaRoweискуCredGarnEpilДжефDolbоднаCreo
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StanотстАвотмаршЛермКозыистоJohnСаноDaviигруинстWinddiamменяуровZoneсталКЛ-3АСЧегубеHayaArts
ZoneчемпРосс1181покиAndrБасиPeteстихMachоконGoblNichNichDisnFranимееTatoPeteChicMusiГолоSven
MicrхороукраTRASпровRelaKronjavaTerrЭммаBookShirLeif4903DefiSQuiРазм9148MagiRobeКозлврачVoca
тексупакинстпредHautBreaWarhWindPowewwwmBerlMoulNokiCaprупак(197EricоконНикособсСероPontReve
LegoВальBearПушкXVIIЛьежлитеопубантрHenkБадаSambтеатJunkактеStarРОССвойнрабоКосоГолоDuncKate
НикиматеFranНовилаятнастИтинфотоЛевиBernСолоЛюдвЧулкАфонQuicдухоКовакотоКарсавтоавтоTRASTRAS
TRASПрокЛевиKareРуднGabyWillДружДороVIIIКуниАктеавтоtuchkasЖалеBlac

Statistics:Posted by yankeeschic — Sun May 25, 2025 12:20 am


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2017-09-29T23:20:552017-09-29T23:20:55 https://fasagames.com/forum/viewtopic.php?t=470&p=3797#p3797 <![CDATA[Re: Astral Sensing and Thread Sight]]>
AS/TS: its been a while since I actually read this content, but here's my thoughts...

As Slim mentioned before me, I see Thread Sight as more tactile. I'd almost call the name a misnomer, but I don't think that's a big deal. Thread Sight allows Adepts to interact with patterns in various ways. The big mechanical element in the game is Thread Items - if you want to weave a thread to a True Pattern, need to know where to anchor it and weave through. You aren't necessarily "seeing" it, especially in the sense of perceiving any qualities of it, you just get enough sense of it to know how to Threadweave to it. The novels expand this concept into thread puzzles, something initiates use to develop Threadweaving and Adepts use for practice or amusement. Personally, I'd also extend the concept to simple but interesting things - thread locks/handles come to mind, but only where it's obvious someone with threadweaving would interact with the thing.

Astral Sight is really the quality perception stuff, especially at range greater than touch. It allows identification of patterns and astral energies, to varying degrees. It allows observation of things on the astral plane (which you don't get at all with thread Sight); this is especially important for things that have no physical form. It allows differentiation, where one astral thing ends and another begins (the book gives the example of knowing that the True Pattern of a Thread Item sword is actually only located in the pummel gems or in the hilt rather than the blade).

Statistics:Posted by The Undying — Fri Sep 29, 2017 11:20 pm


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2017-09-29T21:39:242017-09-29T21:39:24 https://fasagames.com/forum/viewtopic.php?t=470&p=3792#p3792 <![CDATA[Re: Astral Sensing and Thread Sight]]>
2nd topic: In the edition I have they use giant spiders.

Statistics:Posted by Slimcreeper — Fri Sep 29, 2017 9:39 pm


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2017-09-29T18:40:332017-09-29T18:40:33 https://fasagames.com/forum/viewtopic.php?t=470&p=3790#p3790 <![CDATA[Re: Astral Sensing and Thread Sight]]>
It's appreciated

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The two Jehuthra's at the start of Mists of Betrayal are a tough nut to crack. If you've GM'd Mists, did you use just one, or did you go with some other idea completely?

Statistics:Posted by Jaracove — Fri Sep 29, 2017 6:40 pm


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2017-09-29T18:34:592017-09-29T18:34:59 https://fasagames.com/forum/viewtopic.php?t=470&p=3789#p3789 <![CDATA[Re: Astral Sensing and Thread Sight]]>
Jaracove wrote:
Fri Sep 29, 2017 6:10 pm
etherial wrote:
Fri Sep 29, 2017 6:08 pm
It lets you see patterns. Anything with a pattern can (with time, experience, and enough successes) be understood.
That's it? If that's it, that's great. I can work with that.

One wrinkle, I'm sure blood magic damage doesn't have a pattern but you mentioned it in your earlier example. I assume you mean (specifically) you can see the parts of the True Pattern that has been damaged by blood magic?
Yup. I mean, you won't really be able to tell a Blood Oath from a hole in the ground, but you should be able to see where a Death Cheat Charm has damaged someone's pattern, and if you've studied Blood Charms (or can make some educated guesses), you could surmise what it is.

