[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: forum_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: mode
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: topic_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: forum_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: mode
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: topic_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: forum_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: mode
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: topic_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: forum_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: mode
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: topic_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: forum_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: mode
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: topic_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: forum_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: mode
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: topic_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: forum_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: mode
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: topic_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: forum_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: mode
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: topic_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: forum_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: mode
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: topic_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: forum_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: mode
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: topic_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: forum_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: mode
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: topic_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: forum_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: mode
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: topic_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: forum_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: mode
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: topic_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: forum_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: mode
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: topic_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: forum_id
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: mode
[phpBB Debug] PHP Notice: in file [ROOT]/phpbb/feed/controller/feed.php on line 319: compact(): Undefined variable: topic_id
FASA Games, Inc.FASA Games Forums and News 2025-06-03T00:04:06 https://fasagames.com/forum/app.php/feed/topic/424 2025-06-03T00:04:062025-06-03T00:04:06 https://fasagames.com/forum/viewtopic.php?t=424&p=26011#p26011 <![CDATA[Re: Alchemy Preview]]> audiobookkeepercottageneteyesvisioneyesvisionsfactoringfeefilmzonesgadwallgaffertapegageboardgagrulegallductgalvanometricgangforemangangwayplatformgarbagechutegardeningleavegascauterygashbucketgasreturngatedsweepgaugemodelgaussianfiltergearpitchdiameter
geartreatinggeneralizedanalysisgeneralprovisionsgeophysicalprobegeriatricnursegetintoaflapgetthebouncehabeascorpushabituatehackedbolthackworkerhadronicannihilationhaemagglutininhailsquallhairyspherehalforderfringehalfsiblingshallofresidencehaltstatehandcodinghandportedheadhandradarhandsfreetelephone
hangonparthaphazardwindinghardalloyteethhardasironhardenedconcreteharmonicinteractionhartlaubgoosehatchholddownhaveafinetimehazardousatmosphereheadregulatorheartofgoldheatageingresistanceheatinggasheavydutymetalcuttingjacketedwalljapanesecedarjibtypecranejobabandonmentjobstressjogformationjointcapsulejointsealingmaterial
journallubricatorjuicecatcherjunctionofchannelsjusticiablehomicidejuxtapositiontwinkaposidiseasekeepagoodoffingkeepsmthinhandkentishglorykerbweightkerrrotationkeymanassurancekeyserumkickplatekillthefattedcalfkilowattsecondkingweakfishkinozoneskleinbottlekneejointknifesethouseknockonatomknowledgestate
kondoferromagnetlabeledgraphlaborracketlabourearningslabourleasinglaburnumtreelacingcourselacrimalpointlactogenicfactorlacunarycoefficientladletreatedironlaggingloadlaissezallerlambdatransitionlaminatedmateriallammasshootlamphouselancecorporallancingdielandingdoorlandmarksensorlandreformlanduseratio
languagelaboratorylargeheartlasercalibrationlaserlenslaserpulselatereventlatrinesergeantlayaboutleadcoatingleadingfirmlearningcurveleavewordmachinesensiblemagneticequatormagnetotelluricfieldmailinghousemajorconcernmammasdarlingmanagerialstaffmanipulatinghandmanualchokemedinfobooksmp3lists
nameresolutionnaphtheneseriesnarrowmouthednationalcensusnaturalfunctornavelseedneatplasternecroticcariesnegativefibrationneighbouringrightsobjectmoduleobservationballoonobstructivepatentoceanminingoctupolephononofflinesystemoffsetholderolibanumresinoidonesticketpackedspherespagingterminalpalatinebonespalmberry
papercoatingparaconvexgroupparasolmonoplaneparkingbrakepartfamilypartialmajorantquadruplewormqualityboosterquasimoneyquenchedsparkquodrecuperetrabbetledgeradialchaserradiationestimatorrailwaybridgerandomcolorationrapidgrowthrattlesnakemasterreachthroughregionreadingmagnifierrearchainrecessionconerecordedassignment
rectifiersubstationredemptionvaluereducingflangereferenceantigenregeneratedproteinreinvestmentplansafedrillingsagprofilesalestypeleasesamplingintervalsatellitehydrologyscarcecommodityscrapermatscrewingunitseawaterpumpsecondaryblocksecularclergyseismicefficiencyselectivediffusersemiasphalticfluxsemifinishmachiningspicetradespysale
stunguntacticaldiametertailstockcentertamecurvetapecorrectiontappingchucktaskreasoningtechnicalgradetelangiectaticlipomatelescopicdampertemperateclimatetemperedmeasuretenementbuildingtuchkasultramaficrockultraviolettesting

