Each member of the group weaves their own threads, and decides what those threads will enhance. So the Wizard might choose Spellcasting, Mystic Defense, and Mystic Armor; while the Swordmaster weaves to Riposte, Melee Weapons, and Physical Defense.
Any bonus to a talent counts as a rank for everything except Circle advancement. So, for example, if you weave a rank 1 thread to Avoid Blow, not only is the new Step adjusted +1, you also get an extra use of the talent. If a talent's duration is based on rank, that goes up (Wood Skin would last an extra hour, for example), and so on. Defense ratings and other characteristics (Mystic Armor) are increased by the thread rank.
In some respects, it's a way to get some added power with a little bit more Legend Point efficiency. For instance, if you have Rank 5 Melee Weapons as a Swordmaster, it would cost you 1300 Legend to raise it to Rank 6. But a Rank 1 group pattern thread (effectively raising it to Rank 6) would only cost 300 Legend.
From a story standpoint, you gain power by swearing an oath and dedicating yourself to a common cause. There are some potential drawbacks (mainly the group pattern allows those with the know-how to potentially affect all members of the group -- look at the adventure Blades for an extreme case of how this can go wrong).Statistics:Posted by Mataxes — Sat Aug 05, 2017 12:56 am
]]>