Statistics:Posted by etherial — Fri Sep 29, 2017 6:34 pm


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2017-09-29T18:31:082017-09-29T18:31:08 https://fasagames.com/forum/viewtopic.php?t=470&p=3788#p3788 <![CDATA[Re: Astral Sensing and Thread Sight]]>
Jaracove wrote:
Fri Sep 29, 2017 6:10 pm
etherial wrote:
Fri Sep 29, 2017 6:08 pm
It lets you see patterns. Anything with a pattern can (with time, experience, and enough successes) be understood.
That's it? If that's it, that's great. I can work with that.
Pretty much. Just remember that nearly everything has a pattern, and the pattern describes what is magically important or significant about the thing. (There might not be much -- looking at the pattern of a random rock beside the road isn't likely to tell you much of interest.)
One wrinkle, I'm sure blood magic damage doesn't have a pattern but you mentioned it in your earlier example. I assume you mean (specifically) you can see the parts of the True Pattern that has been damaged by blood magic?
That's a fair way to put it.

The difficulty is largely up to you (personally, I would probably require an extra success to notice something like blood magic damage unless the target is suffering from a lot of it). In most cases it's Mystic Defense + modifier based on local astral conditions.

Statistics:Posted by Mataxes — Fri Sep 29, 2017 6:31 pm


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2017-09-29T18:10:502017-09-29T18:10:50 https://fasagames.com/forum/viewtopic.php?t=470&p=3787#p3787 <![CDATA[Re: Astral Sensing and Thread Sight]]>
etherial wrote:
Fri Sep 29, 2017 6:08 pm
It lets you see patterns. Anything with a pattern can (with time, experience, and enough successes) be understood.
That's it? If that's it, that's great. I can work with that.

One wrinkle, I'm sure blood magic damage doesn't have a pattern but you mentioned it in your earlier example. I assume you mean (specifically) you can see the parts of the True Pattern that has been damaged by blood magic?

Statistics:Posted by Jaracove — Fri Sep 29, 2017 6:10 pm


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2017-09-29T18:08:322017-09-29T18:08:32 https://fasagames.com/forum/viewtopic.php?t=470&p=3786#p3786 <![CDATA[Re: Astral Sensing and Thread Sight]]>
Jaracove wrote:
Fri Sep 29, 2017 5:44 pm
Ok here is where I start feeling like I'm on shaky ground.
etherial wrote:
Fri Sep 29, 2017 4:45 pm
any blood magic damage, etc. Extra Successes may let you narrow things down a bit.
Who decided it can detect blood magic? You? The rulebook? If you, how did you know, if the rulebook, I couldn't find it.
etherial wrote:
Fri Sep 29, 2017 4:45 pm
Point it at a Namegiver and you can also tell if they're an Adept and see their Spell Matrices. Extra Successes may let you know whether they're holding any items they've Tied Threads to, their approximate Circle, let you make Patterncraft tests to guess at what's in their Matrices, even suss out their Discipline(s) if it's one you're intimately familiar with.
The rules do no specifically call out any of this and that's my biggest issue. It's vague on the details.

For example. I use Perception to search around the room and find a bloodied dagger. This is intuitive, logical, and follows patterns we are all familiar with. But Astral Sight? It feels a little like this to me:

"Ok here's Astral Sight, it can detect magical stuff. Go!"

I'm left a little bemused because it's all a little vague.
It lets you see patterns. Anything with a pattern can (with time, experience, and enough successes) be understood.