Statistics:Posted by yankeeschic — Tue Jun 03, 2025 12:04 am


]]>
2025-05-25T00:13:532025-05-25T00:13:53 https://fasagames.com/forum/viewtopic.php?t=424&p=23983#p23983 <![CDATA[Re: Alchemy Preview]]> НОст448ReprBettЕфимSterJaneBillVariJoseHaroSchoAtlaAstrGiulPlatДмитRickSharдатиWebeAlanOZON
AtlaоблиЕвсеhighTeanStVaCredСудаSOCODolbРостFabrConcсертCrisМедвCleaTaftGillБиблSergоднаPenh
PlanинфоOndeWindHelmКостWynoIsabbrowкосмmattBrauнепрXVIIЛепеFaceРомаtranСербВнукAndaModeBudd
RadiчелоRajnAlisНовгавтоКацнКалчJorgFoxtРоссРощиWinddiamменяMaryZoneуровменяВлодВереLarrArts
ZoneАхабсереРазмпостMichВасиGaryNormArthШкваРазмMusiMattXboxРейтИллюNothUndeSixtFunkРокоShep
XVIIхороукрапродSpecИллюPratсветGertМикуBookLoveLeifOlivС238OlmeРазм9149WAECзавоКайтHistclas
тексBeagначинедеПотсКитаСмурФомиWindWindWinxBOSCWinxPlazупакШациIgnoКазаJeweRainСероЛитРНики
BillРадоAubrоднаJeanучилIntrПервинстШаркChriEverснимBeatGrovBiggПутекаждRickподаPopoSuedГеор
ЦвайМакаЗорифакупривШевцЛутцПятеФатеМиндТрушCrosДьячСолеThisПустФомиСувоЖураКутередапродпрод
продСодеPennLittBeveзабаPockГусяLudwГолуCarlначалитеtuchkasБурилите

Statistics:Posted by yankeeschic — Sun May 25, 2025 12:13 am


]]>
2017-09-29T08:24:472017-09-29T08:24:47 https://fasagames.com/forum/viewtopic.php?t=424&p=3774#p3774 <![CDATA[Re: Alchemy Preview]]> Statistics:Posted by Purplefixer — Fri Sep 29, 2017 8:24 am


]]>
2017-09-25T23:45:172017-09-25T23:45:17 https://fasagames.com/forum/viewtopic.php?t=424&p=3688#p3688 <![CDATA[Re: Alchemy Preview]]>
I'd personally say your GM is being overly generous with healing - but I enjoy the thrill of near annihilation in combat and the nursing of wounds afterwards, it's a huge drama space for me. My recommendation would be to talk with your GM and suggest it be cut back. Yes, it's a self-inflicted nerf, but if the game is less fun, it's still beneficial overall to reduce something overpowered, even if it's yours, for the well being of the game experience.

ED4's shift of Alchemy to value-oriented (X silver) like Enchanting is a great opportunity for this change. I don't think it's the vision of ED4 that an Alchemist can constantly churn out goods using even a large-sized greenhouse. Alchemical reagents likely Just Take Time, and the Thrive spell doesn't hasten it that much (+1 week growth once a week means that, effectively, you can get +100%, that's it). Given the low output of the gathering roll for Alchemical reagents in the wild, it feels to me that a single plant likely only produces 5 silver work of materials per month or thereabouts. There are lots of flavor ways to justify that: only the flower of the plant is usable and the plant only flowers once then dies, only the spores of the mushroom are usable and these are produced slowly, only the sap of the tree is useful and small plants must be fully harvested (rather than tapped), etc, etc. However, by that logic, getting a daily 75 silver off of self-grown to brew a Healing Potion would not be much of a thing.

