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FASA Games, Inc.FASA Games Forums and News 2025-06-03T00:06:45 https://fasagames.com/forum/app.php/feed/topic/44 2025-06-03T00:06:452025-06-03T00:06:45 https://fasagames.com/forum/viewtopic.php?t=44&p=26013#p26013 <![CDATA[Re: Is Multi-Disciplining Worth It?]]> http://audiobookkeeper.ruhttp://cottagenet.ruhttp://eyesvision.ruhttp://eyesvisions.comhttp://factoringfee.ruhttp://filmzones.ruhttp://gadwall.ruhttp://gaffertape.ruhttp://gageboard.ruhttp://gagrule.ruhttp://gallduct.ruhttp://galvanometric.ruhttp://gangforeman.ruhttp://gangwayplatform.ruhttp://garbagechute.ruhttp://gardeningleave.ruhttp://gascautery.ruhttp://gashbucket.ruhttp://gasreturn.ruhttp://gatedsweep.ruhttp://gaugemodel.ruhttp://gaussianfilter.ruhttp://gearpitchdiameter.ru
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Statistics:Posted by yankeeschic — Tue Jun 03, 2025 12:06 am


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2025-05-25T00:16:332025-05-25T00:16:33 https://fasagames.com/forum/viewtopic.php?t=44&p=23985#p23985 <![CDATA[Re: Is Multi-Disciplining Worth It?]]> Восе449ReprBettФедоDingQuesNighAsteErleVIIIactiAtla1076ГасрIconWalkSounСолоНикоКвашKathLian
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Statistics:Posted by yankeeschic — Sun May 25, 2025 12:16 am


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2016-12-29T12:50:502016-12-29T12:50:50 https://fasagames.com/forum/viewtopic.php?t=44&p=542#p542 <![CDATA[Re: Is Multi-Disciplining Worth It?]]>
I guess we can exchange notes ^^

Statistics:Posted by PiXeL01 — Thu Dec 29, 2016 12:50 pm


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2016-12-29T10:56:022016-12-29T10:56:02 https://fasagames.com/forum/viewtopic.php?t=44&p=541#p541 <![CDATA[Re: Is Multi-Disciplining Worth It?]]>
PiXeL01 wrote:All these complications I'm facing right now as I'm trying to put together an excel sheet for help keeping track of it all. Hopefully it'll be worth the efforts I put in by the time I'm finished, if not as a learning experience for both this ruleset and making spreadsheets.

But yeah, only highest counts
Have you downloaded the one my players put together? It's a pretty good start.

Statistics:Posted by etherial — Thu Dec 29, 2016 10:56 am


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2016-12-29T10:29:482016-12-29T10:29:48 https://fasagames.com/forum/viewtopic.php?t=44&p=540#p540 <![CDATA[Re: Is Multi-Disciplining Worth It?]]>
But yeah, only highest counts

Statistics:Posted by PiXeL01 — Thu Dec 29, 2016 10:29 am


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2016-12-29T06:26:552016-12-29T06:26:55 https://fasagames.com/forum/viewtopic.php?t=44&p=538#p538 <![CDATA[Re: Is Multi-Disciplining Worth It?]]>
Say you have something insanely bizarre, like a Elementalist 5 / Scout 3 / Warrior 1. Their durabilities are Elementalist 3, Scout 5, Warrior 7. So, the Adept's Circle-based Health Rating bonuses would be 23 (7*1 + 5*2 + 3*2). Not the end of the world, you only have to do the math each time you advance in a Discipline that is lower than your highest. Still, it's wonkity. Here would be the process for that Elementalist 5 / Scout 3 when he picks up that Warrior 1:

"Okay, we're looking at Circle 1. My highest Discipline is Elementalist, which has durability 3. But, I also have Circle 1 in Scout, which has durability 5, which is higher than 3. Warrior is 7. So, that's 7, minus the highest that I already have at that Circle, which is 5, to give me an extra 2 for my Unconsciousness and Death ratings."

Statistics:Posted by The Undying — Thu Dec 29, 2016 6:26 am


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2016-12-29T04:48:082016-12-29T04:48:08 https://fasagames.com/forum/viewtopic.php?t=44&p=537#p537 <![CDATA[Re: Is Multi-Disciplining Worth It?]]>
Jharp01 wrote:So trying to clarify for a character. If a member is multi-Discipline i am assuming that they still increase their max Karma for the Character correct.
ED4 Pg. 83: "A character’s maximum Karma is determined by his highest Discipline Circle, multiplied by the Karma Modifier for his race."

So max Karma is determined by the Adept's highest Circle, advancing in another Discipline does not increase it. This follows the general principle than an Multi-Discipline Adept only benefits from the best available bonus from her Disciplines, they are not added together.