Statistics:Posted by etherial — Fri Sep 29, 2017 6:08 pm


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2017-09-29T17:44:132017-09-29T17:44:13 https://fasagames.com/forum/viewtopic.php?t=470&p=3784#p3784 <![CDATA[Re: Astral Sensing and Thread Sight]]>
etherial wrote:
Fri Sep 29, 2017 4:45 pm
What sorts of things Astral Sensing tells you depends a lot on what you're pointing it at.
I like this description, it sums up nicely, in general terms, what AS is used for.
etherial wrote:
Fri Sep 29, 2017 4:45 pm
Point it at a living thing and you can see if it's got any active magical effects up
Ok, as Mataxes said, it's like a magical investigation skill (or words to that effect)

Ok here is where I start feeling like I'm on shaky ground.
etherial wrote:
Fri Sep 29, 2017 4:45 pm
any blood magic damage, etc. Extra Successes may let you narrow things down a bit.
Who decided it can detect blood magic? You? The rulebook? If you, how did you know, if the rulebook, I couldn't find it.
etherial wrote:
Fri Sep 29, 2017 4:45 pm
Point it at a Namegiver and you can also tell if they're an Adept and see their Spell Matrices. Extra Successes may let you know whether they're holding any items they've Tied Threads to, their approximate Circle, let you make Patterncraft tests to guess at what's in their Matrices, even suss out their Discipline(s) if it's one you're intimately familiar with.
The rules do no specifically call out any of this and that's my biggest issue. It's vague on the details.

For example. I use Perception to search around the room and find a bloodied dagger. This is intuitive, logical, and follows patterns we are all familiar with. But Astral Sight? It feels a little like this to me:

"Ok here's Astral Sight, it can detect magical stuff. Go!"

I'm left a little bemused because it's all a little vague.

Statistics:Posted by Jaracove — Fri Sep 29, 2017 5:44 pm


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2017-09-29T16:45:102017-09-29T16:45:10 https://fasagames.com/forum/viewtopic.php?t=470&p=3782#p3782 <![CDATA[Re: Astral Sensing and Thread Sight]]>
Point it at a living thing and you can see if it's got any active magical effects up, any blood magic damage, etc. Extra Successes may let you narrow things down a bit.

Point it at a Namegiver and you can also tell if they're an Adept and see their Spell Matrices. Extra Successes may let you know whether they're holding any items they've Tied Threads to, their approximate Circle, let you make Patterncraft tests to guess at what's in their Matrices, even suss out their Discipline(s) if it's one you're intimately familiar with.

Statistics:Posted by etherial — Fri Sep 29, 2017 4:45 pm


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2017-09-29T16:19:062017-09-29T16:19:06 https://fasagames.com/forum/viewtopic.php?t=470&p=3780#p3780 <![CDATA[Re: Astral Sensing and Thread Sight]]>
Thanks

Statistics:Posted by Jaracove — Fri Sep 29, 2017 4:19 pm


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2017-09-29T16:11:302017-09-29T16:11:30 https://fasagames.com/forum/viewtopic.php?t=470&p=3779#p3779 <![CDATA[Re: Astral Sensing and Thread Sight]]>
Thread Sight doesn't really have any mechanical impact; it's just something that needs to exist within the setting for adepts to weave threads. (i.e. If you want to weave a thread to a magic item to empower it, you need to be able to see the pattern so you can attach the thread.)

As for what you can do with astral sensing (basically, astral sight)? I generally use it as an investigative and information-gathering ability. It's an extra sense that allows you to learn information you of which you might otherwise be ignorant. Kind of like Awareness, but for magical/astral stuff.

For example, if you discover a forgotten kaer, you can take a look at astral space and maybe get a sense of whether a Horror breached it, how recently, and whether they might still be looking around (based on the level of astral taint). If you sense traces of Elementalist magic at a crime scene, that's a clue that might help you discover how the crime was committed, or narrow down your suspects. it makes identifying magic items pretty easy. It lets you see magical patterns, which (combined with Patterncraft) can provide useful or helpful information.

The degree to which this is useful in a game will depend on how much thought the GM is putting into the astral component of scenes and settings. (And if you're a GM, and one of the characters has Astral Sight, you should be putting thought into this.)

Statistics:Posted by Mataxes — Fri Sep 29, 2017 4:11 pm


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2017-09-29T15:22:492017-09-29T15:22:49 https://fasagames.com/forum/viewtopic.php?t=470&p=3778#p3778 <![CDATA[Astral Sensing and Thread Sight]]>
The two examples using Astral Sensing and Thread Sight. I don't see any mechanical difference. All I see is Astral Sensing gives more information (that the GM has to make up) than Thread Sight, yet, what can you do with that extra info?

As far as I can tell, Astral Sensing reveals there is fire, air and earth elemental magic at work. But where does this information lead?

What can yo do with it?

Statistics:Posted by Jaracove — Fri Sep 29, 2017 3:22 pm


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