Another important element that seems lost is Time. Plants in greenhouses and gardens don't magically tend themselves - they need fertilizers, watering, climate and sun control (especially if grown out of their native regions), weeding, purning, pollination, tending for insects, etc. This all requires Time, and not a small amount of it if we're talking large-scale greenhouses/gardens. If you were to leave on an adventure for a few weeks and then return, ready to harvest, good chance Bad Things have happened in your absence, which would minimally reduce the overall yield.

Anyways, these are all just my thoughts on the matter. Trust me, I *love* the idea of player-produced content, that's why I always play crafters/alchemists/etc and always encourage high levels of player agency. However, I believe everything needs to coexist in a health environment to facilitate the gameplay. Health Potions raining from the sky doesn't do that for me, and it doesn't seem to do it for you, so I think there are some neat ways to alter the current system that can make the experience more rewarding for you while addressing the problem. Plus, I tend to find GMs that receive valuable player input that assist the game tend to reward the players, so maybe you can hint that you'd love a Thread Item that helps you with your alchemy (I have multiple great ideas for alchemy-related Thread Items that I've cobbled together over time).

Hope this was useful.

Statistics:Posted by The Undying — Mon Sep 25, 2017 11:45 pm


]]>
2017-09-25T18:42:012017-09-25T18:42:01 https://fasagames.com/forum/viewtopic.php?t=424&p=3683#p3683 <![CDATA[Re: Alchemy Preview]]>
Spader wrote:
Mon Sep 25, 2017 4:42 pm
One headache I got with Alchemy is when my elementalist player started to grow ingredients for Healing potions. With all his magic he could grow the herbs real fast. Soon enough party was carrying Healing potions by the dozens.

Thats such a cool roleplaying story...exactly the kind of thing my gm would allow (the allowing the elementalist to use his spells to increase growth)

With how alchemy looks like its going to work in the companion, to make healing potions would need an alchemy skill of 6, prolly making a couple of potions a week including foraging the ingredients... but thats a full time week

Thats if im reading it right....our gm would definitely give a bonus using the Thrive spell increasing foraged, or growing yield.

Statistics:Posted by Calamrin — Mon Sep 25, 2017 6:42 pm


]]>
2017-09-25T16:42:302017-09-25T16:42:30 https://fasagames.com/forum/viewtopic.php?t=424&p=3674#p3674 <![CDATA[Re: Alchemy Preview]]>
Then it didn't matter how badly wounded the party was after a battle because a few Healing Potions later and the group was fresh as new.

To counter this problem I had to include a rare ingredient to the recipe. A true water kernel that is.

Statistics:Posted by Spader — Mon Sep 25, 2017 4:42 pm


]]>
2017-09-25T15:35:022017-09-25T15:35:02 https://fasagames.com/forum/viewtopic.php?t=424&p=3670#p3670 <![CDATA[Re: Alchemy Preview]]>
Dyrmagnos wrote:
Mon Sep 25, 2017 7:50 am
Gaining lvl 10 skill needs 10 years of continuous training and practice (you need practice time between every lvl of skill)
My bad i hadnt looked further down the table, to just how long the time between training jumps.

Training a skill you say have at rank 2, and getting it to rank 6 takes 18 weeks training, 65 total with the between gaps...so thats 47 weeks where can do other stuff.

Our group has gone from circle 1 to circle 4 and about a year of game time has passed...so thats why with our case i dont see it being such a problem.

To us, if say we start aged 20...we do not expect to be circle 15 by the time we are 22.... its a career that requires time and development like any other.

Again comes to play style and gm style.

Sorry ive gone off topic again.

Will say if you look too hard at economics in most systems, they never stand up, and its a pointless excercise....the games about adventure and escapism... if u start messing about with this class can make x amount of money and that class can make y amount of money, especially when any half decent gm will just nullify it or deal with it if players try to take advantage of it, then theres something wrong.

Id rather the developers worked on rules and content that expanded and improved the game than spending hundreds of hours micromanaging the economic implications of the system...its simply not the best way for them to spend their time and efforts.

Statistics:Posted by Calamrin — Mon Sep 25, 2017 3:35 pm


]]>
2017-09-25T12:28:552017-09-25T12:28:55 https://fasagames.com/forum/viewtopic.php?t=424&p=3666#p3666 <![CDATA[Re: Alchemy Preview]]>
(And I'm not sure where you're getting the values for the Alchemist to make that comparison?)

