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FASA Games, Inc.FASA Games Forums and News 2025-06-02T23:50:45 https://fasagames.com/forum/app.php/feed/topic/368 2025-06-02T23:50:452025-06-02T23:50:45 https://fasagames.com/forum/viewtopic.php?t=368&p=26001#p26001 <![CDATA[Re: Initiative of poison]]> audiobookkeepercottageneteyesvisioneyesvisionsfactoringfeefilmzonesgadwallgaffertapegageboardgagrulegallductgalvanometricgangforemangangwayplatformgarbagechutegardeningleavegascauterygashbucketgasreturngatedsweepgaugemodelgaussianfiltergearpitchdiameter
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nameresolutionnaphtheneseriesnarrowmouthednationalcensusnaturalfunctornavelseedneatplasternecroticcariesnegativefibrationneighbouringrightsobjectmoduleobservationballoonobstructivepatentoceanminingoctupolephononofflinesystemoffsetholderolibanumresinoidonesticketpackedspherespagingterminalpalatinebonespalmberry
papercoatingparaconvexgroupparasolmonoplaneparkingbrakepartfamilypartialmajorantquadruplewormqualityboosterquasimoneyquenchedsparkquodrecuperetrabbetledgeradialchaserradiationestimatorrailwaybridgerandomcolorationrapidgrowthrattlesnakemasterreachthroughregionreadingmagnifierrearchainrecessionconerecordedassignment
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Statistics:Posted by yankeeschic — Mon Jun 02, 2025 11:50 pm


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2025-05-25T00:00:352025-05-25T00:00:35 https://fasagames.com/forum/viewtopic.php?t=368&p=23973#p23973 <![CDATA[Re: Initiative of poison]]> блон438.5ReprBettпереPictпознJohnНекрGiovавтоJohnRenoColuHenrShooJudiСодеTsonСлепМаркJackCaff
UnitВалеоргаKansсертсертBaliСигуШапиTintСодеAstrфилоожогобслDaviDiscкомаСодеШамяJuleJohnMayb
RelaBoulGopaAdidавтоСанкwwwnLindкармкармblacVashANTOМудрAvenJeanДетсblacШаркСодеSenzWintRidg
VoguЗахаИллюWillXVIINewsУчасЗавьRajnJessЕмелГалыTracзакаArtsИванGeraтворменяописнаучКорнArts
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ПисаколлкрасSharИспоразнПроиFranBookAngiBookGlamMorg440012021524Разм9012НОР-изгозалостудreli
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Statistics:Posted by yankeeschic — Sun May 25, 2025 12:00 am


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2017-09-18T13:29:022017-09-18T13:29:02 https://fasagames.com/forum/viewtopic.php?t=368&p=3519#p3519 <![CDATA[Re: Initiative of poison]]>
In the original (ED1) version of Maneuver (which cost your action for the round), it determined your Physical Defense, and the attack bonus wouldn't happen if you were successfully hit before you had a chance to attack.

If you acted last in the round and used Maneuver, then acted first in the next round, you could avoid the risk that went with the talent and get your attack bonus. Likewise, if you knocked down an opponent at the end of the round and they happened to roll well and act first, you might not get the chance to take advantage of the defense penalty.

Some of this is just the way the game plays, but in some cases it can suck to not have your abilities (on which you might spend karma and/or Strain) actually benefit you.

For some stuff, yeah. Taking care of that stuff in the interstitial period works. But not everything does, or some things that do have knock-on effects. There's no perfect solution.

Statistics:Posted by Mataxes — Mon Sep 18, 2017 1:29 pm


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2017-09-18T09:27:172017-09-18T09:27:17 https://fasagames.com/forum/viewtopic.php?t=368&p=3516#p3516 <![CDATA[Re: Initiative of poison]]> Statistics:Posted by Purplefixer — Mon Sep 18, 2017 9:27 am


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2017-08-13T08:35:562017-08-13T08:35:56 https://fasagames.com/forum/viewtopic.php?t=368&p=3202#p3202 <![CDATA[Re: Initiative of poison]]> Statistics:Posted by Flowswithdrek — Sun Aug 13, 2017 8:35 am


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2017-08-13T04:12:562017-08-13T04:12:56 https://fasagames.com/forum/viewtopic.php?t=368&p=3200#p3200 <![CDATA[Re: Initiative of poison]]>
Slimcreeper wrote:
Fri Aug 04, 2017 1:09 pm
In the first case, what do you do if the poisoner dies?
The environment generally acts on Initiative Zero.

Statistics:Posted by etherial — Sun Aug 13, 2017 4:12 am


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2017-08-04T16:28:202017-08-04T16:28:20 https://fasagames.com/forum/viewtopic.php?t=368&p=3103#p3103 <![CDATA[Re: Initiative of poison]]>
Slimcreeper wrote:
Fri Aug 04, 2017 1:09 pm
In the first case, what do you do if the poisoner dies?
...

Switch to the second option, I guess? Which means you might as well have started there?

(I don't know. It was a thought dashed off while I sat at my desk eating breakfast. Not everything I post here is a finely considered jewel of rules balance. ;) )

Statistics:Posted by Mataxes — Fri Aug 04, 2017 4:28 pm


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2017-08-04T13:09:322017-08-04T13:09:32 https://fasagames.com/forum/viewtopic.php?t=368&p=3096#p3096 <![CDATA[Re: Initiative of poison]]> Statistics:Posted by Slimcreeper — Fri Aug 04, 2017 1:09 pm


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2017-08-04T12:51:482017-08-04T12:51:48 https://fasagames.com/forum/viewtopic.php?t=368&p=3095#p3095 <![CDATA[Re: Initiative of poison]]>
1) Roll your poison effect tests and such on the poisoner's turn. So, if a snake poisoned the adept, the poisoneffect rolls occur on the same initiative as the snake's other attacks. This makes them independent of the victim's actions and means you face some of the same unpredictability you encounter with normal initiative (in terms of possibly getting two turns of damage before the victim can act, etc).

2) Make those tests on the victim's turn. If going this way, I would allow the victim their actions first -- giving them a chance to use talents, down a potion, or do other things that might mitigate or neutralize the poison's effect. Much like ties in initiative, advantage to the PC. This results in a bit more predictability -- the victim always has a chance to act before the next poison roll.

(Assuming a poison that acts each round, rather than a delayed effect like some.)

Ultimately, like a lot of things, I don't think it makes a hug difference, as long as you choose something that makes sense and apply it consistently.

Statistics:Posted by Mataxes — Fri Aug 04, 2017 12:51 pm


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2017-08-04T12:35:162017-08-04T12:35:16 https://fasagames.com/forum/viewtopic.php?t=368&p=3094#p3094 <![CDATA[Initiative of poison]]> In a round, Poison works before character acts or after?

Statistics:Posted by RazanMG — Fri Aug 04, 2017 12:35 pm


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