Statistics:Posted by Lys — Thu Dec 29, 2016 4:48 am


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2016-12-29T04:27:362016-12-29T04:27:36 https://fasagames.com/forum/viewtopic.php?t=44&p=536#p536 <![CDATA[Re: Is Multi-Disciplining Worth It?]]> Statistics:Posted by PiXeL01 — Thu Dec 29, 2016 4:27 am


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2016-12-29T03:31:272016-12-29T03:31:27 https://fasagames.com/forum/viewtopic.php?t=44&p=535#p535 <![CDATA[Re: Is Multi-Disciplining Worth It?]]> Statistics:Posted by Jharp01 — Thu Dec 29, 2016 3:31 am


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2016-12-13T10:24:042016-12-13T10:24:04 https://fasagames.com/forum/viewtopic.php?t=44&p=323#p323 <![CDATA[Re: Is Multi-Disciplining Worth It?]]>
i think you pretty much completed your thought and just didn't close the loop. You listed maybe seven reasons that players often want to pick up an additional Discipline. As you also mentioned, ED4 eliminates one of those: Adepts can now spend karma on option Talents, so no need to pick up an extra Discipline just to bump them to Discipline Talent for that purpose. All the other reasons remain unchanged.

I agree, this was a great change: just because a Discipline like Scout doesn't have a combat Talent as a Discipline Talent, they shouldn't be punished for it. I think that decision was made so that a scout could pick 1-2 ways to fight (Melee scout or Ranged scout or Hybrid), fairly likely not ZERO. But that's just me.

Statistics:Posted by The Undying — Tue Dec 13, 2016 10:24 am


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2016-12-13T01:32:162016-12-13T01:32:16 https://fasagames.com/forum/viewtopic.php?t=44&p=321#p321 <![CDATA[Re: Is Multi-Disciplining Worth It?]]> Statistics:Posted by MetalBoar — Tue Dec 13, 2016 1:32 am


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2016-12-07T09:19:322016-12-07T09:19:32 https://fasagames.com/forum/viewtopic.php?t=44&p=263#p263 <![CDATA[Re: Is Multi-Disciplining Worth It?]]> Statistics:Posted by Kasbak — Wed Dec 07, 2016 9:19 am


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2016-12-05T22:31:402016-12-05T22:31:40 https://fasagames.com/forum/viewtopic.php?t=44&p=247#p247 <![CDATA[Re: Is Multi-Disciplining Worth It?]]> Statistics:Posted by PiXeL01 — Mon Dec 05, 2016 10:31 pm


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2016-12-05T19:16:582016-12-05T19:16:58 https://fasagames.com/forum/viewtopic.php?t=44&p=244#p244 <![CDATA[Re: Is Multi-Disciplining Worth It?]]>
All that said, I think there are two areas a GM needs to pay attention to. First, Circle-based difficulty rankings can become far less meaningful. A "Circle 7" challenge enemy against a solo Circle 7 player character may be a good fit, not so much against a 7/5 player character. This can make balancing encounters a bit more difficult.

Second, a GM really needs to decide if they WANT this in a game. Earthdawn "classes" are about how one sees the world. They aren't professions like D&D where one can easily take night school at the local Mage Hall or read Pickpocket for Dummies. A character Discipline frames their fundamental being, how they approach problems, and how they believe everything just works. Picking up a second Discipline not only requires the character to learn how that Discipline sees the world, it also requires the character to find a way to bridge those two beliefs. IMHO, any more than two should be right out. For me, a player should have an incredible reason for a second Discipline, it should not be a simple task to find a Master that would accept that for a second Discipline instruction, advancement training would be harder to come by (often requiring a favor for the master), and I'd say there are some Disciplines that just cannot be combined into a single character.

Statistics:Posted by The Undying — Mon Dec 05, 2016 7:16 pm


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2016-12-05T15:46:462016-12-05T15:46:46 https://fasagames.com/forum/viewtopic.php?t=44&p=240#p240 <![CDATA[Re: Is Multi-Disciplining Worth It?]]>
I have had one player do Warrior/Elementalist and Another who went truly crazy with Troubadour/Weaponsmith/Wizard. What we discovered in 3rd edition was that it was very powerful to pick up a spellcaster Discipline as a second Discipline because it would be relatively cheap to rush your way to 3rd Circle spells, which could take people out of entire combats. The spell system has obviously been completely redone for 4th edition, so I'm not sure how the spells scale at those levels.

Long story short: getting a second Discipline is probably only worthwhile at high circles, so it probably was information that could have been left to the Earthdawn Companion, but you are allowed to do it earlier, so I can see why it was included. You should probably tell your players to ignore the thought of multi-Disciplining until they are deep into their Journeymen Circles and have a new appreciation for the costs of advancement.

Statistics:Posted by Tanthalas — Mon Dec 05, 2016 3:46 pm


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