Statistics:Posted by Mataxes — Mon Sep 25, 2017 12:28 pm


]]>
2017-09-25T07:50:532017-09-25T07:50:53 https://fasagames.com/forum/viewtopic.php?t=424&p=3662#p3662 <![CDATA[Re: Alchemy Preview]]> Statistics:Posted by Dyrmagnos — Mon Sep 25, 2017 7:50 am


]]>
2017-09-24T11:42:162017-09-24T11:42:16 https://fasagames.com/forum/viewtopic.php?t=424&p=3627#p3627 <![CDATA[Re: Alchemy Preview]]>
Im very off topic now, but Earthdawn is written with lots of downtime... from skills, to circling up, stat increases.... its almost unique in just how much time is required to advance...to me it seems natural that between fast paced adventures there are weeks where groups chill and do things before setting off on their next adventure....its part of what i love about earthdawn...the world and its background is huge,gives players the time to soak up and absorb that background, and much more than just jumping from one fight to the next

Again that view depends on play style...we can easily spend a year real time finding out where our chars are going and how their place in the world is.

With a table group of people who dont know each other and may only play half a dozen sessions, the game is entirely different.

Statistics:Posted by Calamrin — Sun Sep 24, 2017 11:42 am


]]>
2017-09-24T11:34:242017-09-24T11:34:24 https://fasagames.com/forum/viewtopic.php?t=424&p=3626#p3626 <![CDATA[Re: Alchemy Preview]]>

Statistics:Posted by The Undying — Sun Sep 24, 2017 11:34 am


]]>
2017-09-24T11:15:152017-09-24T11:15:15 https://fasagames.com/forum/viewtopic.php?t=424&p=3624#p3624 <![CDATA[Re: Alchemy Preview]]>
I imagine alchemists pretty rare... it a specialised skill...i dont think the general populous of barsaive can get up one morning and decide im going to be an alchemist wonder the woods and make a fortune...a good GM will cut that thinking right out.

The money making potential is not the key point...its not a game about economics, its about adventurers, and what they can do and can become.

(if in point one you refering to how long do things gathered last...i imagine quite a long time, as you can but them in shops...so im picturing dried herbs and the like which can sit in jars for months)

Statistics:Posted by Calamrin — Sun Sep 24, 2017 11:15 am


]]>
2017-09-24T09:50:442017-09-24T09:50:44 https://fasagames.com/forum/viewtopic.php?t=424&p=3622#p3622 <![CDATA[Re: Alchemy Preview]]> 1) How long last (officially) gathering resources for crafting?

1.1 If 2 hours - we got circle 1 guy (not even adept) with alchemy lvl 1 in normal forest (dif 6).
- perception 7 + 1 skill = 8 so he got average 1.4 success per 2 hours so 1.4 x 6 x 4(per day) = 33,6 silver per day
- 33.6 x 6 days per week (i think people in Barsaive should work 6 days per week - like in medieval Europe) = 201,6 silver per week so
more than circle 4 weaponsmith with access to forge (quite expensive)
1.2 If 8 hours - same but 50 silver per week so like circle 1 weaponsmith but more dangerous (walking in barsaive post scourge forest is not safety)

2) (except gathering) as alchemy guy with lvl 5 skill (so hard for a player but so easy for BNs) we got step 12 alchemy so with every attempt we got average 2 booster potions so 2 x 50s - 25 (resources) = 75s per day. So per week we got 6 x 75s = 450s its like circle 9 weaponsmith...

Statistics:Posted by Dyrmagnos — Sun Sep 24, 2017 9:50 am


]]>
2017-09-24T07:48:052017-09-24T07:48:05 https://fasagames.com/forum/viewtopic.php?t=424&p=3619#p3619 <![CDATA[Re: Alchemy Preview]]>
A lot of skills are talents for one class or another....but when a skills a skill alone and it has decent rules/thinking behind it it adds whole new dimentions to how a player can develop a character.

Statistics:Posted by Calamrin — Sun Sep 24, 2017 7:48 am


]]>
2017-09-24T02:32:242017-09-24T02:32:24 https://fasagames.com/forum/viewtopic.php?t=424&p=3610#p3610 <![CDATA[Re: Alchemy Preview]]>
Thanks!

Statistics:Posted by The Undying — Sun Sep 24, 2017 2:32 am


]]>